Tag Archives: Dan Greenawalt
Thu, Jun 16, 2011 | 02:37 BST
Forza producer Dan Greenawalt has said in about two years we’ll see the results of Kinect’s effect on games development.
Wed, Jun 01, 2011 | 11:28 BST
A new video on Youtube has Major Nelson giving us the first glimpse of Forza 4′s head-tracking feature.
Thu, Sep 30, 2010 | 16:19 BST
Top Gear and Forza Motorsport join forces for multi-year collaboration and Forza 3 Ultimate Collection
Microsoft has announced the Forza Motorsport 3: Ultimate Collection, which is to be released next month, along with a multi-year collaboration with Top Gear.
Wed, Feb 03, 2010 | 12:43 GMT
Turn 10 has started work on its next major game, it’s been confirmed to VG247, with the studio now looking at how to turn car games into a “way of life”.
Wed, Feb 03, 2010 | 12:46 GMT
By far the most significant racing release of 2009 was Turn 10′s Forza Motorsport 3. Thanks to both the studio’s delivery of a superb package and GT5′s belligerent absence, the 360 sim has become an immediate essential in the genre, racking up 13 million hours of Live play it just over three months.
We were lucky enough to grab some time with the game’s director, Dan Greenawalt, on the title itself, the IP’s future, Gran Turismo 5 and plenty more.
Wed, Feb 03, 2010 | 06:44 GMT
If you’d been wondering whether or not Forza 3 was “working,” you can stop: game director Dan Greenawalt has given VG247 some staggering stats on just how heavily the 360 racer’s being used.
Wed, Sep 02, 2009 | 21:46 BST
Turn 10′s Dan Greenawalt has chatted a bit about what sorts of games the developer would make should it deviate away from racing.
Speaking with Joystiq, Greenawalt states that while the teams likes other games, for the time being, cars are where it’s at for ‘em.
“You know, we’ve actually looked at quite a few things. This team’s got a ton of passion for real cars and we’ve also got a ton of passion for games,” he said. “I can’t seem to stop playing Arkham Asylum right now. And a lot of us lost ourselves in Fallout 3 before that. Obviously we’re a studio of huge gamers; we also love cars.
“I think in truth, if we were going to deviate from kind of real-world license racing genre, I think at that point the sky is the limit on what we would do. Would we go towards a more open-world game? Would we go towards an action game? I don’t know but I think in a lot of ways if we deviate from our core passion – which is the licensed cars that we see in our parking lots and we drove as kids and we want to drive – once we go away from that I think we just become passionate gamers and high caliber developers and we’d want to look at making just a different kind of genre entirely.
“I’m not saying that’s actually what we’ve been planning. Right now we’ve been shipping this game and we’ll look into what we’ll do next. But the truth is, there’s been no investigation along those lines.”
More through the link.
Wed, Jun 10, 2009 | 13:07 BST
Forza 3′s almost as good as it possibly can be, franchise director Dan Greenawalt has told VideoGamer.
“Basically we’ve proven ourselves, that we can deliver a simulator no-one else can touch. For this version we made improvements but we’re actually running out of improvements to make because no-one else is doing the stuff we’re doing.
“I’ve made my job much, much, much harder. And that was the goal, right? In this version we’re saying we’ll perfect the racing game and start taking it beyond. What other racing game features do I want to do? Yeah there are a couple of little things, very small. They’re not easy, but they’re small.”
It’s out later this year. More through there.