Tag Archives: Damian Isla
Wed, Oct 07, 2009 | 17:26 BST
Three former Bungie members announced today the formation of Moonshot Games development studio.
Based in Boston and Seattle, it was formed by Michel Bastien, production lead for Halo 2 and Halo 3, Damián Isla, and creative director Rob Stokes, mission designer on the Halo series.
The official announcement from the company website is past the break.
Wed, Aug 06, 2008 | 18:04 BST
In an interview with GI at Develop last week, Bungie lead AI programmer, Damian Isla said the company won’t rule out working on other consoles in the future.
“For now we are working on Xbox 360 with Microsoft but I don’t know beyond that,” said Isla.
Bungie seems to be enjoying its re-discovered independence, with Isla saying the split from the Redmond giant is “like there’s definitely a new energy in the company and I think that’s exactly what the intention was [in going independent again],” he said.
“There’s a real optimism about where we’re going.”
Full interview through the link.
Wed, Aug 06, 2008 | 09:42 BST
Speaking to GI at Develop last week, Bungie’s lead AI programmer, Damian Isla, said that the developer has plenty to take away from Infinity Ward shooter-smash, Call of Duty 4.
“We have a lot to learn from their success,” he said. “They did some very innovative things to keep people going and their experience-rewards system was something that we paid a lot of attention to.
“I think it’s a great game and single player obviously is fantastic… they did a hell of a job with their set pieces, of scripting certain moments that they were really sure the player was going to actually see and experience first hand. The way that they use those moments to craft the player experience…Halo has a lot to learn from.”
More through the link.
Wed, Jun 11, 2008 | 08:38 BST
Bungie’s Damian Isla is now confirmed as a keynote speaker for Develop 2008, as is Frontier’s David Braben, Naughty Dog’s Richard Lemarchand and Microsoft Game Studios’ Phil Spencer.
The event will take place in Brighton on July 29-31, which each of seven conference tracks – Art & Animation, Design, Production, Coding, Business, Audio and World Vision – being headed up by a different speaker.
Isla will be talking about Halo AI, having worked on the series as an engineer for the past eight years.
Press release after the link.