Tag Archives: David Rutter
Mon, Nov 18, 2013 | 14:03 GMT
FIFA 14 publisher EA Sports has released a new video that explains how the next-gen Ignite engine has been used to create more believable crowds, detailed stadiums and various visual effects on PS4 and Xbox One.
Thu, Oct 03, 2013 | 21:00 BST
FIFA 14 is out now on current-gen consoles and PC, and to find out what it takes to create, let alone innovate, a new entry in the series each year, VG247′s Sam Clay had a chat with executive producer David Rutter.
Thu, Aug 29, 2013 | 02:47 BST
The PlayStation 4 and Xbox One version of FIFA 14 draws on the increased grunt of next-gen consoles to power improved AI.
Thu, Jun 20, 2013 | 12:07 BST
FIFA 14′s AI goes a long way from previous instalments in that all 11 positions on the pitch come with their own AI and behavioural traits, but executive producer David Rutter wants to go one step further and use the game’s stat-capture tech to give every single player their own unique AI in future games.
Mon, Mar 11, 2013 | 11:09 GMT
FIFA 14′s enhanced online features have been discussed in a new interview with the series’ executive producer David Rutter. However, EA Sports won’t forget about the joys of solo play.
Thu, Sep 20, 2012 | 12:03 BST
FIFA 13 producer David Rutter has discussed how his team has grown over the years, and shed light on the way the studio strives for excellence in a tell-all interview. Fan opinion is still number one, even if Metacritic is fast becoming the industry’s barometer of quality.
Mon, Sep 03, 2012 | 14:48 BST
FIFA 13 has a number of cross format profile features that allow players to interact – be they on PS3, Xbox 360, PC and more – but actually being able to play matches across those formats in future is wishful thinking, FIFA’s executive producer has said.
Tue, Aug 21, 2012 | 22:15 BST
FIFA 13 was looking hotter than ever at gamescom last week, where dev boss David Rutter showed new features and gameplay. VG247′s Sam Clay caught everything on camera.
Tue, Aug 14, 2012 | 17:44 BST
David Rutter showed the Matchday feature by replicating Sergio Aguero’s dramatic winner in last season’s Premier League.
Thu, Jul 26, 2012 | 19:16 BST
FIFA boss David Rutter has said the team behind the series plans to make the user interface less like a button masher in future iterations, starting with FIFA 13.
Thu, May 17, 2012 | 09:30 BST
FIFA 13 producer David Rutter has said the development team is always “worried” over a possible comeback from Pro Evolution Soccer by Konami.
Tue, Sep 28, 2010 | 18:16 BST
The latest iteration of FIFA, EA’s biggest-selling videogame, launches this week, and dev lead David Rutter believes that, yet again, his team is about to win.
FIFA 10 was approaching 10 million sales at the last official count, and a host of streamlining additions, radical feature changes and the inclusion of goalkeeper play for the first time in the series’s history means that FIFA 11 will be “by far the better game” when compared to PES 11, according to Rutter.
The developer spoke to us on the phone from Vancouver to outline the reasoning behind this year’s FIFA version, defend Online Pass, admit he has no idea what’s going to make it into FIFA 12, and much more.
Fri, Sep 10, 2010 | 08:29 BST
The first inclusion of Online Pass functionality in a FIFA game doesn’t have the team “worried,” producer David Rutter has assured VG247, adding that making additional charges to those playing online with a secondhand copy is necessary to justify both the “human cost” of online development and improvements in the game’s multiplay service.
Wed, Jun 09, 2010 | 09:41 BST
Thu, Jul 16, 2009 | 15:16 BST
FIFA 11 could end up using Natal and Sony’s motion controller, says series producer David Rutter, but not because people think it should be used.
“It’s funny. He (Peter Moore) said that and John Riccitiello said you’d never want Natal to control FIFA,” Rutter told Videogamer. “There are a few things we could do, which we’re thinking about doing at the moment. But it’s not something that’s suddenly going to manifest itself in FIFA 10.”
FIFA 11 then becomes a distinct possibility.
“I’m a big fan of, and I’ve said it a number of times and I’ll say it again, if it’s not good enough it won’t make it in,” he continued. “Don’t just want to put something in because it’s something we’re asked to do or it’s something people think we should.
“If it doesn’t add to the overall thing, then it’s pointless. I don’t want it to be just this distraction, to be quite honest. There are a few things we can do, definitely, but we’ve not really started on it yet.”
Tue, Jun 09, 2009 | 07:23 BST
FIFA producer David Rutter is sick of the EA hating. He wants it to stop, goshdarnit.
“It does upset me that people bad-mouth EA, and I used to be one of those people,” he told MCV.
“But the fact that I am allowed to spend so much money on making good gameplay, without having to do anything gimmicky, to me speaks volumes of the work Peter Moore and other people in the organisation are doing.”
You heard the man. Peace and love. More through there.