Tag Archives: co-op
Fri, Jan 18, 2013 | 09:36 GMT
Valve’s Left 4 Dead 2 Workshop is ready and waiting
The Left 4 Dead 2 Workshop has moved out of beta and is now live, according to an announcement from Valve.
Thu, Dec 13, 2012 | 00:01 GMT
Insomniac reinvents the horde mode with “Echelon”
Insomniac boss Ted Price talks about Fuse’s new co-op horde style Echelon mode. Going into details of each of the six modes in it he also points out the mode’s shift away from classic defense to a offensive style of play.
More »
Thu, Oct 13, 2011 | 16:25 BST
Ratchet & Clank All 4 One co-op trailer
Sony has released the latest in a series of videos giving gamers a closer look at the gameplay of the latest Ratchet and Clank title. The newest videos subject is the much vaunted co-op play. More »
Fri, Jan 07, 2011 | 10:55 GMT
Torchlight II to “probably” have 4-8-player co-op, “considerably more content”, PvP

Runic co-founder Max Schaefer has told VG247 that action-RPG sequel Torchlight II will be “considerably” larger than the original indie hit, but that a party limit for online co-op – the game’s most anticipated update – is yet to be fixed.
Wed, Oct 20, 2010 | 16:00 BST
Lara: Guardian of Light 360 co-op patch next week

Crystal Dynamics just confirmed that the 360 version of Lara Croft and the Guardian of Light is about to get its co-op update.
Sat, Aug 21, 2010 | 10:52 BST
First Portal 2 co-op trailer shows world’s most extreme teamwork

The first thing we thought of when we heard “two-player Portal” was “turning our partner’s every step into a living, portal-centric nightmare,” but apparently griefing isn’t all Portal 2′s good for. Crazy, right?
But it’s totally true! Take a quick glimpse at how it’ll work after the break, courtesy of Gametrailers.
Fri, Jun 04, 2010 | 08:05 BST
Army of one – co-op a no-go for Black Ops’ single-player campaign

As part of an ill-defined conglomerate that addresses itself as “us” all the time, it’s difficult for us to understand the concept of single-player. Apparently, though, human beings – unlike fire-breathing communal news beasts – are able to spend time by themselves, and sometimes enjoy doing so.
Treyarch understands this strange tendency of one-brained beings, and has crafted Call of Duty: Black Ops’ single-player campaign accordingly.
Wed, Mar 31, 2010 | 17:55 BST
Lost Planet 2: Awesome co-op footage from desert and jungle

Capcom’s passed over more footage of four-way Lost Planet 2 co-op, this time showing English and German people in the desert and French players in the jungle.
Does it still look wicked? In a word, “Yes”.
Fri, Mar 05, 2010 | 10:13 GMT
New Splinter Cell: Conviction trailer details co-op modes, gears

Ubi’s just dropped an awesome Splinter Cell: Conviction multiplayer trailer, showing off both a prequel co-op story mode and four Deniable Ops modes.
Thu, Oct 15, 2009 | 16:20 BST
IW dropped Modern Warfare 2 Campaign co-op as it “ruined the experience”
Infinity Ward’s Rob Bowling’s revealed to VG247 that Modern Warfare 2 was initially supposed to have full co-op in the its main Campaign, but was dropped as it “ruined the experience” the developer was aiming for.
The final game instead has Spec Ops mode – a dedicated, mission-based co-op section playable either online or locally in split-screen.
“We did it early on; that’s what Spec Ops started out as, as co-op through story,” said Bowling when asked why Campaign co-op didn’t make the final game.
“But it really broke the cinematic experience, took the immersion out of it, out of the story and the pacing and everything we’d spent so long crafting. It just ruined the experience we were aiming for, so we took it out, kept the single-player for that one player intact and polished it.”
Spec Ops was born from the good parts of the ditched co-op mode, Bowling said.
“But then there were moments that were really fun with two players, so we took those moments and put them in Spec Ops,” he added.
“So you can play moments directly taken from the single-player, in Spec Ops, but it’s polished towards those two players so the experience is pure. You really get the best of both worlds: you get the moments that were fun, but the moments that were shitty we took out.”
We just played a Brazilian Spec Ops level with Rob at a London hotel: it’s awesome. We’ll knock up some impressions tomorrow.
Modern Warfare 2 ships on November 10.
Mon, Aug 17, 2009 | 08:04 BST
StarCraft II: “There is no co-op campaign”
Those of you holding out for a co-op element to StarCraft II can start drowning yourselves now: there isn’t one.
“There is no co-op campaign,” lead game designer Dustin Browder told VG247 at Blizzard’s HQ in California last month.
There is, however, an enormous single-player experience in the sequel, which we got to play in Irvine. Impressions here, Rob Pardo interview here, Campaign screens here.
The game’s out in 2010.
Mon, Aug 10, 2009 | 11:22 BST
Ninja Gaiden Sigma 2 SE detailed, new co-op screens released
Tecmo just confirmed a Ninja Gaiden Sigma 2 Special Edition for an October 2 release for £50.
It’s an HMV exclusive, and can be pre-ordered here.
The pack contains, according to the PR you’ll find after the break:
- A copy of the game.
- Limited Edition 80 page ‘Ninja Gaiden Treasury’ featuring:
- Ninja Gaiden Sigma 2 prologue comic written and designed by Team Ninzja, “which sheds more light on the intriguing storylines of Ninja Gaiden.”
- Character and concept art gallery.
- “Lite-strategy guide”.
- Commentary from producer Yosuke Hayashi. - Soundtrack CD.
- Exclusive downloadable costume available through PSN.
Get a shot of the packaging, as well as a bunch of new co-op screens, after the drop.
Tue, Jul 21, 2009 | 11:25 BST
Microsoft patents drop-in/out co-op shooters

This is a strange one, but it appears Microsoft has patented the ability to drop-in and out of co-op games – think Gears of War.
Patent #7,559,834 was invented by a James York back in 2002 but it was assigned to Microsoft on July 14th 2009.
It reads:
Dynamic join/exit of players during play of console-based video game
Abstract
A squad-based shooter video game allows players to dynamically join and leave the game, while that game is in progress, without the players having to save and restart the game. When a new player joins an in-progress game, a new squad member is allocated to the new player and the screen is split to present a viewing panel for the new player that depicts scenes from the perspective of the new squad member. When an existing player leaves the game, the screen is unsplit to remove the viewing panel for the exiting player and that player’s squad member becomes part of the squad being controlled by the remaining player(s).
However, if you think that now no other company can use this technique, the patent does strictly say that it is only for squad-based shooters.
Thanks, Kotaku.
Fri, Jun 19, 2009 | 07:19 BST
Dragon Quest IX doesn’t have Wi-Fi co-op

You may have been holding out for news that Dragon Quest IX has Wi-Fi co-op. You can stop. It doesn’t.
“From the beginning of development, co-op play hasn’t been via Wi-Fi, but rather DS wireless play,” said a Square Enix Japan rep.
Sorted? Good. The game ships in Japan on July 11.
Thu, Apr 23, 2009 | 22:34 BST
New Punch Out!! shots show versus mode
We came across one lonely screenshot for Punch Out!! yesterday, showing off the versus mode.
Since it was one shot, we figured we would not bother you with it.
Today though, two more have popped up and that’s reason enough to post we reckon.
Head on over to Eurogamer Germany and take a look.
Game’s out for Wii on May 18.
Wed, Apr 15, 2009 | 08:45 BST
No Killzone 2 co-op as DLC, says Guerrilla

Co-op would have been great in Killzone 2. Bad luck, then, arrives in the form of Guerrilla MD Hermen Hulst telling Game Informer that it’s unlikely to be added via a download.
“We looked at all the different flavors of co-op early on, but decided our first priority would have to be the single-player experience and the multiplayer,” he said.
“Rather than just tack on co-op, it would have to be integrated and done to a similar standard as the single and multiplayer.
“Having looked at it again now, I do not think we would want to add it as DLC.”
And that’s that. Thanks, PSU.
Sat, Feb 28, 2009 | 11:26 GMT
Co-op 5 goes heavy on SFIV and TLAD

Area 5 – the ex-1UP Show posse – has published the fifth episode of Co-op, featuring a ton of in-game footage from Street Fighter IV and The Lost and Damned, so if you were wavering on buying either this could make your mind up.
Don’t forget the 30-something men talking about games like they’re seriez bizznez. Fill your Saturday with 23 minutes of scowls.
After the break.








DOTA takes Steam concurrent player record… from itself