InFamous: Second Son continues the series’s open-world action formula, but according to Sucker Punch cofounder Chris Zimmerman it was supposed to be more like Nintendo’s Animal Crossing franchise.
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InFamous: Second Son doesn’t have diapers to change, but if comments from Sucker Punch co-founder Chris Zimmerman are to be beliueved, in other ways it’s a lot like a baby.
Infamous 2′s surprise inclusion in the Play.Create.Share family didn’t work out very well, developer Sucker Punch has admitted.
Sucker Punch co-founder Chris Zimmerman has said that its buyout from Sony won’t cause too much interference with the day-to-day happenings at the studio.
Sucker Punch duo Brian Flemming and Chris Zimmerman have said Naughty Dog gave them valuable feedback and inspiration for the studio’s work on both inFamous and inFamous 2.
How long is inFamous? Let Sucker Punch co-founder Chris Zimmerman enlighten you. “It depends on how you decide to play it,” said the developer, talking in the PS Blog movie interview you’ll find after the break. “If you play straight through as fast as you can, maybe 15 hours.” There is more, however. “In addition […]
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