Tag Archives: criterion games
Tue, Jul 31, 2012 | 10:26 BST
Need For Speed: Most Wanted gets a new gameplay trailer courtesy of Criterion Games. It’s essentially the studio’s E3 gameplay demo, but with new information and a walkthrough while you watch. Check it out here.
Mon, Jul 30, 2012 | 10:22 BST
Need For Speed: Most Wanted is better with Kinect, according to a pre-order advert posted over at NeoGAF, along with several pre-order bonuses. Check out the image after the break. More »
Mon, Jul 16, 2012 | 14:40 BST
Those pre-ordering Need for Speed: Most Wanted will be able to grab one of three DLC packs as a bonus, EA said today.
Fri, Jun 08, 2012 | 00:09 BST
Criterion is revisiting Need for Speed: Most Wanted because the basic premise lends itself so well to the social opportunities afforded by Autolog.
Thu, Jun 07, 2012 | 11:50 BST
Need for Speed: Most Wanted features “all the best shit” from Burnout Paradise, Hot Pursuit, says Criterion
Need for Speed: Most Wanted will have the best of both Burnout Paradise and Hot Pursuit whilst keeping its own identity, Criterion’s Matt Webster has said.
Wed, Jun 06, 2012 | 14:28 BST
Tue, Jun 05, 2012 | 00:04 BST
Criterion’s Matt Webster took the stage during EA’s E3 press conference to detail Need for Speed: Most Wanted.
Fri, Jun 01, 2012 | 17:37 BST
EA’s officially confirmed the existence of Need for Speed: Most Wanted as part of the publisher’s E3 line-up announcement
Mon, May 28, 2012 | 02:04 BST
Looks like someone at Twitch.TV didn’t get the memo about Need for Speed: Most Wanted’s surprise reveal. The key word was surprise.
Mon, May 07, 2012 | 04:53 BST
If there was any doubt, all signs suggest Criterion Games is back at work on what it does best – high octane racing.
Wed, Apr 18, 2012 | 13:40 BST
Thu, Apr 12, 2012 | 11:37 BST
EA’s released Burnout Crash for iPhone and iPad. The Crierion top-down racer, which launched on PSN and XBLA last summer, is available to get here for $4.99.
Fri, Feb 24, 2012 | 11:39 GMT
Burnout studio Crierion Games is opening up in April for budding game development students, and has also offered a few lucky people to get work experience placements in the studio for the summer as part of a competition.
Thu, Sep 01, 2011 | 06:47 BST
EA’s announced that its to release Burnout Crash on September 20 on PSN and Xbox Live Arcade. The game, the first in the series since 2008′s full-blown Paradise, will launch for $9.99 on PSN or 800 MS points for XBLA. The first digital title from Criterion will come with three game modes – an additional mode for the XBLA version will also be included with Kinect support – 18 crash junctions and Autolog support.
Alex Donaldson saw the game for us at gamescom; you can get his impressions here.
Thu, Aug 25, 2011 | 09:41 BST
It’s a startling departure from series form, but Alex Donaldson find plenty of the old, metal-tearing magic in Burnout Crash.
Fri, Aug 05, 2011 | 01:15 BST
Need for Speed and Burnout developer Criterion Games is apparently working on an open world racer for “new platforms”.
Tue, Jul 12, 2011 | 12:57 BST
EA’s confirmed that Burnout Crash will launch next month. The top-down, downloadable game from Criterion – the studio’s first download game – was previously confirmed for just an autumn date. Now it’s coming near the tail-end of summer instead. Everybody wins.
Crash, based on the crash mode that was introduced in Burnout 3: Takedown, will release on PSN and XBLA, the latter having Kinect support.
Mon, Jul 11, 2011 | 12:08 BST
Criterion boss Alex Ward has said that Burnout Crash had started life as a Wii title.
Fri, Jul 08, 2011 | 10:31 BST
A top-down Burnout that’s more pinball-with-cars than the explosion porn equivalent of fine art? Blasphemy! Or is it? Criterion insists that this is still the Burnout you know and love. In that spirit, the Fischer Price’s “My First Deathmobile” look houses a dark secret: This time around, things explode bigger than ever.
Mon, Jun 13, 2011 | 11:29 BST
EA Games boss Frank Gibeau has said that Criterion Games won’t be forced to make a game every year, saying such a thing would be “the worst possible idea.”