Daniel Windfeld Schmidt
Thief launches today in the States, and Eidos Montreal’s Nick Cantin has stressed that there’s already scope for a sequel.
Daniel Windfeld Schmidt headlines
Thief will no longer make use of an experience points system, Eidos Montreal has confirmed, after series fans made their opinion on the matter loud and clear.
If you get caught by guards in Thief, you won’t just be able to hole up in a nearby bin and wait out the alert; if you don’t know the level layouts you could be in a lot of trouble.
Bless the early Thief games, but they did require you to have octopus arms to get the most out of them. Eidos Montreal wants the new game to be hard without requiring you to make a keyboard overlay showing off all Garrett’s moves.