Tag Archives: crackdown
Thu, Aug 01, 2013 | 09:56 BST
Crackdown is now available free to all Xbox Live Gold subscribers.
Wed, Jul 31, 2013 | 17:30 BST
Wed, Jul 31, 2013 | 13:33 BST
Dead Rising 2 & Crackdown are rumoured to be the next round of free Xbox Live Gold games in August, according to a Polish retailer.
Tue, Jun 25, 2013 | 20:27 BST
Microsoft Game Studios VP Phil Spencer loves Crackdown. You know this. What you may not have known though is that the Crackdown logo which appeared during the Microsoft Xbox One reveal was just a homage. Apparently.
Wed, Mar 14, 2012 | 23:34 GMT
The ethereal beauty of Gravity Rush owes a debt to a cult-favourite Xbox 360 exclusive.
Sat, Mar 27, 2010 | 15:42 GMT
Some shots of Crackdown 2 surfaced on the net yesterday, and the game’s looking rather nice.
Fri, Feb 12, 2010 | 14:29 GMT
Wed, Jan 13, 2010 | 11:54 GMT
A Realtime Worlds CV has apparently confirmed the studio is working on a project due for release in 2011.
Tue, Dec 01, 2009 | 10:58 GMT
Crackdown’s up on Live Games on Demand now for £15. See here.
The game sees you, as an Agent, killing a lot of people with large guns.
If you haven’t, you really should. Because it’s awesome. End of.
Thu, Jul 16, 2009 | 15:52 BST
Crackdown may have been a huge hit with gamers, but apparently the game only broke even money-wise for the developers and Microsoft.
“With Crackdown we sold about 1.5 million copies, but even at that we pretty much only managed to break even,” Dave Jones told Gamasutra. “It was due to the amount of factors that were out of our control as the developer, influences such as GameStop’s amazing used-game sales.
“We know 1.5 million new copies were sold, but it’s likely there were 2.5 – 3 million sold when you include used.”
Wow. Sorry ’bout that.
Wed, Jul 15, 2009 | 17:22 BST
Dave Jones revealed during Develop that Realtime World’s was ‘keen’ to work on Crackdown 2, but Microsoft wanted to see how the first one turned out before letting the firm loose.
Unfortunately, the development team was busy with APB by the time Microsoft decided to move forward with the franchise, thus Ruffian Games got the job.
At least fans can be placated knowing it’s being made, we reckon.
More through CVG.
Wed, Jun 17, 2009 | 12:34 BST
Realtime Worlds’ Dave Jones has told GI he’s not exactly thrilled Crackdown 2 went to Ruffian Games.
“I think it was unfortunate that it had to be with a start-up in Dundee… it is challenging to get enough developers in one region as it is, so that was the only little big of negativity to the story,” he said.
“It’s just one of those awkward moments. In terms of the franchise, as always – as with anything we’ve created – we’re always keen to see it do great things. This is like a bump in the road… was there really no way it could have been done by one of the studios Microsoft shut down?
“I was a bit miffed at Microsoft that it happened that way, but you live and learn,” he added.
Ruffian’s staff roster includes many that worked on the original Crackdown.
Crackdown 2 was announced in Microsoft’s E3 press conference at the beginning of the month.
Mon, Jun 01, 2009 | 15:10 BST
Fri, May 29, 2009 | 22:00 BST
EG’s just posted a Leadbetter tech retrospective on Crackdown, showing the game’s city in timelapse video, if you can believe that.
Seriously, it’s very cool. Check it out.
Fri, May 15, 2009 | 17:02 BST
Microsoft says that it has no announcement regarding Crackdown 2 at this time.
Microsoft revealed yesterday that a premium Crackdown theme would be made available for download today, which had people wondering if it was a lead-up to some sort of announcement.
“We are always looking for new ways for fans to connect with their favorite games, including the award-winning “Crackdown,” and thus we created the new theme pack,” a Microsoft rep told OXM.
“But as far as future or potential projects go, we have nothing to confirm or announce at this time.”
For those itching at the chance of a sequel, take heart that there wasn’t a flat-out denial in there.
Hit the link for the rest.
Thu, May 14, 2009 | 23:07 BST
Nelson’s just posted some shots of a premium Crackdown theme coming to NXE tomorrow.
It’ll cost you 240 Microsoft Points.
A premium theme for a two year-old game. Wonder why?
Thu, Mar 05, 2009 | 10:53 GMT
Update: Sorry, we boo-booed here. This is a Realtime Worlds ad, and the game’s APB. It’s an old post that’s just been refreshed. We apologise for being so shit. Thanks, TheDifficult3rdAlbum.
A GI job ad posted by a Dundee developer has revealed the company is working on a 360 MMO.
“Our client is one of the World’s leading XBOX360 developers now working on an MMO which is likely to be a benchmark for online action games for next-Gen consoles,” says the ad, which could probably do with a bit of an edit.
Which company? Well, it’s either Realtime Worlds or Ruffian, unless there’s a secret console developer in Dundee. Which there isn’t.
An online Crackdown game? That’d be a shock.
Wed, Feb 25, 2009 | 10:41 GMT
Microsoft should get on and announce this. There’ll be nothing left before too long.
A UK publishing source has reliably informed VG247 that the unannounced Crackdown game in development at Ruffian is a multiplayer-only effort.
“Crackdown 1.5? That’s generous,” our man added. “It’s more like 1.25.”
When pushed on whether or not the project was definitely underway at Ruffian, the chatterer was unequivocal: “Oh yes, it is true.”
We’ve verified the lack of single-player with two other dev sources, who described the information as “good”.
The game is supposedly being scheduled for “late 2009″.
Microsoft was unavailable for comment at the time of writing.
Tue, Feb 24, 2009 | 15:03 GMT
Newly-formed Ruffian Games – working on the as yet unannounced “Crackdown 1.5″ – has added Steve Iannetta and Ed Campbell as lead designer and senior designer respectively.
Iannetta previously worked at VIS, Red Lemon Studios, Realtime Worlds and Midway Newcastle. Campbell’s CV includes titles such as NARC, State of Emergency 2 and Crackdown.
“Given the abundance of talent, the chance to work with old friends on a ground breaking project and to be back in my beloved home town of Dundee, being a part of the Ruffian team is easily the most exciting opportunity I have ever been presented with,” said Iannetta.
Campbell added: “I’m delighted to be joining the excellent team at Ruffian. There’s a lot of talented, experienced guys here and that, coupled with a real knowledge and love of games, is what makes this an exciting team to be a part of.”
More on GI.
Tue, Feb 10, 2009 | 07:54 GMT
Ruffian’s Billy Thomson has reiterated to Edge that the newly-formed Dundee developer’s focus is online gaming, despite the fact single-play will play an important part in its projects.
“It’s not like we’re going to avoid making singleplayer games, we still see a massive market in them,” he said.
“But, moving forward, many games are pushing things like co-operative play. If you look at the consoles that are out there now, everybody’s encouraging everyone to stay online, particularly through your friends list on the 360, and now with the PS3’s Home.
“We definitely want to keep making solo games – we want to make great solo games – but we see the life of games online. Because when you finish your solo experience, if you want to get anything else out of the £45 or $60 you’ve spent, it’s going to be through online play.”
This piece was supposed to be published two weeks ago, as we alluded to in this article. Billy and the boys are working on a new Crackdown game, although it’s yet to be announced.