Tag Archives: david jaffe
Thu, Aug 25, 2011 | 16:30 BST
Eat, Sleep, Play has announced a new release date for Twisted Metal. The game will now arrive on PS3 February 14, or Valentine’s Day, whichever way you prefer to mark it on your calender. An exact European release date will be announced at a later date, but it will be released sometime in February over there as well. Earlier this month, the game was delayed because the team wanted to give it some extra TLC. You can watch a video below of David Jaffe announcing the date yourself below. [pic]
Mon, Aug 08, 2011 | 07:58 BST
Fri, Aug 05, 2011 | 17:28 BST
David Jaffe has announced on the PS Blog that Twisted Metal will miss it’s October release, and has been delayed to early 2012.
Mon, Jul 25, 2011 | 00:25 BST
Debuting a violent live-action shot at Comic Con, Eat Sleep Play has abandoned plans to keep Twisted Metal’s content in the Teen category, and is now shooting for Mature.
Thu, Jul 21, 2011 | 21:55 BST
Following a bizarre internet kerfuffle in which the Eat, Sleep, Play boss was accused of hating on Battlefield 3, David Jaffe has told VG247 he loves DICE and expects the game to be brilliant.
Fri, Jun 24, 2011 | 04:46 BST
Twisted Metal and God of War creator David Jaffe has added a dissenting voice to the chorus of Wii U love, citing changes in the market as probable cause for a less stellar performance than the Wii.
Tue, Jun 21, 2011 | 17:07 BST
“[We] would love to support the new Twisted with DLC but as of now, we’re totally 100 percent laser focused on getting the core game done. I think we could intro new vehicles though and keep the balance of the MP in mind, so I don’t see DLC/Balance being the issue. The issue is more splitting your user base with the ‘haves’ and the ‘have nots’. BUT we have some ideas on how to deal with that as well if we ever get to make Twisted Metal DLC.” – David Jaffe speaking on Twitter. Via ThatVideogameBlog.
Sat, Jun 18, 2011 | 21:14 BST
The PS Blog closed out its week with three more E3 replay videos, and we have posted each one below for you with an informative blurb.
Wed, Jun 15, 2011 | 01:46 BST
Eat Sleep Play isn’t certain Twisted Metal is high on Sony’s priorities list, and is cagey about the game’s chances of making it big.
Thu, Jun 09, 2011 | 08:38 BST
Twisted Metal creator David Jaffe has said he’s not going to pander to European sensibilities, despite the franchise’s history of under-performance outside the US.
Fri, Jun 03, 2011 | 20:19 BST
The E3 trailer for Twisted Metal has been released, and it shows Sweet Tooth on a mission of revenge.
Wed, Jun 01, 2011 | 09:33 BST
GT’s gone up with three videos of Eat, Sleep, Play boss David Jaffe giving a presentation of Twisted Metal. The show-and-tell was part of Sony’s recent event for press in the US back in April. There’s plenty there for the Twisted massive to go mental over. Watch it below.
Twisted Metal launches on October 4 in the US for PS3. Thanks, Gekidami.
Thu, May 26, 2011 | 11:59 BST
Eat, Sleep, Play and Twisted Metal boss David Jaffe is to keynote PAX Prime in August.
Thu, May 19, 2011 | 00:30 BST
Eat Sleep Play leader David Jaffe has said Twisted Metal can’t go down the realistic handling route, because its battles have more in common with aerial combat.
Wed, Apr 27, 2011 | 01:13 BST
Outspoken designer David Jaffe has said Nintendo president Satoru Iwata’s anti-cheap app stance is a reversal of the company’s earlier tactics.
Sat, Mar 19, 2011 | 11:53 GMT
The news never sleeps. You do. We know. We’re watching. Here’s some help staying abreast of the week’s events, human weakling.
Mon, Mar 14, 2011 | 08:14 GMT
Twisted Metal and God of War designer David Jaffe has said developers, gamers and especially games journalists should stop pandering to gaming’s artistic pretensions, so the industry is forced to “shit or get off the pot”.
Thu, Mar 03, 2011 | 21:37 GMT
Thursday shorts, part 2: Jaffe and console design, more GDC panel bits, THQ gets into bother over Homefront balloons
Ready for some more short goodness? Om nom nom away after the break.
Thu, Mar 03, 2011 | 00:09 GMT
David Jaffe has said platform holders should limit the number of patches developers can release immediately after launch, to counter what he perceives as unacceptably buggy titles and barriers to game entry.
Mon, Feb 28, 2011 | 09:43 GMT
Get over that hangover and start GDC week right with these short news nuggets.