Tag Archives: David Smith
Sun, Jan 23, 2011 | 21:45 GMT
Media Molecule co-founder David Smith has said that even before it completed global launch, LittleBigPlanet 2 left its precursor in the dust in terms of online users.
Wed, Jul 02, 2008 | 23:00 BST
In an interview with Eurogamer, Media Molecule’s David Smith emphasized the ease with which players will be able to fend off any objectionable content they might encounter in LittleBigPlanet.
“So to combat [offensive content], we’ve made it really simple to grief report any item/level/player just by hitting a button at any time and following a simple series of operations,” he said.
Copyrighted material will be subject to the LittleBig ban-hammer as well.
Ultimately, if Media Molecule succeeds in preventing the next era of Sporn, then we approve.
Thu, Jul 03, 2008 | 07:33 BST
Media Molecule boss David Smith said in a live interview with Eurogamer this afternoon that beta testing has begun on LittlebigPlanet and may eventually include gamers.
“A beta trial is really important for us to make a game like this. We already have trials in progress! It should gradually grow to include more people,” Smith said.
“The beta is starting off in a very controlled way, but will hopefully open up to lots more people. We aren’t at a stage yet to know what direction we need to go with this. Personally, I’d love the beta to have as many people as possible, but we need to wait and see.”
The game’s out this winter.
Thu, Jul 03, 2008 | 07:32 BST
In an now-finished live interview with Eurogamer, Media Molecule boss David Smith’s confirmed that VOIP will be included in the upcoming PS3 “blue sky” game.
“I can tell you we have VOIP,” he said. “It’s really useful when you’re making a level with a friend who happens to be in a different country. It fits really nicely into the game. There’s some more cool stuff about this that I’m not going to go into right now. We are using the camera for some of the creative features of the game. It’s a pretty powerful way of getting new content into the LBP world.”
Read the full transcript through the link.
Thu, Jul 03, 2008 | 07:32 BST
It’s true. Media Molecule boss David Smith just confirmed it in a just-ended live interview with Eurogamer.
“I can confirm that we’ve licensed music by The Go! Team and Battles as featured in some of our trailers,” said Smith. “The game has lots of other awesome licensed music which is not just a feature of LittleBigPlanet’s Story mode, but is available to you to use in create mode (assuming you have collected a given track’s music object).
“Even more exciting is the interactive music system which allows you to musically score your levels as you see fit by placing down interactive music objects at key points in your level where you want the music to change.”
Head through the link to read the full thing.
Wed, Jul 02, 2008 | 23:08 BST
Media Molecule boss David Smith’s just confirmed that LittleBigPlanet will come with a mandatory install, but that it won’t be as heavy as many other PS3 titles.
“The game is designed to be fairly lightweight, to make the sharing of new content easier,” he said. “Our levels squidge down into really tiny files, which means that when the community makes new ones, they’ll download quickly. The HD install is perhaps around a gig. Perhaps more or less. It’s not finalised yet.”
The news comes from an ongoing Live interview with the dev chief on Eurogamer.
Wed, Jul 02, 2008 | 20:49 BST
Media Molecule’s David Smith just confirmed the resolution and framerate of LittleBigPlanet in a live chat with Eurogamer.
“30fps at 720,” he said. “The game uses a lot of filmic techniques like depth of field and motion blur, so this fits the game pretty well.”
The interview’s ongoing.
Wed, Jul 02, 2008 | 16:20 BST
Hit this. Go and ask Media Molecule co-founder David Smith awkward questions about sacking and pornographic user-content moderation. Quick!
Mon, Jun 30, 2008 | 15:10 BST
Eurogamer sends word that you’ll be able to ask live questions to David Smith, co-founder and technical director of LittleBigPlanet developer Media Molecule, this Wednesday, July 2.
Head over there at 4pm BST to get involved. More details here.