Tag Archives: David DeMartini

Thu, Jul 07, 2011 | 14:18 BST

EA: Origin could support other publishers

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EA SVP of global e-commerce David DeMartini has raised the possibility that new service Origin, currently exclusively for EA games, could help support other publishers.

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Thu, Jul 07, 2011 | 07:23 BST

EA committed to offering games on Steam

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EA isn’t trying to muscle out Steam, Origin head David DeMartini has said, and offered some explanation for the recent withdrawal of EA games from Valve’s service.

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Mon, Jun 06, 2011 | 08:00 BST

EA on Origin: “We’ve learned a lot from Steam”

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If you’re expect a full-out bloody war between new EA storefront Origin and Steam, it’s probably not going to happen.

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Wed, Mar 02, 2011 | 06:17 GMT

DeMartini exits EA Partners, Neider assumes GM role

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Former EA Partners head David DeMartini has passed the torch on, as the label expands to enfold both Angry Birds publisher Chillingo and casual portal PlayFish.

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Sun, Sep 26, 2010 | 03:00 BST

Respawn hiring for multiplatform art and audios leads

respawnjobsTwo job listings posted for Respawn Entertainment has the firm hiring for a multiplatform game in development.

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Tue, Sep 07, 2010 | 16:08 BST

Respawn title “starting at absolute zero,” says DeMartini

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Ziltch. Zero. 0. Get that?

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Mon, Sep 06, 2010 | 20:32 BST

Insomniac aiming for Meta 90 with EAP title, says DeMartini

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EA Partners boss David DeMartini has told Eurogamer the firm’s new title with Insomniac Games is being given an aim of 90 on MetaCritic.

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Tue, Aug 24, 2010 | 12:40 BST

DeMartini: Game development budgets have “peaked”

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EA Partners GM David DeMartini has said game budgets have peaked. Say goodbye to that $100 million, chap.

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Mon, Aug 23, 2010 | 11:55 BST

Suda51, DeMartini hint at TGS reveal for Grasshopper-Mikami horror

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Cologne’s so last week, darlin’. It’s all Tokyo from here on out.

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Mon, Aug 23, 2010 | 09:42 BST

EA in talks with Valve on Portal 2 publication

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EA Partners boss David DeMartini’s said his label is in talks with Valve about publishing Portal 2.

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Fri, Aug 20, 2010 | 17:54 BST

EA: Respawn’s game is a ways off

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EA Partners boss David DeMartini has said it’ll be a while before we can expect anything from Respawn.

In fact, the developer’s debut is further off than what Insomniac are working on for the publisher.

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Thu, Aug 19, 2010 | 19:18 BST

EA Partners predicted APB review scores

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EA Partners boss David DeMartini has expressed sympathy for the staff of Realtime Worlds, although he claims the publisher anticipated the mediocre review scores of APB.

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Thu, May 27, 2010 | 15:37 BST

THQ Partners move is “great” for the industry, says EA Partners GM

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EA Partners General Manager David DeMartini has told CVG that the introduction of a similar scheme from THQ is “great” for the industry, but warns success won’t “happen overnight”.

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Tue, May 25, 2010 | 16:23 BST

Insomniac “talked to a lot” of other publishers before settling with EA

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Insomniac Games CEO Ted Price has told VG247 that the studio was in talks with many other publishers over its upcoming third-party deal before settling with EA Partners.

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Tue, May 25, 2010 | 16:04 BST

Interview: Ted Price and David DeMartini explain the Insomniac multi-plat gigaton

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It’s not every day someone says, “Insomniac’s Ted Price is on the line”. But then it’s not every day a studio with Insomniac’s sheer weight – the outfit has sold over 35 million games for PlayStation hardware – decides to move away from a superglue relationship with Sony to develop a multi-format title with EA.

“Insomniac is making a 360 game” are words few people ever thought would be true. But true they are, and EA Partners GM David DeMartini is thrilled. Price’s 16 year-old studio is one of the most successful in the world, with benchmark properties such as Ratchet & Clank and Resistance a backbone of Sony’s first-party offering since time immemorial. The developer has only ever released PlayStation products.

Price and DeMartini outlined their shock deal to us on the phone last night, with Price saying he can’t wait to get “Xbox 360 fans excited about” his new, EA-published Insomniac “universe”, and explaining why a brand so massively “PlayStation” felt the need to bat for the other side.

[Interview by Patrick Garratt]

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Tue, May 25, 2010 | 16:21 BST

EA Partners signs Insomniac Games for new multi-platform IP

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EA Partners has signed Insomniac Games for the developer’s first multi-platform title ever. That’s right: Insomniac’s creating a 360 game.

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Thu, May 20, 2010 | 15:28 BST

EA: Orange Box PS3 was a “challenge situation”

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EA Partners boss David DeMartini has said that the development of the PS3 port of The Orange Box was a “challenge situation”.

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Mon, Apr 12, 2010 | 16:00 BST

EA Partners boss: Acti has “blown up” Infinity Ward’s talent, EA “in this game to win”

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Let’s go. EA Partners boss David DeMartini has told VG247 that we can expect more pre-E3 “shots” that show the publisher is aiming heavy guns at the core category, and that Activision has “blown up” Infinity Ward’s creative talent.

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Fri, Apr 09, 2010 | 14:29 BST

Impressions: Crysis 2 gameplay world premiere in New York

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I saw the world premiere of Crysis 2 in the city of the sequel’s setting, New York, earlier this week. Here’s what happened. I think.

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Mon, Jun 15, 2009 | 15:28 BST

Crysis 2: “Discipline” kept Crytek off consoles for so long

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Crysis on consoles was a big obvious, right? And it never happened, right? EA Partners group general manager David Demartini has told Gama console gamers had to wait for the second game thanks to Crytek’s “discipline”.

“Crytek has shown a tremendous amount of discipline, because the simple thing would’ve been to make… compromises and put it on PS3 and 360 before it was industry standard-setting,” said the exec.

“But as a company they have a reputation for not going to a platform just to exploit the platform, but they go to the platform when they have something that’s as good as anything in the industry, if not the best on that platform, so I think what consumers can look forward to is them setting a new bar against any game whatsoever on those platforms.”

Crysis 2 was announced as a cross-platform title at E3. Hit the link to see Cevat Yerli say PS3′s “difficult to program”.