Tag Archives: Dan Pinchbeck
Wed, Dec 11, 2013 | 02:04 GMT
Everybody’s Gone to the Rapture no longer restricts players to just one hour of exploration each time they fire up the PlayStation 4 indie.
Tue, Jul 30, 2013 | 11:06 BST
Amnesia: A Machine for Pigs developer The Chinese Room is keen to create a brand of horror that makes you unwilling to proceed, yet will house intrigue that makes you want to fight through it and push on regardless. It’s this balance off horror states that will make the game quite terrifying, according to creator Dan Pinchbeck.
Tue, Feb 19, 2013 | 23:51 GMT
Thechineseroom’s long-awaited Amnesia sequel has been tentatively scheduled for a second quarter launch.
Wed, Nov 07, 2012 | 20:55 GMT
Amnesia: A Machine For Pigs will be “fairly traditional yet quietly radical in other ways,” says Pinchbeck
Amnesia: A Machine For Pigs will be “fairly traditional in some ways,” yet “quietly radical in others,” according to thechineseroom’s Dan Pinchbeck.
Tue, Aug 14, 2012 | 06:02 BST
Amnesia: A Machine for Pigs will retain some elements of developer Dan Pinchbeck’s last adventure, Dear Esther, but won’t be the same kind of game.
Thu, Jul 12, 2012 | 08:34 BST
Speaking in an interview with GameZone, Dan Pinchbeck, creative director of developer thechineseroom, said that the horror sequel Amnesia: A Machine for Pigs has slipped from its intended Halloween 2012 release date into 2013,
“The quality of the game is the absolute first, last, and always with this development, and we felt it could do with a few more months’ work to make sure that’s really going to happen,” said Pinchbeck.
Thu, Mar 29, 2012 | 20:57 BST
A Machine for Pigs team want it to be “skin-crawlingly, heart-shatteringly, nerve-jarringly terrifying”
Dan Pinchbeck, creative director at thechineseroom, has said if Amnesia: A Machine For Pigs can’t “frighten people as much as the original,” then the team has “failed.”
Fri, Mar 09, 2012 | 14:05 GMT
Dan Pinchbeck, creative director at thechineseroom said during his lecture at GDC that when developing Dear Esther, the team found that when you over stimulate the player with a buoyant atmosphere, it can cause over stimulation and “kill” the atmosphere.
Tue, Mar 06, 2012 | 11:45 GMT
Dan Pinchbeck of Dear Esther developer thechineseroom has been announced as the main speaker for the next GameCity Nights event in Nottingham on March 29. Pinchbeck will talk about past work including Esther, as well as upcoming projects from the studio, including Amnesia: A Machine for Pigs. Also attending will be State of Play’s Luke Whittaker to talk about the developer’s Sheamus McNally award nomination for Lume. You can get tickets here for £6.
Tue, Feb 28, 2012 | 00:04 GMT
Indie darling Dear Esther managed 50,000 sales in launch week, developer thechineseroom has revealed.
Thu, Feb 23, 2012 | 03:43 GMT
Amnesia: A Machine for Pigs has been announced as a collaboration between thechineseroom and Frictional Games.
Thu, Dec 08, 2011 | 15:14 GMT
Wed, Nov 30, 2011 | 22:35 GMT
A second round of lectures for GDC 2012′s Main Conference have been announced, and the set includes a look at the crowd system in Hitman: Absolution, a talk from WB Games Seattle, and a session from Dear Esther’s creator on indie success.