Tag Archives: chris zimmerman

Fri, Mar 09, 2012 | 04:47 GMT

Sucker Punch: Action adventure not the best genre for UGC

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Infamous 2′s surprise inclusion in the Play.Create.Share family didn’t work out very well, developer Sucker Punch has admitted.

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Wed, Aug 03, 2011 | 08:01 BST

Sucker Punch: Sony buyout won’t have “much of an effect on day-to-day operations”

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Sucker Punch co-founder Chris Zimmerman has said that its buyout from Sony won’t cause too much interference with the day-to-day happenings at the studio.

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Mon, Jul 05, 2010 | 08:02 BST

Sucker Punch: inFamous team thankful for Naughty Dog help

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Sucker Punch duo Brian Flemming and Chris Zimmerman have said Naughty Dog gave them valuable feedback and inspiration for the studio’s work on both inFamous and inFamous 2.

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Wed, May 13, 2009 | 08:18 BST

inFamous is 15 hours long, up to 25 hours if you do everything

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How long is inFamous? Let Sucker Punch co-founder Chris Zimmerman enlighten you.

“It depends on how you decide to play it,” said the developer, talking in the PS Blog movie interview you’ll find after the break.

“If you play straight through as fast as you can, maybe 15 hours.”

There is more, however.

“In addition to the 35 stories in the game, we have 100 side missions, and we have a whole bunch of collectibles to pick up,” Zimmerman added.

“If you do all that stuff, we’re [talking] 20-25 hours, maybe.”

The game’s out on May 21 in the US and May 29 in Europe.

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