Tag Archives: david amor
Tue, Jul 14, 2009 | 08:53 BST
Relentless has announced the secret project it mentioned for the first time at Develop last year, an episodic murder mystery called Blue Toad Murder Files.
The game’s a PSN exclusive, and the Buzz!-creator’s first foray into self-publishing.
“Blue Toad Murder Files is a murder mystery game along the lines of Agatha Christie and Midsomer Murders and 1001 other murder mystery TV dramas like Sherlock Holmes – that’s the style of the game,” Relentless boss David Amor told GI.
There’s lots more through there. The game’s out in December. The official website’s up now.
Tue, Sep 16, 2008 | 12:55 BST
Speaking to ThreeSpeech, Relentless boss David Amor has admitted that opening Buzz! up to user-generated quizzes with Buzz! Quiz TV wasn’t without its potential pitfalls.
“I was worried that we’d get lots of random nonsense, like ‘what’s my favourite colour?’, or ‘how badly can I swear in a quiz and get away with it?’, but actually people have taken it seriously,” he said.
“They’ve come up with proper quizzes that are fun to play. It works really well.”
Amor said he’d been surprised by the inventiveness of some of the submissions.
“The one’s I like – and this is the best thing about giving people tools – are where they’ve taken it in a direction I just wouldn’t have expected,” he added.
“One I liked was the memory quiz – where the first question was ‘My house is red, my garden is blue, I have a dog named Rover and the sun comes out on a Tuesday’, then it says ‘Press button to continue’, and then the next question is, ‘What colour is my garden?’, then later, ‘What did I ask you in question two?’. It’s not strictly a quiz, but it works.”
More through the link.
Wed, Jul 30, 2008 | 06:10 BST
Speaking exclusively to VG247 today, Relentless Software – developer of PlayStation quiz smash, Buzz! – has confirmed that the company has a brand new IP in the works.
“Yes, we have other stuff that we’re working on,” said creative boss David Amor.
“We started with 12 people making Buzz!, and we’ve crept all the way up to 80, but our company growth has been matched by Sony’s desire for more Buzz! games, for bigger Buzz! games,” Amor said, explaining why it’s taken until now to come forward with new games.
“So when we increase in size to do more projects, what we find is that Sony wants to do a PSP version [of Buzz!] or another PS2 version, so a lot of people have been soaked up in that but there are other games that we’re working on.”
“We continue to work closely with Sony,” said Amor.
The exec was speaking ahead of Brighton’s Develop conference, which kicks off with a Ken Levine keynote tomorrow morning.