Kinect Sports Rivals reviews dropped yesterday, signalling a middling reaction to the Xbox One’s first-party Kinect-only debut. In a new interview, Rare has stressed that the game will grow thanks to free updated dictated by the community.
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Kinect: Sports Rivals developer Rare has discussed the Xbox One title’s event types, including several cancelled sports like horse riding. It’s neigh joke.
Kinect Sports: Rivals will utilise a new ‘Champions’ AI system using Xbox One’s cloud functionality. Rare’s Danny Isaac has discussed how the system works in a new interview.
Kinect Sports: Rivals developer Rare had to improvise many of the game’s control methods while Microsoft continued development of the Xbox One hardware. Despite ever-evolving features coming out of the Redmond team, Rare had no problem keeping up with advancements.
Kinect Sports Rivals runs at 1080p and 30fps on Xbox One, according to Rare’s executive producer Danny Isaac, but there’s more to the next-gen offering than just pixels, frames, and rendering.
Rare has announced a round of new hires for the firm, consisting of industry vets from Codemasters, Ubisoft Reflections, and Relentless Software.
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