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Console Mmo

Turbine confirms console MMO in the works for PS3 and 360

Turbine’s Craig Alexander confirmed during his keynote at GDC Austin that the firm is currently at work on a console MMO. The VP of project development revealed that it has been in-house for a year and a half and the staff is working to release it on PS3 and Xbox 360. There are also plans […]

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Console Mmo headlines

  • Pads biggest hurdle for console MMOs, says Pardo

    Console MMOs clearly aren’t easy. Which is probably why there are hardly any of them. Why? Blizzard’s Rob Pardo reckons the main culprit’s the pad. “I’d say challenge number one is the input device,” he told IndustryGamers. “So if you’re going to port a game like WoW how does that work? Do you ship a […]

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  • Turbine MMO is for 360 and PS3, says Mersky

    Speaking to Destructoid, Turbine comms chap Adam Mersky’s confirmed that the firm’s console MMO project is for 360 and PS3. A bit obvious, but there we are. “We’re looking at creating, hopefully, the first MMO that really works,” he said. “Right now we’re looking at if for the 360 and the PS3. “We’re not going […]

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  • Turbine confirms console MMO

    A few rumours have been knocking around in the past day or so saying LotRO developer Turbine was working on a console MMO, and they turned out to be true. Speaking to Kotaku, comms boss Adam Mersky said that the company is “actively developing a title for console.” “We’ve hired over 60 people since the […]

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  • Nintendo most likely to crack console MMO space, says WAR dev

    Speaking to CVG, EA Mythic creative director Paul Barnet has predicted that a leftfield company like Nintendo will be the first to popularise MMOs on consoles. “You would have to build something very console centric from the get-go,” he said. “I think probably the best chance of someone doing something like that is Nintendo – […]

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  • Console MMO dev not so easy, says NCSoft

    NCSoft’s American president, Chris Chung, has admitted that factors such as variations in TV set-ups have made the migration of MMOs from PC to consoles a slow and painful process. “I think there are a lot of causes that factor into good MMOs on a console,” he said. “These are elements like ‘does the person […]

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