Tag Archives: dan akroyd
Sat, Apr 11, 2009 | 22:16 BST
Dan Aykroyd has told Newsweek that he prefers how the characters look in the Wii version of Ghostbusters as the style resembles The Incredibles.
“Honestly, I love the way we look in the Wii platform, because it resembles the animation that was done in The Incredibles,” he said.
“Anybody who looks like an Incredible is automatically a superhero. And I was so pleased that they shaved off at least 60 pounds from my current bulk. The boys look good. We resemble the actors who were in the first movie. You wouldn’t want us out there looking as we do today.”
Aykroyd went on to discuss the differences between doing voiceovers for a movie and a videogame, as well as talking about the motion capture process.
It really is a good read, so hit the link for more.
Tue, Jun 03, 2008 | 21:33 BST
“You know, I read the script, and it’s a really good script,” he said. “It’s huge. It covers every possibility. A regular film script is 120 pages, this thing’s 480 pages, or something.”
Dan Akroyd and Harold Ramis, the talent behind the original film script, wrote the new, original content for the game.
Hudson was at the MCM Expo in London promoting the game, to which he’s added a VO.
“All the characters are back, including Bill Murray, which I was surprised at, because Bill tends to not do these things,” he said. “If you look at his movies, I think the only time he ever did a sequel was with Ghostbusters. And it took five years to get him to do that.”
We’ll post the full interview with Ernie later this week.
Tue, Jan 29, 2008 | 10:15 GMT
Destruction has summarised Game Informer’s preview of the upcoming Ghostbusters games from Vivendi (Activision Blizzard, whatever), including this:
- There are two, semi-separate ghostbusting projects at this time, one for a Wii/PS2 release, the other, grander effort being saved for the 360, PS3 and PC.
- The big project is being developed by Terminal Reality, and has realistic graphics running on a proprietary engine. The focus is on the single-player campaign mode, and details about the multiplayer are still TBA. It doesn’t look good for we co-op PS360 enthusiasts, though.
- The secondary release on Wii and PS2, developed by Red Fly, is a slightly dumbed-down version that will focus on multiplayer, and has cartoony graphics instead of the main project’s realism.
There’s also news of a gun that fires double-ended “snot” laces for sticking across passageways and the like. The mind boggles. No release date on any of this yet, aside from “autumn 2008″.