Tag Archives: Christina Norman
Mon, Mar 12, 2012 | 05:40 GMT
Mass Effect 3 From Ashes DLC not shipped on disc
EA has stepped on an Internet furore kicked up by a player claiming to have proof that Mass Effect 3′s day one DLC is included on the disc.
Tue, Jul 12, 2011 | 17:28 BST
Lead gameplay designer for Mass Effect 2 and 3 joins Riot Games
Christina Norman has joined Riot Games as a lead designer for the League of Legends developer.
Thu, Jul 07, 2011 | 01:29 BST
BioWare ramping AI and enemy design for Mass Effect 3
Enemies in Mass Effect 3 are to be smarter and more complementary, BioWare has said, resulting in tougher combat all round.
Tue, Jul 05, 2011 | 22:15 BST
Tuesday Shorts: CoD4StarWars, The End, NiGHTS into Dreams
The holiday is over, the fireworks were cool; let’s have some shorts, there’s no Dana only Zuul.
Tue, May 04, 2010 | 17:26 BST
More story-focused DLC in the works for Mass Effect 2

Those a bit deflated over the Mass Effect 2 DLC coming today should just consider it a snack in preparation for the larger meal ahead.
Thu, Mar 25, 2010 | 11:41 GMT
BioWare confirms Mass Effect 3 development under way

The news everyone and their dog has been waiting for since January: Mass Effect 3′s development is now under way.
Thu, Jan 14, 2010 | 08:36 GMT
BioWare reveals soldier class for Mass Effect 2

BioWare has released bits and pieces of information pertaining to the solider class in Mass Effect 2 for a while now, but today is the first time a “complete picture” has been painted for the fighter.
According to lead combat designer Christina Norman, the Solider is a “weapons master” and will be packing around an exclusive light machinegun.
Fri, Jan 08, 2010 | 21:39 GMT
BioWare updates info on ME2′s Illusive Man and enemy defenses

Yesterday, BioWare updated the official Mass Effect 2 site with information on Miranda Lawson.
Today, the Illusive Man gets the star treatment.
Fri, Dec 04, 2009 | 19:44 GMT
BioWare reveals the Engineer class for Mass Effect 2

Mass Effect 2′s lead combat designer, Christina Norman, has spilled the beans on the game’s Engineer class to IGN, and told the site that the class is more “strategic” and less “brute force”.
“We wanted playing the engineer to have a unique feel to it,” Norman told the site. “We designed the Engineer to play as a more strategic, less brute force, class. Perhaps the most strategic move an Engineer can make is using his powers to gain strength in numbers via Combat Drone and AI Hack.
“Combat Drone is a new power that only Engineers get. When you summon a combat drone it will harass enemies, drawing fire away from you, and knocking enemies out of cover. Your combat drone can die, but you can summon a new one every few seconds. Smart engineers will make sure they always have a combat drone active on their side.
“AI Hack is a power that lets you take control of a mechanical enemy. We’ve improved hack from ME1. It’s now a true “charm” ability — hacked enemies will not turn on you even if you shoot them. Hack also puts a powerful defensive shield on the hacked target, which helps ensure your new pet will survive long enough to be useful. When your pet dies you can always hack a new one, as long as there are synthetic opponents available.
“With Combat Drone and AI Hack, plus his two squad mates, Engineers command a larger team than any other class. ”
There’s a video posted below the break of the Engineer being a bad ass. You should have a watch.
Mon, Jul 27, 2009 | 17:34 BST
BioWare working on a secret technology feature for Mass Effect 2

A mysterious tweet from BioWare developer, Christina Norman, has seriously hinted at a big tech feature thats upcoming for Mass Effect 2.
“Working on the new “technology” feature forĀ #masseffect2. It’s secret, and awesome! Don’t tell anyone.”
Whatever it is, it can stay secret for too long… right?
Game’s out in 2010 for Xbox 360 and PC.



DOTA takes Steam concurrent player record… from itself