Tag Archives: dave cox
Tue, May 14, 2013 | 11:30 BST
Castlevania: Lords of Shadow 2 producer says risk-taking stopped franchise becoming another Mega Man
Castlevania: Lords of Shadow 2 producer Dave Cox has explained why taking risks with Mercury Steam’s 2010 reboot and reinventing the franchise has saved it from becoming another Mega Man, presumably due to Capcom’s struggles to bring the series into the modern age.
Mon, Feb 04, 2013 | 14:27 GMT
Konami would ‘absolutely consider’ Castlevania: Mirror of Fate HD
Castlevania: Lords of Shadow – Mirror of Fate is rather special. In fact you can check out my hands-on impression with the 3DS title’s first three hours here. would Konami ever consider an HD re-release on other console formats? “Absolutely”, said Konami’s UK head Dave Cox.
Thu, Aug 16, 2012 | 16:29 BST
Castlevania: Lords of Shadow 2 to release on PC
Castlevania: Lords of Shadow 2 producer Dave Cox has announced via Twitter the game will be released on PC due to “popular demand.” The game will be the conclusion to the saga, and features Dracula returning to his castle in order to reacquire his powers. Konami followed up the tweet with an official press release on the matter, adding it would be simultaneously developed by Mercury Steam alongside the console versions. Castlevania: Lords of Shadow 2 is slated for release in 2013 for PC, PS3 and Xbox 360.
Fri, Jun 29, 2012 | 03:59 BST
Castlevania: Lords of Shadow producer regrets DLC expansions
The producer behind Castlevania: Lords of Shadow has spoken out about the game’s critically panned DLC expansions “Reverie” and “Resurrection”, admitting that their release was both “rushed” and “a mistake”.
Wed, Jun 27, 2012 | 14:56 BST
Moving on: Cox and Mercury Steam aim for Contra reboot
Fans have embraced the Castlevania reboots and sales are strong, but Dave Cox and the team at Mercury Steam are ready to leave the Belmonts behind.
Wed, Oct 27, 2010 | 13:13 BST
MercurySteam, Kojima Productions relationship on Castlevania: LoS was “quite tense”
Mon, Aug 02, 2010 | 15:32 BST
Castlevania: LoS to release on two discs for 360, is a day long

Castlevania: Lords of Shadow producer Dave Cox has revealed to XBW 360 that the game will ship with two discs on 360 compared to one Blu-ray on PS3.
Mon, Apr 12, 2010 | 08:58 BST
Castlevania devs “decided against” using Move for Lords of Shadow

Castlevania: Lords of Shadow producer Dave Cox has revealed that PlayStation Move was considered for the game, but it was “decided” not to.
Sat, Apr 10, 2010 | 19:36 BST
Castlevania: Lords of Shadow was almost a remake of 8-bit-classic

Castlevania: Lords of Shadow’s Dave Cox has revealed that the game started out as a remake of the original 8-bit classic.
Thu, Apr 08, 2010 | 22:21 BST
Castlevania “wouldn’t be as good” without Kojima, says Cox

Castlevania: Lord of Shadow producer Dave Cox has revealed that the game would not be as good if it wasn’t for Hideo Kojima’s “experience and wisdom”.
Wed, Apr 07, 2010 | 17:54 BST
Uncharted 2 didn’t “redefine” action games, says Castlevania producer

Dave Cox, producer for Castlevania: Lords of Shadow, has told PSM3 that Uncharted 2 did not “redefine” the action genre because it was only a single-format release.
Mon, Feb 22, 2010 | 12:34 GMT
Castlevania’s Cox – Console comparisons are “bollocks”

Castlevania: Lords of Shadow producer Dave Cox has said that console comparisons are “bollocks”. See: you can stop fighting now.
Mon, Feb 22, 2010 | 12:35 GMT
Interview: Castlevania: Lords of Shadow’s Dave Cox

Where do you go with a Konami franchise that’s been a hardcore favourite since 1986? You call it Lords of Shadow and give it to Spanish developer Mercury Steam, evidently. We caught up with the game’s producer on where Castlevania went next.
Mon, Jan 18, 2010 | 08:56 GMT
PS3 “lead platform” for Castlevania: Lords of Shadow

Dave Cox, Castlevania: Lords of Shadow producer, has tweeted that PS3 will be the “lead platform” for the game’s development.
Thu, Nov 26, 2009 | 21:03 GMT
“Nerves” kept Castlevania brand from GC Lords of Shadow reveal
Konami bosses decided to initially announce Castlevania: Lords of Shadow as “Lords of Shadow” as they were nervous at the reaction to such a diversion from the IP’s standard formula, Konami Euro dev boss Dave Cox has told GameReactor.
“It was quite a radical departure from what had gone before with Castlevania, and there was a little bit of nervousness that perhaps it wouldn’t be accepted as a Castlevania game,” Cox said of the title’s Games Convention reveal in 2008.
He added: “As this was quite a big departure from what people knew about Caastlevania, senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it’s a good one then this would become a fully-fledged Castlevania.”
The fact Konami was pimping weirdy fighter Castlevania Judgment at the time didn’t help, either.
“Not only that, but as you probably remember, we were showing Castlevania Judgment at the time, and it was felt that we didn’t want to take the focus away from that particular game,” Cox said.
Cox went on to say that Lords of Shadow had been pitched and green-lit as a Castlevania game.
The title was confirmed at E3 this year to be a pet Kojima project. Patrick Stewart’s involved in VO, and trailers have shown stunning form.
It’s out next year for PS3 and 360.




Killzone: Shadowfall artwork and screens released