Tag Archives: criterion
Sat, Jul 28, 2012 | 20:16 BST
Criterion has released a new Need for Speed: Most Wanted insider video walkthrough for the racer. It shows the various locales in Fairhaven City, and plenty of racing and chases. If you look closely at the end of it, you’ll see the Xbox 360 disc box for it contains a purple banner which is usually reserved for game’s with Kinect capabilities (via Videogamer). Could be mistake, could not, as EA has yet to announced anything pertaining to Kinect for it. Still, take it however you like. It’s out on October 30 in the US and November 1 in Europe for 360, PS3, Vita, PC, iOS and Android.
Fri, Jul 13, 2012 | 19:11 BST
Criterion has released a set of screenshots showing off some of the American muscle cars and trucks which will be included in Need for Speed: Most Wanted.
Fri, Jun 29, 2012 | 19:05 BST
The latest episode of PWND is live and features new, unseen footage of Need for Speed: Most Wanted. In the episode, creative director Craig Sullivan also chats about the single player mode of the game, while Criterion vet Hamish Young recounts “the company’s past successes in the racing game genre,” and Need for Speed: Hot Pursuit. It’s all about Need for Speed this week, and you can watch below.
Sat, Jun 23, 2012 | 16:40 BST
Criterion vice president Alex Ward has said the firm will helm the Need for Speed franchise going forward.
Tue, Jun 12, 2012 | 12:28 BST
Fri, Jun 08, 2012 | 00:09 BST
Criterion is revisiting Need for Speed: Most Wanted because the basic premise lends itself so well to the social opportunities afforded by Autolog.
Tue, Jun 05, 2012 | 00:04 BST
Criterion’s Matt Webster took the stage during EA’s E3 press conference to detail Need for Speed: Most Wanted.
Mon, May 28, 2012 | 02:04 BST
Looks like someone at Twitch.TV didn’t get the memo about Need for Speed: Most Wanted’s surprise reveal. The key word was surprise.
Thu, May 17, 2012 | 15:25 BST
Yesterday, internet sleuth Superannuation tweeted that Criterion was hiring for a Vita project it has in the works. The listing for a software engineer was posted on Edge, and soon after, all traces of Vita were culled from the job listing, and replaced “developing for new platforms.” Super tweeted the game was “presumably a port of their new Need for Speed.” Job listings posted earlier in the month pointed to a new a entry in the Need for Speed franchise, and back in April, South African retailer BT Games listed Need for Speed: Most Wanted 2 as being available for pre-order despite not being announced by EA. Criterion’s last Need for Speed effort was 2010′s Hot Pursuit, and the first Most Wanted game was released in 2005 for PS2, Xbox, GameCube and Xbox 360.
Mon, May 07, 2012 | 04:53 BST
If there was any doubt, all signs suggest Criterion Games is back at work on what it does best – high octane racing.
Fri, Aug 19, 2011 | 08:31 BST
Well, it seemed a bit obvious to say it features crashes and explosions. Don’t worry though, it’s got those too.
Wed, Feb 16, 2011 | 20:27 GMT
Thanks to some Achievements outed for NFS: Hot Pursuit, it looks as though folks can look forward to some upcoming DLC featuring Porche and Lamborghini packs along with two new game modes: Arms Race and Most Wanted.
Sun, Dec 12, 2010 | 12:55 GMT
Sat, Dec 04, 2010 | 19:47 GMT
Fri, Nov 26, 2010 | 15:02 GMT
Wed, Nov 24, 2010 | 22:47 GMT
Criterion has announced it’s to release an update to Need For Speed: Hot Pursuit on PC next week.
Tue, Oct 26, 2010 | 15:15 BST
Because when you see red and blue flashing in your rear-view mirror, there’s only one thing to do: hit the pedal to the metal.
Tue, Sep 28, 2010 | 22:29 BST
Criterion’s Matt Webster has detailed just how social Need for Speed: Hot Pursuit is going to be, whether you are playing the game in multiplayer or single-player.
Fri, Sep 24, 2010 | 14:31 BST
We got a chance this week to see Criterion’s Need for Speed: Hot Pursuit in London this week, and were lucky enough to grab some face-time with senior producer, Matt Webster.
Matt talked about his “healthy paranoia” as regards the competition, why story isn’t “necessary” to the game, what Criterion’s working on next and more.
Get the full thing after the break, and read our play impressions from the latest build here.
There’s also some new screens below. A new trailer is incoming as well, so keep them peeled.
[Interview by Joe Anderson]
Fri, Sep 24, 2010 | 14:01 BST
It’s hardly surprising EA gave Criterion a crack at the Need for Speed series; Burnout Paradise’s considerable quality is testament to the fact that the UK studio knows how to make an open-world racing game.
The stakes with this series reboot, though, are high. With Need for Speed, by EA’s own admission, having languished in recent years, that Criterion should make the property its own was essential. Has the studio succeeded? We played the game in London this week to find out.
[All text by Joe Anderson]