Tag Archives: dan houser
Wed, Oct 26, 2011 | 14:27 BST
Rockstar creative boss Dan Houser has said “new things” will form the backbone of the company’s upcoming projects.
Sat, Oct 22, 2011 | 20:06 BST
Dan Houser, co-founder and vice president of creativity at Rockstar, has said his studio’s open-world GTA games aren’t about violence, but a way to provide players with a medium where freedom of choice is a constant.
Wed, Oct 19, 2011 | 09:00 BST
Mon, Jul 25, 2011 | 09:10 BST
Rockstar co-founders Dan and Sam Houser have made this year’s Top 100 MediaGuardian 2011 hitlist, the publication announced last night.
Wed, Apr 06, 2011 | 00:56 BST
Rockstar Games’ Dan Houser has said any films based on the developer’s properties would have to be produced in-house or in close collaboration, because they generally turn out as total rubbish.
Tue, Oct 19, 2010 | 06:14 BST
Fri, Mar 19, 2010 | 13:41 GMT
Rockstar co-president Dan Houser has said development of Red Dead Redemption has been “challenging”, but insisted the wait will be worth it.
Mon, Nov 16, 2009 | 09:26 GMT
Speaking in a interview with The Times, Rockstar co-president has said that games are “a popular and easy enemy.”
It comes as the latest media criticism is aimed squarely at Modern Warfare 2 for it’s airport level.
“Look, video games are a popular and easy enemy. It’s all part and parcel of doing something that’s not been done before. One of the things that’s always been exciting is the feeling of being in at the birth of a new medium, but of course the history of technology-driven art from the printing press onwards has been of people fighting against that stuff,” revealed Houser.
“It feels at last like we’re moving on from that debate. The audience is getting past 30 so it all becomes a bit silly. That’s not to say that all games are for all people; we’ve never said that. GTA has always been rated 18 and we’ve always been very happy with that.”
In the same interview, Houser talked about GTA V a bit. Lovely.
Sun, Nov 15, 2009 | 23:35 GMT
Speaking in a interview with The Times, Rockstar co-president Dan Houser has admitted that they would need to think of the main location and the main characters for Grand Theft Auto V before it goes into pre-development.
It’s really the first we’ve heard of any kinds of development work in GTA V, although a location for the game was teased in the manual for stand-alone DLC disc Episodes from Liberty City.
“We’ll think of a city first, then the characters,” admitted Houser.
Houser also spoke out on the controversy overshadowing the initial banning of Manhunt 2 in the UK, before it was lifted in March last year.
“Manhunt 2 was not a good situation. When a game gets banned, it means we’re not doing our first job, of making the investors back their money.”
Find the full interview through here.
Tue, Sep 01, 2009 | 22:35 BST
Rockstar’s Dan Houser reckons GTA IV’s DLC episodes have to come to discs because digital distribution for larger items just isn’t there yet.
“I know, as a consumer, I’m more comfortable buying songs, which are almost like playing a jukebox, than I am buying movies as purely digital items,” Houser told USA Today.
“We all feel that way, so we can surely get more people to experience it if we put it on a disc.”
However you end up consuming Gay Tony, it looks as though it’s going to be awesome. Houser expanded on the plot.
“Luis has to do some of these favors and see if he can get them out of debt,” he added.
“The situation with Tony’s drug problems gets worse and worse, and Tony gets more and more out of control.”
Sounds fun. The episode’s first movie was released tonight. It’s awesome. The content releases on October 29.
Sat, Jul 25, 2009 | 21:41 BST
Rockstar does not plan on turning the Grand Theft Auto series into a movie franchise any time soon.
As a matter of fact, vice president Dan Houser says the prospect of one considered, and then quickly tossed aside.
“We don’t believe that the Grand Theft Auto games, which are massive in scope and structurally complex, can be adequately compressed into a two-hour movie,” he told the LA Times. “It seems obvious to us that maintaining the long-term integrity of any entertainment property has been dependent on not making substandard spin-off products to people whose primary interest is making a quick buck.
“If we ever decide to do a film, it will be because we have resolved our creative doubts, and while retaining enough control to ensure that if the movie is terrible, at least we will know we ruined the property ourselves.
Wed, May 13, 2009 | 11:16 BST
Red Dead Redemption is to have multiplayer containing stagecoaches and trains, Rockstar’s Dan Houser’s told IGN.
“Charging around on horses and stagecoaches and trains, shooting each other in a multiplayer world,” said Houser.
“It’s pretty epic, but it’s not finalized to talk about in any more detail than that. We’re still learning a lot as we learn how to do multiplayer games successfully.”
Houser said lessons learned on GTA IV would be applied to its upcoming western.
“We definitely feel there’s something really fun about third-person multiplayer games, just as we feel there’s something really fun with third-person single-player games.
“Even between GTA IV and the Lost and Damned we made quite a leap forward in how the games were structured and how they played and I think we’re looking to do that again with everything we do going forward.”
The game’s out this year.
Mon, May 04, 2009 | 07:29 BST
Time’s put Sam and Dan Houser in the “artists and entertainment” section of its most influential people in the world issue, saying the pair have offered “quantum leaps in genre-defining fun”.
Their work’s on a par with that of Dickens, apparently:
“But what makes the Housers’ creation unparalleled is that their games have a take on American cultural history,” said Matt Selman, executive producer of The Simpsons.
“A smart take. A take that solidifies the culture’s vision of its recent past. Was it a prominent film or book or record that defined how we look back on gang-era Los Angeles? No, it was a video game that uses movies, music and writing to a greater effect.
“Who better summarized and satirized the drug-dealing Miami of the ’80s? Or the New York City of now? The Housers are doing the work of Tom Wolfe, creating tapestries of modern times as detailed as those of Balzac or Dickens. At least, I assume that’s true. Instead of reading those guys, I’ve been in Liberty City stealing tanks.”
Wed, Mar 11, 2009 | 09:34 GMT
Kotaku’s noticed that the Houser brothers were confirmed getting a Take-Two stock windfall of 2,849,003 shares in last night’s Q1 financials, which equates to roughly $18 million.
Nice work if you can get it.
The Housers are now tied into producing games for the company until 2012. With profit share included, obviously.
Get the rest of the news from last night’s release here.
Wed, Jan 28, 2009 | 20:20 GMT
Rockstar boss Dan Houser’s told the Telegraph that writing games allows more freedom than creating movies and books, despite the fact other mediums are more respected.
“I hope it’s long,” he said when asked on what timescale he thought games would be given the same respect as other mediums.
“It’s really fun at the moment because we’re not in any Academy and the medium’s not codified. There’s no accepted way of doing anything so that give us enormous pleasure because we can make it up as we go along,” he added.
“Movies and TV and books have become so structured in the way they have to approach things. Not working in that environment gives us enormous freedom. I’d rather keep the freedom and not have the respect.”
Tons through there.
Thu, Dec 18, 2008 | 06:15 GMT
Take-Two’s resigned Rockstar’s big bosses into contracts lasting to 2012, with the new agreements involving elements of profit-sharing.
Sam Houser, Dan Houser and Leslie Benzies have all inked the new deal.
Unsurprisingly, the publisher has also agreed to fund future GTA games.
“The entire Rockstar team has always been dedicated to making groundbreaking games with unprecedented production values, style and depth,” said Sam Houser.
“We are excited to continue our partnership with the new management team at Take-Two, who have helped us to protect the unique atmosphere that fosters creativity and innovation.”
The news came as part of Take-Two’s fourth quarter financials announcement.
Press release after the link.
Mon, Nov 10, 2008 | 08:56 GMT
Dan Houser’s told Variety that he’s unsure whether or not the 360 version of GTA IV will get its exclusive DLC this year – we’ve been told it won’t – and that Rockstar’s wary of hyping the content too much in case people begin to think “it’s this enormous thing that it can never be.”
“I’m not sure,” he said when asked if it was shipping in 2008.
“It’s going well. But we don’t know a date. We hope to be announcing that in the next few weeks. We’re still figuring out a few things. We’re more focused on quality than dates, always have been. But the development is going really good. It’s shaping up to be something we’re very proud of. That was our goal.”
Houser added that the content’s nature in terms of the main game’s plot will be outlined before it releases.
“We want to give people a rough idea so their expectations are roughly in line. We don’t want them to imagine it’s this enormous thing that it can never be.
“Doing a big digital launch is something we’ve never done before. It’s virgin territory, but at the same time, we feel very exposed because there’s no case history. No one ever came out with major DLC for a major game like this before.
“It’s new territory for everybody. We’re making it up a little bit as we go along. That’s always fun, but it makes you nervous.”
More through there.
Thu, Sep 25, 2008 | 10:25 BST
Speaking in the latest edition of Edge, Rockstar boss Dan Houser’s said that Nintendo was keen for GTA Chinatown Wars to maintain its adult feel.
“Nintendo wanted us to make GTA, and we wanted to make GTA on their platform,” he said.
“They didn’t want us to make a GTA for kids, and we weren’t interested in making a game we wouldn’t normally make. GTA is about stealing cars and shooting people – how could it not be an 18 rating? You couldn’t do GTA without that 18 – it wouldn’t feel like it’s supposed to feel.”
Game’s out next year. More on D-Pad.
Wed, Sep 24, 2008 | 10:09 BST
According to this CVG story, UK mag Edge has confirmed that Grand Theft Auto: Chinatown Wars contains a drug dealing game which allows you to sell heroine, cocaine, pot, tablets, acid and downers.
“We wanted to have a drug-dealing minigame in lots of the GTA games,” said Dan Houser. “We played with it a little in Vice City Stories, because it worked really well juxtaposed with the main story.
“It works well with what GTA is, with driving around the map, and it gives you another thing to think about – another layer or piece of the puzzle to keep you motivated.”
Place your bets on the first furious editorial from the Daily Mail. More through the link.
Sat, Sep 20, 2008 | 20:37 BST
GTA: Chinatown Wars is on DS because Wii wasn’t the way to go on Nintendo platforms, according to Dan Houser.
Speaking to Nintendo Power, the Rockstar boss answered the question of why he didn’t take the series to Wii before DS thus:
It didn’t feel natural to us, I guess. It really was that the DS felt like it had a lot of interesting challenges that would be totally different from what we’d done in the past. The stylus and the chance to use minigames in that way was really interesting and exciting to us, and we thought we could integrate seamlessly between those two modes. And it would be the chance to make something really good on a handheld with our handheld-focused team. That was really why we went that way. We haven’t really done any concrete, major thinking about the Wii, one way or another. They’re sort of separate issues.
Glad that’s cleared up. Thanks, NintendoEverything.