Tag Archives: dan greenwalt
Sun, Jul 21, 2013 | 01:33 BST
Microsoft held an Xbox One panel during Comic-Con today, featuring developer discussing some of the console’s new features such as smiling avatars and controllers recognizing their owners.
Tue, Sep 29, 2009 | 09:17 BST
Forza dev Turn 10′s poo-pooed the notion that the third in its racer series has taken 360 to its limit.
“Have we maxed out the 360? Of course not,” said Forza 3 director Dan Greenawalt, speaking to VG last week.
“It’s a really powerful system.”
Greenwalt added: “When it comes to hardware you always use 100 percent. Even to make a little arcade game, you’d use 100 percent of the hardware.
“But when you’re first party, and when you’ve got a really clever development staff that’s world class, hired from all over the industry, then you learn tricks. It’s like Tetris.”
Just imagine what Forza 4′s going to look like. More through there.
Tue, Aug 04, 2009 | 22:01 BST
Turn 10′s Dan Greenwalt has revealed 11 American muscle cars that players will be able to drag race with in Forza MotorSport 3, along with the physics behind the mode.
“Obviously for short one-eighth mile races, all-wheel drive cars have such a distinct launch advantage that they’re going to do very well on that track,” he told Gamespot. “Managing weight and weight distribution, putting more friction onto the rear tires–these are all things that are important to consider when you’re in a rear-wheel drive shootout. What it really comes down to is that we’re just letting our realistic physics system handle the nuances of drag racing while we frame a proper game design element around the proceedings.
“We have four drag strip lengths in the game: eighth-mile, quarter-mile, half-mile, and one-mile. They are all purpose built, and these different lengths require vastly different setups and tuning.
“In terms of multiplayer, drag racing is one of our big umbrella options, [for] which then you can go and customize rules to create nearly limitless variations on drag racing game types. It’s even possible to get multiple cars on the grid drag racing simultaneously, which makes for some interesting team-based battles. By default, it’s set up to be a heats-based tournament.
“The net is that it’s really up to our community to come up with clever drag racing modes online, which we may then adopt into the official Turn 10 party hopper.”
- 1967 Chevrolet Corvette Stingray 427
- 1969 Chevrolet Camaro Z28
- 2010 Chevrolet Camaro SS
- 1969 Dodge Charger R/T
- 2006 Dodge Ram SRT-10
- 2006 Dodge Charger SRT8
- 2009 Dodge Challenger SRT-8
- 2008 Dodge Viper SRT10 ACR
- 1970 Ford Mustang Boss 429
- 2008 Saleen S331 Supercab
- 1965 Shelby Cobra 427 S/C
More through the links.