Tag Archives: dead space extraction
Fri, Jan 21, 2011 | 07:22 GMT
The “Limited” PlayStation 3 Edition of Dead Space 2 comes with a pretty spiffy bundle – Wii title Dead Space: Extraction, ported over in a Move-friendly fashion. But the port process is fraught with peril. What changes has the Big Black Box wrought? Are hardcore fans perhaps obligated to pick up this new version for extra content and plot details?
“It just looks way better,” said producer Zach Mumbach.
Wed, Sep 15, 2010 | 15:48 BST
Get all the news from the EA TGS press conference after the break, including first details on the Suda51-Mikami horror title, Shadows of the Damned, a new look at Alice and more.
Tue, Jun 29, 2010 | 15:23 BST
GameStop has listed the Dead Space 2 Limited Edition for PS3 as the only version available for the console.
Tue, Jun 15, 2010 | 22:25 BST
Sony has revealed a new PS3-exclusive Limited Edition Dead Space 2 pack which will see Dead Space Extraction packed in for free on January 28.
Also, Extraction will include PlayStation Move support.
Thu, Jun 03, 2010 | 22:06 BST
Another rumor regarding Dead Space Extraction hitting XBLA and PSN came out today, and has EA actively working on the port.
Tue, Feb 09, 2010 | 04:50 GMT
In space, no one can hear you scream. At least, that’s what we thought until we played Dead Space, which had us screeching in pitches so high that our beards threatened to leave us for better men.
Fortunately for our poor hearts, two Dead Space-themed games – Dead Space: Extraction and Planet Cracker – will hopefully offer a change of Dead Space pace when they arrive on XBLA and PSN.
Wed, Oct 21, 2009 | 15:21 BST
Dead Space: Extraction sold a depressingly inevitable 9,000 units in the US last month, according to NPD data and Edge. The figure accounts for sales from September 29 to October 3.
Why? EEDAR analyst Jesse Divnich has blamed lack of EA marketing spend.
“Electronic Arts didn’t market Dead Space Extraction as much as it does with other titles,” he said.
“And the success or failure of a Wii title usually correlates directly to marketing spend.
“If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them. So I do not believe sell through was a disappointment to EA.”
Damn, damn shame.
Tue, Sep 22, 2009 | 07:54 BST
Fri, Sep 18, 2009 | 15:12 BST
Dead Space Extraction has more than 500 percent more dialogue in it than the original game, senior designer John Calhoun confirmed in the video you can see after the break.
“One of the things that fans may not know about this game is that we actually have over five times more dialogue than the original Dead Space,” said the developer.
“This is a story-driven game, and the reason why it succeeds as a story-driven game is because of the calibre of the actors. This triple-A cast really delivers.”
Please, please watch the movie below. The Wii shooter releases on October 2, and in terms of presentation and voice acting at least, it looks most definitely “not shit”.
Thu, Aug 20, 2009 | 16:17 BST
GameZines recently sat down with Visceral’s Richard Briggs during a hands on event with Dead Space: Extraction, where a very interesting point came up during the interview.
“Let me just say that if you’re going to play Extraction, you should play all the way to the end” said the Extraction producer.
It’s all leading one way, baby – Dead Space 2.
More through the link.
Mon, Jul 27, 2009 | 08:25 BST
The BBFC’s given Dead Space: Extraction an 18, as you can see here.
No cuts were made for UK release, and the game contains “strong bloody violence and strong language,” according to the UK ratings body.
Keep everything crossed against the mature-games-don’t-sell-on-Wii-naysayers, innit.
It’s out in October. Thanks, GoNintendo.
Sat, Jul 04, 2009 | 16:54 BST
Fri, Jun 12, 2009 | 11:12 BST
Speaking with Gamespot, EA Games president Frank Gibeau set the course for EA’s Wii games to come, and warned against the choppy waters ports tend to bring.
“These need to be stand-alone, high-quality games that are profitable,” he said. “Our operating assumption is that ports on the Nintendo Wii don’t sell very well, and we have to design from the ground up–design from the controller out, frankly–an experience that can happen in an IP universe that might be someplace else or might be on multiple platforms, but it really needs to cater to Wii players and how Wii players play games.”
“We think that there’s opportunity to bring custom designs like Dead Space Extraction, Spore, and Need for Speed Nitro, which are all in their own unique windows, they’re not shipping with other games on other platforms. They all have their own unique designs, their own looks. They’re also targeting different customers.”
He used Need for Speed as an example, noting that Xbox, PS3, and PC versions of the game are out to press high-end racing fans’ fun buttons, while the Wii version is more of an arcade racer.
EA knows you, Wii gamer. It knows when you’re sleeping and when you’re awake. Tons more through the link.
Mon, Jun 01, 2009 | 12:02 BST
Sat, May 30, 2009 | 18:48 BST
In every shadow, terror hides.
That’s what the E3 trailer for Dead Space: Extraction shows you after the break.
Looks as intense as the first one. No one likes a mutant alien/human hybrid bent on turning you to jelly hiding in the dark. Just waiting for you.
Blame D’Toid should you get nervous watching.
Wii users will get their hands on it in September.
Thu, May 28, 2009 | 19:40 BST
Thu, May 28, 2009 | 16:51 BST
Dead Space Extraction will be released in North American on September 29 and in Europe on October 2.
EA announced it this morning via a press release, which is posted after the break.
“Our team is really excited to bring the intensity of the Dead Space universe to an entire new audience,” said producer, Steve Papoutsis.
“We are going to deliver the same high quality, cinematic experience we delivered in the original Dead Space, while also adding co-op, new enemies, weapons and taking advantage of all of the unique features the Wii has to offer.”
Hit the jump for the rest.
Mon, May 25, 2009 | 15:37 BST
Dead Space: Extraction executive producer, Steve Papoutsis, told VG247 that the team will not be taking advantage of the Wii SDHC storage solution meaning, that no downloadbale content is planned for the game.
“I don’t think we have any plans for that right now,” said Papoutsis. “It’s interesting but no.”
Fri, May 08, 2009 | 09:21 BST
Visceral Games boss Glen Schofield isn’t put off by the relative failure of other core Wii products – Dead Space: Extraction will do the business, he’s told GI.
“I’m confident – it is an experiment, but there’s going to be 50 million Wiis out there by the time the game comes out, so if you only hit 2 per cent of the installed base and you’ve got a huge number,” he said.
“I don’t know – there have been some already, Resident Evil and House of the Dead, that have done really well, so we’re pushing for that 80-plus-rated game, and that’ll put you in the top 5 per cent of all Wii games… because most do not have a great score.”
Extraction is out this autumn. The game’s exec producer, Steve Papoutsis, told VG247 recently that the title was needed for Wii.
“As a hardcore gamer myself, I want stuff like this on the Wii,” he said.
“I love the Wii, I love Nintendo. I love all the platforms, but I really want something that I can play co-operatively on the Wii with a friend that hits that sweet spot I think Dead Space: Extraction is in.”
Tue, Apr 28, 2009 | 10:56 BST
Worried Dead Space: Extraction’s violence will be diluted for Wii? Fret no more. It isn’t.
“We’re definitely not planning to water it down at all for the Wii, but again, we’re not going to add in shock value just to have that,” the game’s exec producer, Steve Papoutsis, told VG247 in London last week.
“First and foremost we want to make a great game, and we want to make a great game that makes sense in the Dead Space universe.”
The on-rails shooter isn’t gratuitous, though, Papoutsis hastened to add.
“When we were working on Dead Space the original, we wanted to make a game that was terrifying, action-packed, kind of hit on all those things that people want to experience in a survival action horror game. We went all-out to do that,” he said.
“I think now that the expectation is that a Dead Space game has those kind of elements. We’re not going out of our way to make it extremely violent, it’s just the story is what the story is, and it’s not a pretty story.”
Extraction’s out this autumn, exclusively for Wii.