Tag Archives: curiosity
Fri, May 31, 2013 | 14:28 BST
Curiosity has ended and winner Bryan Henderson will serve as god over 22 Can’s first full release Godus. VG247′s Dave Cook spoke with Peter Molyneux about Henderson’s impending reign.
Sun, May 26, 2013 | 23:19 BST
Mon, May 27, 2013 | 23:16 BST
Thu, May 02, 2013 | 11:46 BST
Microsoft is gearing up to announce its Xbox 360 successor at an event on May 21, and former creative director at Microsoft Game Studios Peter Molyneux has suggested that while he “knew a lot” about the company’s next-gen plans, he’s fascinated to see which way the reveal will go.
Wed, May 01, 2013 | 16:36 BST
Peter Molyneux has said he will likely be present during the Next Xbox reveal on May 21, due to an “opportunity that’s come up” for him to be involved.
Wed, May 01, 2013 | 16:27 BST
Curiosity developer 22 Cans has released a new video for its experimental tap-a-thon. The time-lapsed clip shows the cube being obliterated and marks the ’50 layers left’ stage, confirming that the project is heading towards its end-game.
Fri, Apr 19, 2013 | 18:13 BST
An update for the Curiosity app is available, and it includes an option to “re-grow” cubes via in-app purchases.
Tue, Feb 26, 2013 | 06:33 GMT
Tue, Feb 19, 2013 | 12:31 GMT
Peter Molyneux will give the opening keynote at this year’s F2P Summit in London. The discussion is entitled ‘Learnings from Curiosity to Godus’, and will see Molyneux reflect on his experience at new studio 22 Cans, from the buggy launch of Curiosity, through his Godus Kickstarter campaign.
Thu, Nov 22, 2012 | 13:10 GMT
Peter Molyneux’s studio 22 Cans launched a Kickstarter page for what is supposedly its one and only game release. It’s a god sim called Godus that attempts to recreate and improve on the foundation laid by Molyneux’s 1989 PC title Populous. However, a tearful Molyneux has revealed that he’s concerned that Curiosity’s server issues have created distrust among gamers. More below.
Wed, Nov 21, 2012 | 14:28 GMT
Curiosity, the app experiment from 22Cans, will have “six big new features” which could be added next week, according to Peter Molyneux who said the content was designed based on “how people interact” with the app. Yesterday, the team responsible for the Cube servers said an update eliminating future loss of coins was “in the pipeline” and being submitted for review by Apple. It will be released first on Android within the next few days. Thanks, CVG.
Tue, Nov 20, 2012 | 20:11 GMT
22Cans has said it “regrets and apologizes” for the coin loss and connection issues players have been experiencing with Curiosity.
Fri, Nov 09, 2012 | 20:42 GMT
22Cans will announce the firm’s next project, Cooperation, sometime “early next week,”according to Peter Molyneux.
Fri, Nov 09, 2012 | 16:15 GMT
22Cans and Peter Molyneux have released a video, apologizing for technical issues with Curiosity: What’s Inside The Cube?. The video explains that the issues stem from server issues caused by a high volume of folks playing the mobile title. The team is working on resolving the issues, with the ultimate goal being users to log on instantaneously and for concurrent users to be able to perform block taps in actual real-time. Watch below.
Wed, Oct 31, 2012 | 14:14 GMT
Curiosity, the debut iOS game from Peter Molyneux’s studio 22 Cans has been given a final release date.
Thu, Oct 04, 2012 | 10:12 BST
More and more developers are releasing pre-alpha, buggy or unfinished games these days. VG247′s Dave Cook asks if this trend makes sense, or if it’s a slap in the face of gamers.
Mon, Oct 01, 2012 | 09:22 BST
Peter Molyneux is free from the shackles of corporate game development. VG247′s Dave Cook spoke with the 22 Cans founder about his first project Curiosity, and the big questions in gaming today.
Sun, Sep 30, 2012 | 20:28 BST
Curiosity developer 22 Cans is only going to make one full game, studio founder Peter Molyneux has revealed to VG247. The developer considers Curiosity one of 22 experiments that will essentially fuel creation of its only full game, which is yet to be revealed.
Mon, Sep 24, 2012 | 09:11 BST
Peter Molyneux has discussed his debut project at new studio 22 Cans, as well as the risk that goes along with creating something so abstract from the outset. The developer has admitted that doing something safer might have been better, but that such risks really can pay off.
Tue, Aug 28, 2012 | 00:23 BST
Peter Molyneux has disclosed that he is working on a follow-up to his upcoming mobile experiment known as Curiosity: What’s in the Cube.