Tag Archives: Clarence Lim
Mon, Jul 14, 2008 | 19:10 BST
Interview: Clarence Lim on Shaun White Snowboarding
You might have read these stories over the weekend, you might not. However, below is our full Shaun White Snowboarding interview with community development manager Clarence Lim.
Enjoy.
By Mike Bowden
Mon, Jul 14, 2008 | 10:59 BST
Shaun White Wii more about opportunities than challenges, says Lim
In an exclusive interview with videogaming247, Shaun White Snowboarding community development manager Clarence Lim said that developing the Wii version was all about exploiting the features of the console rather than seeing it as an obstacle.
“I wouldn’t say they are challenges, but more like opportunities,” he said.
“Our very talented development teams have taken the time to really understand intuitive controls to create rewarding experiences that are optimized for each platform.”
“For example, we’ve built the Wii version from ground up with the Balance Board in mind, the Xbox 360 has Achievements, and PlayStation 3 enables Sixaxis control and Trophies.”
Look out for our full chat with Clarence soon.
By Mike Bowden
Mon, Jul 14, 2008 | 10:37 BST
Shaun White Wii: “the Balance Board feels right”, says Lim
Whilst talking exclusively to videogaming 247, Shaun White Snowboarding comm dev man Clarence Lim explained just how using the Balance Board is going to work, saying that first and foremost it just “feels right.”
“You stand either regular or goofy (with the Balance Board facing either left or right) and shift your weight to ride,” he explained.
“You jump by doing a little hop. Tricks respond to a combination of the A and B buttons (grabs) on the Wii controller and how you shift your weight on the Balance Board. The game is also intuitive and accessible with just the Wii controller. It’s as simple or complex as you make it, and the response is fantastic.”
Sounds good to us. Full interview with Clarence coming soon.
By Mike Bowden



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