Tag Archives: cryengine 2
Tue, May 11, 2010 | 20:37 BST
Epic expects Unreal 4 to dominate the dev market

Epic president Mike Capps has said that he’s a bit curious as to why Crytek’s CryEngine 3 is being considered a crossplatform engine when the company has yet to release a game on consoles.
Tue, Nov 18, 2008 | 15:21 GMT
Crytek opens Korean office
Crytek’s opened an office in Seoul, the company’s announced.
The team will be focused primarily on licensing CryENGINE.
“Establishing an office in Seoul was the logical step to expand our business in Korea as well as giving our engine licensees in this region the best possible support, through direct access to a dedicated local team,” said Faruk Yerli, Cytek boss.
Stop faffing about with Korea and sort Crysis on consoles, please.
More on Electronic Theatre.
Mon, Jun 23, 2008 | 17:02 BST
Crytek moves on Chinese dev market with CryEngine 2
It’s all about China, apparently, if you’re selling middleware. Crytek knows this. Which is why the firm’s going East to demo CryEngine 2 at this year’s ChinaJoy event, taking place Shanghai from July 17-19.
“The phenomenal rate of growth of the gaming industry in China has been something we have been paying close attention to for some time,” said Crytek boss Faruk Yerli.
“We feel the Chinese market has a strong need for better, more flexible, and more tightly integrated development tools, and a 3D game engine that can provide a significantly more immersive gaming experience, than was previously possible with other technologies.
“We are pleased to take this opportunity to demonstrate our CryEngine 2 middleware at this critically important event, as we continue our expansion into new areas of strategic importance for our company.”
Tue, Apr 08, 2008 | 07:56 BST
CryENGINE 2 will run like “high PC settings” on console
According to Harald Seeley, engine business manager for Crytek, CryENGINE 2′s going to look as if it were running at nearly high settings on a desktop when it finally makes it to PS3 and 360.
“We expect the final outcome will result in games that look like they’re running at high settings, or nearly high settings, on a PC,” he said in an IGN interview.
Sounds as though PS3′s given them a bit of stick, however.
“There is no doubt that porting our engine to the PlayStation 3 is the more challenging of our two ongoing conversion projects, but that works to our advantage in the end,” said Seeley. “We feel certain we have the ability to get the most that is possible out of that platform, and therefore PS3 games which run on our engine in the future will definitely stand significantly apart from other games that don’t.”
There’s still no word on when we’re going to see the first games using the code – i.e. Crysis – on console, but the tech was seen working at GDC so hopefully we’ll get something before the end of the year.




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