Tag Archives: controls
Thu, Jun 21, 2012 | 12:07 BST
Dishonored to do right by its multiple platforms
Dishonored dev, Arkane Studios, has implemented system-specific tweaks to ensure that whatever your choice of platform for its stealth-action assassination title, that platform will feel like home.
Mon, Feb 02, 2009 | 23:00 GMT
Capcom: There are no “run and gun” controls in RE5

Following yet another resurgence of talk of “run and gun” controls being included in the final version of Resident Evil 5, Capcom’s moved to assure everyone… there aren’t.
From Unity:
Back in early December, a member of Capcom’s crack team (who actually knows better, oops!) misspoke when asked about the new controls, saying the “action” controls (as they were known at TGS, but not in the final game) would allow players to move and shoot at the same time.
To correct this whoopsie: THE NEW CONTROL OPTIONS IN RESIDENT EVIL 5 DO NOT ALLOW YOU TO MOVE AND SHOOT SIMULTANEOUSLY. While RE5 is very action-heavy, the base RE game design mechanic of holding fast while shooting remains. This mechanic will be immediately familiar to any of the 36+ million people who have played previous Resident Evil games, but may require some mental readjustments by players who are new to the series.
Got it? You stand still and shoot. Understand?
Game’s out next month.
Mon, Apr 14, 2008 | 08:08 BST
GTA IV’s controls in a movie
After the link. Again, we don’t know if this is true because we haven’t played it, but posting stuff about GTA is apparently the law if you want to be “in” with the general internets “thing”. So watch it. Then stop watching it.


Xbox One’s DRM u-turn: thank Sony, not the core