Tag Archives: closure
Wed, Dec 19, 2012 | 22:10 GMT
The latest Humble Bundle includes some big-name indie games as well as a copy of Indie Game: The Movie.
Tue, Oct 30, 2012 | 06:12 GMT
Hey, you know what’s going to be on sale this week? Closure’s going to be on sale this week. The black and white indie puzzler is another of Sony’s indie love affairs, and can be yours for as little as $5 from tomorrow, according to the PS Blog. It’s won plenty of critical praise and a couple of rewards, and the fine folk at Eyebrow Interactive only want you to love it as you quietly terrify yourself on Halloween. Consider obliging them.
Wed, Aug 29, 2012 | 03:50 BST
Closure developer Eyebrow Interactive has said the puzzle platformer’s long, continuing European delay is its own fault.
Thu, Aug 23, 2012 | 08:26 BST
Closure, the freaky black and white PSN puzzler is heading to Steam following critical acclaim on PS3 in the States. The PC version will come with difference over the console build, and there is still no word on a PSN Europe launch. Yet.
Fri, Mar 16, 2012 | 00:23 GMT
Eyebrow Interactive’s award-winning indie puzzler Closure is zooming towards a PlayStation Network release.
Tue, Feb 14, 2012 | 02:21 GMT
Thu, Aug 25, 2011 | 21:24 BST
Tue, Aug 23, 2011 | 06:44 BST
Awesome merchandise! Day and date digital releases! Marriage! Many other delightful things! Enter the world of brevity.
Thu, Jun 16, 2011 | 00:30 BST
Game Republic, the independent studio behind Majin and the Forsaken Kingdom and Genji: Days of the Blade, appears to be closing doors amid financial woes.
Thu, Mar 31, 2011 | 22:25 BST
Work-for-hire developer Pi Studios has reportedly shut up shop, with former staffers legging it for the newly-formed Category 6, already at work on its first original IP.
Thu, Mar 31, 2011 | 09:12 BST
Sat, Feb 05, 2011 | 21:11 GMT
Saturday is supposed to be a “day off”. Not in the world of relatively minor videogames news, it isn’t.
Wed, Jan 19, 2011 | 21:32 GMT
Tue, Aug 11, 2009 | 09:05 BST
GRIN has just refused to comment on overnight talk that it’s in danger of closing.
“At the moment we have no comment to anything [related to] that matter,” said a rep for the Swedish developer.
When pushed, the response became flatter.
“No,” said the spokesperson when asked if they could confirm any truth in the initial report.
“We’re not commenting.”
Another staffer told VG247 that all GRIN staff returned from a vacation yesterday. If this Gamasutra report is to be believed, they were met with bad news.
The story said that the Bionic Commando developer has seen “significant layoffs” and may be “facing difficulty staying afloat.”
GRIN’s Barcelona and Gothenburg offices have now apparently closed. Gama sources claim the company’s main Stockholm office may also be in jeopardy.
The company was rumoured to have laid off between 100-160 staff in May, following Bionic Commando’s release.
Mon, Nov 10, 2008 | 15:07 GMT
UK retail mag In Stock has closed down, GI reports.
The magazine had been running for four years.
Tough financial conditions generally are thought to be to blame for the closure, although no statement’s been issued by the team as yet.
Update: MCV publisher Intent’s taken on Group publisher David Lilley and events director Anju Chadda “to work on new projects.” Other staff from Skep, In Stock’s publisher, have also been offered jobs at the firm. More here.
Wed, Sep 10, 2008 | 11:49 BST
Update: There a copy of an email sent round to MGS staff this morning from Phil Spencer here.
Microsoft has confirmed it is to close Age of Empires developer Ensemble Studios following the completion of Halo Wars.
Shacknews originally broke the story as a rumour, but Microsoft released a statement confirming the move overnight.
And here it is:
Microsoft has decided to close Ensemble Studios following the completion of Halo Wars. After the closure, the Ensemble leadership team will form a new studio and has agreed to provide ongoing support for Halo Wars as well as work on other projects with Microsoft Game Studios.
The team at Ensemble has made invaluable contributions to the games industry with their Age of Empires and Age of Mythology games and with the highly anticipated release of Halo Wars. This decision does not reflect at all on Ensembles talent or the quality of Halo Wars. in fact, many people who have had a chance to test drive Halo Wars agree that it is on track to being a fantastic game.
This was a fiscally-rooted decision that keeps MGS on its growth path. While the decision to dissolve Ensemble was not an easy one, Microsoft is working to place as many Ensemble employees who do not move to the newly formed studio into open positions within Microsoft as possible.
As to our overall strategy at MGS, it remains the same. We are committed to growing MGS with world-class talent both internally and with our external partners around the globe. We have recently added some well-known developers to our team and will continue growing the team. Were particularly excited about the titles we have in the pipeline and continue to evaluate additional opportunities to bring incredible games to life with the industry’s best. Our investment in games has never been greater than it is today.
Well. There we are then.
Sat, Apr 19, 2008 | 10:36 BST
“Activision is closing its Foster City development studio which had less than 45 employees,” said an Activision spokesperson. “We are currently making efforts to find opportunities for all employees at other Activision studios.”
Sorry about that. Good luck to all involved.
Fri, Apr 18, 2008 | 19:41 BST
According to this Develop report, Activision may be about to close Underground Developments, the team currently working on the PS3 version of Quake Wars. From the piece:
One of Activision’s internal development teams, the California-based Underground Developments, is to be closed according reports emerging today.
Details sent to Develop this morning echo a report by industry gossip blogger Surfer Girl from last night which claimed the studio will be shut down at the end of the month once work on the PS3 version of Enemy Territory: Quake Wars is done.
Not so great. More on this soon.
Wed, Apr 09, 2008 | 07:20 BST
Following a story last night rumouring a closure of Sega’s UK Racing Studio’s Sega has confirmed the move.
“Regrettably Sega today announced that it is to commence consultation regarding the unfortunate closure of the Sega Racing Studio in Birmingham, UK,” the company told Next-Gen.
“The decision is part of a review of Sega’s Western Development Studios to ensure that each studio is a profitable entity in its own right, and unfortunately the Sega Racing Studio’s 5 year plan would not result in a successful return for the Sega business moving forward. Sega would like to stress that there will be no changes within their other internal development studios.”
Racing Studio was responsible for last year’s Sega Rally, a project that proved to be its one and only game.
Tue, Apr 08, 2008 | 18:27 BST
According to MCV, Sega’s closed Racing Studio, the outfit behind last year’s Sega Rally.
Citing a chat with a a former staff member from the studio, the Solihull-based team has shut down effective immediately.
Should get word on this from Sega in the morning.