Tag Archives: dave cox

Wed, Oct 27, 2010 | 13:13 BST

MercurySteam, Kojima Productions relationship on Castlevania: LoS was “quite tense”

castlevania

Castlevania: Lords of Shadow dev boss Dave Cox has told Eurogamer the relationship between Spanish developer MercurySteam and Kojima Productions was “quite tense.”

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Mon, Aug 02, 2010 | 15:32 BST

Castlevania: LoS to release on two discs for 360, is a day long

castlevanialos3

Castlevania: Lords of Shadow producer Dave Cox has revealed to XBW 360 that the game will ship with two discs on 360 compared to one Blu-ray on PS3.

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Mon, Apr 12, 2010 | 08:58 BST

Castlevania devs “decided against” using Move for Lords of Shadow

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Castlevania: Lords of Shadow producer Dave Cox has revealed that PlayStation Move was considered for the game, but it was “decided” not to.

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Sat, Apr 10, 2010 | 19:36 BST

Castlevania: Lords of Shadow was almost a remake of 8-bit-classic

castlevania

Castlevania: Lords of Shadow’s Dave Cox has revealed that the game started out as a remake of the original 8-bit classic.

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Thu, Apr 08, 2010 | 22:21 BST

Castlevania “wouldn’t be as good” without Kojima, says Cox

castlevania

Castlevania: Lord of Shadow producer Dave Cox has revealed that the game would not be as good if it wasn’t for Hideo Kojima’s “experience and wisdom”.

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Wed, Apr 07, 2010 | 17:54 BST

Uncharted 2 didn’t “redefine” action games, says Castlevania producer

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Dave Cox, producer for Castlevania: Lords of Shadow, has told PSM3 that Uncharted 2 did not “redefine” the action genre because it was only a single-format release.

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Mon, Feb 22, 2010 | 12:34 GMT

Castlevania’s Cox – Console comparisons are “bollocks”

castlevanialos3

Castlevania: Lords of Shadow producer Dave Cox has said that console comparisons are “bollocks”. See: you can stop fighting now.

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Mon, Feb 22, 2010 | 12:35 GMT

Interview: Castlevania: Lords of Shadow’s Dave Cox

castlevanialos2

Where do you go with a Konami franchise that’s been a hardcore favourite since 1986? You call it Lords of Shadow and give it to Spanish developer Mercury Steam, evidently. We caught up with the game’s producer on where Castlevania went next.

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Mon, Feb 01, 2010 | 20:05 GMT

Castlevania: Lords of Shadow to last around 15 hours

castlevanialos

Dave Cox, Castlevania: Lords of Shadow’s producer, has said the game will last “around 15 hours for an average player”.

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Mon, Jan 18, 2010 | 08:56 GMT

PS3 “lead platform” for Castlevania: Lords of Shadow

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Dave Cox, Castlevania: Lords of Shadow producer, has tweeted that PS3 will be the “lead platform” for the game’s development.

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Thu, Nov 26, 2009 | 21:03 GMT

“Nerves” kept Castlevania brand from GC Lords of Shadow reveal

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Konami bosses decided to initially announce Castlevania: Lords of Shadow as “Lords of Shadow” as they were nervous at the reaction to such a diversion from the IP’s standard formula, Konami Euro dev boss Dave Cox has told GameReactor.

“It was quite a radical departure from what had gone before with Castlevania, and there was a little bit of nervousness that perhaps it wouldn’t be accepted as a Castlevania game,” Cox said of the title’s Games Convention reveal in 2008.

He added: “As this was quite a big departure from what people knew about Caastlevania, senior management took the decision that we were going to announce it as Lords of Shadow, see what the reaction is, and if it’s a good one then this would become a fully-fledged Castlevania.”

The fact Konami was pimping weirdy fighter Castlevania Judgment at the time didn’t help, either.

“Not only that, but as you probably remember, we were showing Castlevania Judgment at the time, and it was felt that we didn’t want to take the focus away from that particular game,” Cox said.

Cox went on to say that Lords of Shadow had been pitched and green-lit as a Castlevania game.

The title was confirmed at E3 this year to be a pet Kojima project. Patrick Stewart’s involved in VO, and trailers have shown stunning form.

It’s out next year for PS3 and 360.