Tag Archives: corey may
Tue, Sep 25, 2012 | 01:49 BST
Assassin’s Creed 3 brings an end to the storyline which drove the last four entries – and spin-offs – so it’s only fitting that it ties up all the loose ends. That doesn’t mean it hasn’t left a few hooks for the franchise’s future, mind.
Fri, Feb 19, 2010 | 19:55 GMT
Ubisoft was on hand at DICE this week, and it was revealed that the next Assassin’s Creed would not only see Ezio return to Rome, but that the multiplayer in it would have a “narrative justification”.
Mon, Dec 07, 2009 | 17:07 GMT
The opening sections of Assassin’s Creed II may have benefited from more action, scriptwriter Corey May’s admitted, and given the luxury of reworking the game’s early hours he’d be looking to beef them up.
“If I could do it again I’d try and ‘sharpen’ it but I wouldn’t cut it,” said May, talking to VG247 in an interview published today. “Ezio’s origins are an integral part of his adventure.”
May said it was necessary for the player to spend time with Ezio as a “carefree adolescent, unaware of his heritage.”
He added: “And it needed to be more than a token five minutes. So in that sense I disagree. But I fully admit that we could have refined the sequence so that it either moved faster or provided the player with more action-oriented activities. This would have likely made a big difference.
“But at the end of the day I think the idea of the beginning of the game is important.”
The slower opening hours of Assassin’s Creed II are the most criticised of the game in general. Hasn’t stopped it being completely awesome, like, but there we are.
Hit the link for the full thing, including comments from producer Sebastien Puel.
Mon, Dec 07, 2009 | 12:02 GMT
Assassin’s Creed II isn’t only holding its own in the year’s hottest charts, but has managed to secure itself a Game of the Year nomination at the VGAs this week and a stable MC rating of 91 percent.
If you’ve been playing these last few weeks, you’ll know the plaudits are well deserved. The original’s lack of variety has been so soundly buried under tons of superb presentation and sheer class that the game’s massive team can rightly line up for its giant “win” stamp.
With Ezio’s adventures being very much of the moment, we managed to grab some time with scriptwriter Corey May and producer Sebastien Puel to chat about getting such a massive title through to completion, justification for that much-debated slow start and the thinking behind the game’s showstopping “Nintendo joke”.
Hit the link.
Interview by Patrick Garratt.
Sat, Nov 07, 2009 | 15:01 GMT
A new developer diary from Assassin’s Creed I & II scriptwriter Corey May was posted on IGN yesterday, and in it he chats about the voice recording process and all the work it entails.
He also mentions the voice actors, and few tidbits about them, some of which you may know already, and some you may not.
“We were fortunate to have our cast of present characters return for the sequel. Kristen Bell would play Lucy once more. Working with her was one of the highlights of the process for me. I was (and remain) a HUGE fan of Veronica Mars,” wrote May. “She’s got this amazing ability to blend sweetness with bad-assery which is exactly who Lucy is. You saw the sweetness in AC1 and you’ll see the bad-assery in AC2. She’s a phenomenal actress. Oh and just to clear up any confusion – Lucy is folding down her finger in the “reveal” scene in AC1 when she lets Desmond know she’s an Assassin. It hasn’t been cut off. So spread the word!
“Nolan North is back as Desmond. His mastery of deadpan humor is unmatched. And that’s important to me. Even in the direst of circumstances he finds a way to break the tension. A little bit of self-referential humor helps to keep Assassin’s Creed from feeling overly melodramatic (and you’ll notice quite a bit of that in the past segments of the game now as well).
“Phil Proctor also returns as Warren Vidic, So there’s a tiny spoiler for you.”
Full thing through the link there.