Tag Archives: darksiders II

Tue, Oct 30, 2012 | 19:39 GMT

Darksiders II struggling to break even

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Despite topping the US retail sales charts back in August, it would appear that Darksiders II is struggling to reach the 2 million sales needed for publisher THQ to break even on the product.

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Wed, Sep 19, 2012 | 17:53 BST

Darksiders 2 Argul’s Tomb DLC hitting later this month

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Argul’s Tomb, the first downloadable content pack for Darksiders 2, will be available to download later this month on PC, PSN, and XBL THQ has announced.

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Thu, Sep 13, 2012 | 18:07 BST

Darksiders 2 Wii U contains five hours of additional disc content, box art revealed

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Darksiders 2 will contain five hours of additional content when it releases on Wii U during the console’s launch window, THQ has announced.

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Sat, Sep 08, 2012 | 16:18 BST

Darksiders 2 and Kingdom Hearts 3D move over 200,000 in August

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Darksiders 2 and Kingdom Hearts 3D figures have been expanded up by NPD after releasing its monthly US retail report.

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Sat, Aug 25, 2012 | 18:17 BST

Darksiders 2 patch to address progression bugs, add requested PC features

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A patch for Darksiders 2 on PC and console is in the works at Vigil Games.

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Sat, Aug 18, 2012 | 15:27 BST

Darksiders 2 – Vigil working on PC patch to address non-existent config files

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Darksiders 2 on PC is missing a few options which are part and parcel with most PC games, according to those who’ve picked it up. Fortunately, Vigil is aware of the issue and doing what it can to fix the option issue as well as reported glitching issues.

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Thu, Aug 16, 2012 | 06:11 BST

Darksiders 2 developers uncredited, says ex-Vigil staffer

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Darksiders 2 user interface designer Xander Davis has denounced Vigil Games and THQ for failing to credit staff who made significant contributions to the action RPG sequel.

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Thu, Aug 16, 2012 | 05:00 BST

Darksiders 2 combat design to be more “open ended”

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Darksiders 2 players will discover all sorts of ways to combine Death’s moves which aren’t listed in the instructional manual; a conscious design decision by Vigil.

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Thu, Aug 16, 2012 | 01:05 BST

Darksiders 2 meets Metalocalypse this week

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If you have cable or whatever other international magic is required to watch Metalocalypse as it airs, tune in this Friday to check out an appearance from Darksiders 2′s Death. MTV Multiplayer reports Death will appear in a two-minute promo as part of a marathon special airing on the Cartoon Network’s Adult Swim. Darksiders 2 is out now in the US and arrives on PC, PlayStation 3 and Xbox 360 in Europe next week. A Wii U version is expected later on.

Mon, Aug 13, 2012 | 05:56 BST

Darksiders 2 loot cycle explained in handy video guide

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Darksiders 2 contains literally thousands of pieces of armour and weaponry. Here’s how to get it, judge it, and revel in it.

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Sat, Aug 11, 2012 | 21:00 BST

Darksiders 2 – lead combat designer walks you through Crucible Mode

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Vigil has gone into more depth on Darksiders II’s Crucible Mode, the arena survival challenge with 100 stages in total.

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Tue, Aug 07, 2012 | 19:26 BST

Darksiders 2 – Death explains himself in final pre-release gameplay trailer

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Darksiders 2 is the recipient of a new video, in which Death himself explains why he has embarked upon his quest, and “who should steer clear of his path.” We won’t argue with him, whatever his reasons. The video, posted below, is the final pre-release gameplay trailer for the game, as Darksider 2 releases on PC, PS3 and Xbox 360 next week. The Wii U version is expected sometime after the console’s release.

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Tue, Aug 07, 2012 | 02:45 BST

Darksiders 2 Crucible mode adds 100 waves of survival combat

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Darksiders 2 has several life-extending options once you’ve trundled through the enormous main quest, including a New Game+ mode and the arena-style combat of the Crucible.

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Fri, Aug 03, 2012 | 14:42 BST

Darksiders II TV commercial shows Death riding into Hell

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THQ has released the Darksiders II TV commercial to the masses. It shows Death bearing witness to the Apocalypse, and people running and screaming as would be the norm when fire starts raining from the sky. Watch it below. Game’s out in a couple of weeks.

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Wed, Aug 01, 2012 | 20:18 BST

Darksiders saves unlock a set of armor, scythe in Darksiders II

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Still have your old saves from Darksiders? Good for you for hanging onto them, because they unlock two in-game items in Darksiders II: the Pauldron of the Horsemen and the Chaos Fang. The first is a level 5 piece of armor which boosts Death’s stats and crit damage, while the other is a level 1 scythe which also boosts Death’s crit damage, and overall damage. The in-game item unlocks are based on unlocked Achievements. Darksiders II is out on PC, PS3, and Xbox 360 in just a couple of weeks.

Tue, Jul 31, 2012 | 08:05 BST

Vigil: Darksiders’ future depends on Darksiders II sales

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Darksiders II lead developer Haydn Dalton’s made it clear that the future of the franchise depends on how well its upcoming game performs commercially.

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Mon, Jul 30, 2012 | 12:40 BST

Dust to Dust: Darksiders II finds its spirit animal

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At four times the size of the first game, Darksiders II is big enough to make the most committed gamer break out in a bit of a sweat. Don’t be daunted; a little bird is here to help you find your way.

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Thu, Jul 26, 2012 | 23:55 BST

Darksiders III likely to be smaller in scope than DSII

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Lead designer Haydn Dalton has said that if Darksiders II sells well enough to justify another sequel, Vigil will probably aim for a tighter, busier game world.

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Thu, Jul 26, 2012 | 04:42 BST

Darksiders originally planned as four player co-op

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The Four Horsemen of the Apocalypse, riding out together on co-op adventures? Yes, Darksiders developer Vigil thought that would be pretty neat, too.

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Thu, Jul 26, 2012 | 15:15 BST

First all-gameplay trailer, PC specs released for Darksiders II

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THQ has released the first all-gameplay trailer for Darksiders II, showing the Crowfather setting the stage where “the fate of mankind may be determined by the actions of the most feared horseman of the apocalypse.” That would be Death, obviously. Vigil has also released the PC specs for the game, which are posted below (thanks, Edo) along with the trailer.

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