Tag Archives: clover
Mon, Aug 20, 2012 | 01:21 BST
Okami HD tantalises with five minutes of gameplay
The only two things wrong with this Okami HD footage are that it only goes for five minutes and not, say, the rest of my life, and that no matter how hard I press the buttons on my Dual Shock I can’t yet play it. Capcom’s re-release is looking mighty fine after its visual brush-up; hit the break to see it in full glory. Okami HD arrives on the Japanese PlayStation Network in early November, with a release in other territories expected before the end of the year.
Wed, Jun 20, 2012 | 12:48 BST
Okami HD coming to JP, EU, US PSN with Move support
It’s official: Okami HD is a thing, and a thing that’s going to get further than Japan, too.
Sat, Oct 03, 2009 | 20:36 BST
Indie and other games of interest: Hey look, it’s all in one post

During the course of the week, loads of indie games, less mainstream titles and those point-and-click adventures you are always hearing about, sometimes get lost in the shuffle -what with news on Uncharted 2 and Modern Warfare 2 happening every three minutes or so.
That’s why, much like the MMO news round-up, we’ve decided to remedy this by giving you a heads up on news, demos, patches, announcements, trailers, screens and other doodads pertaining to these games that you missed out on during the week.
Yes, it’s all here for you in one post! See how much we love you guys? Another wall of text for the win!
While not comprehensive, since there are loads of this sort out there, we will do our best to be as thorough as possible.
Read on past the break for the first of, hopefully, many “Indie and other games of interest” post.
Fri, Jun 26, 2009 | 20:36 BST
Clover and Tank Strike creators say Microsoft doesn’t nurture independent titles

Independent game creators are claiming Microsoft doesn’tt do enough for developers who create titles for Xbox Live Community Games.
Clover’s Daniel Jones and Tank Strike’s Daniel Steger have called promotion of the platform “woeful” and that the service pales in comparison to Apple’s App Store for iPhone.
“Microsoft has gone quiet on the service, with nary an official public mention in recent months,” Jones told Eurogamer. “Compared to the marketing Apple have invested in for the iPhone as a games platform, it’s pretty woeful.”
“Even popular services like iPhone have a lot of people making games that just don’t make money,” Steger added. “Their service just suffers from different problems of games being lost in the crowd, rather than not having a crowd.”
“There’s an argument that maybe the games just aren’t good enough,” Jones chimed in. “And whilst there’s some truth in that, the fact is we have 20 million Xbox Live users, of whom 4 million regularly purchase content. That the top-selling XBLCG titles only sell around 10,000 units shows there’s something quite seriously wrong with the service’s marketing – namely a lack thereof.
“Clover cost around GBP 13,000 to make, and that was almost entirely on living costs – central London isn’t cheap! I know some developers who have sunk USD 30,000 into their XBLCG projects, and were still worryingly optimistic about making that back.
“I feel very sorry for them, but I hope that they can prove me wrong.”
More through the link.
Sat, May 09, 2009 | 21:05 BST
Clover makes it through Xbox Live peer review process

Daniel “Deejay” Jones has tweeted that Binary Tweed’s Clover has passed peer review.
Won’t be much longer until it’s on Xbox Live, hopefully.
Deejay is currently on holiday, but promises to provide more details on Monday.
Check back with us then.
Thu, Apr 30, 2009 | 23:59 BST
Binary Tweed releases Clover gameplay video with sad music
Binary Tweed has put out a trailer for Clover. It’s expected to arrive on Xbox 360 Community Games soon and will run you 400 MS Points ($5.00).
Daniel “Deejay” Jones said on the company blog that the game would be out by now if not for a “framework bug in Microsoft’s XNA”, and what he considers “a flawed approvals process”.
We’re a bit thrown as to why the protagonist keeps his hands in his pockets, even while jumping, but any game that gives you to option to “pick up xxx scrumpy cider” is alright with us.
Trailer’s rather pretty and has sad music.
Have a watch.
Tue, Apr 14, 2009 | 19:58 BST
Clover could land on Xbox 360 “as early as next week”

Binary Tweed has announced that Clover may hit Xbox 360 Community Games soon.
Daniel “Deejay” Jones posted on the company’s blog that he hopes the upcoming puzzle-platformer will be submitted to peer review this weekend. If all goes well, Clover could see a release “as early as next week.”
Clover will run you 400 MS Points ($5.00).
Via Joystiq.
Tue, Jan 13, 2009 | 15:03 GMT
Binary Tweed announces Clover for XBLA
UK developer Binary Tweed is working on Clover, a new puzzler for Microsoft’s XBLA that features platforming and political themes.
“The game is set in a medieval world where a ruling monarchy co-exists with a welfare state. Recently orphaned hero Sam travels around collecting stuff, solving logic problems and chatting to other characters,” writes EG.
“Clover is a game about artwork and plot; so much so that we’re struggling to fit everything within the size limit,” Binary Tweed boss Daniel Jones said.
“We wanted to make a game that has the artistic charm to appeal to a broad audience, while exploring issues that communicate to adult gamers.”
More through the link.
By Mike Bowden
Fri, May 02, 2008 | 07:35 BST
Original Okami team not credited in Wii port
According to this Kotaku piece, the original Okami team’s credits have been cut from the Wii version. Capcom’s said this is for legal reasons, apparently, as the company’s not allowed to use the Clover logo any more, although it hasn’t been explained why names couldn’t have been added without the logo.
Original Clover director Hideki Kamiya isn’t amazingly pleased about it, rather obviously.
“I really don’t know what under pretext the credits were cut,” he said. What do you all think? I feel dejected, and not only because my own name has been erased from my creation. Of course we have pride in our work and we want to scream ‘We made this!’ from the top of our lungs. But more than that, the fact that they cut the entire staff is utterly deplorable.”
More through the link.



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