Tag Archives: Chet Faliszek

Tue, Oct 18, 2011 | 19:08 BST

Valve reiterates preference to updating Source Engine, instead of creating Source Engine 2

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Valve’s Chet Faliszek has said the firm prefers to update its Source Engine as needed, instead of working on a placement, a la Source Engine 2.

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Wed, Sep 28, 2011 | 03:30 BST

Counter-strike: Global Offensive will allow for bigger tournaments

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Valve’s avowed intent to unify Counter-strike 1.6 and Source players with Counter-strike: Global Offensive will enable an even greater domination of the eSports scene.

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Tue, Sep 27, 2011 | 15:33 BST

Valve believes Steam on Xbox 360 is still a possibility

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Chet Faliszek has said Valve is still holding out hope that Steam will be made available on Xbox 360 in the future.

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Thu, Sep 15, 2011 | 22:12 BST

Quick Quotes: Valve isn’t “noobing” CS:GO with Casual Mode

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“When bringing Counter-Strike to PS3 and Xbox, we wanted to make sure we weren’t ‘noobing’ it, or dumbing it down. The game has an entry point for new players in its Casual Mode, but it’s not ticking off the top players. We think that if you’re really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you’ll hold your own. If not, well, you’ll just be matched with people who play like you. We’re looking at changes that are about adding depth for skilled players, without adding complexity for the lower levels.” – Valve writer Chet Faliszek to Gamasutra.

Mon, Sep 12, 2011 | 23:46 BST

Counter-strike: Global Offensive to unite Source, 1.6 fanbase

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With Counter-strike: Global Offensive, Valve hopes to bring together two massive gaming communities – the fanbases of both Counter-strike 1.6 and Counter-Sdtrike: Source.

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Tue, Aug 30, 2011 | 03:26 BST

Counter-strike: Global Offensive to feature ranked matchmaking

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The eSports friendly Counter-strike: Global offensive is all about skill, not RPG-like grinding for the advantage.

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Tue, Apr 12, 2011 | 16:03 BST

Holier than thou: Portal 2′s Faliszek on padding and pace

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With just over a week to release, we speak to Portal 2 writer Chet Faliszek and play through the game’s typically slick opening level. Consider our appetites comprehensively whetted.

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Fri, Feb 25, 2011 | 21:27 GMT

Valve explains why Portal 2 doesn’t include Move support on PS3

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Valve’s Chet Faliszek has said the reason Portal 2 on PS3 will not have Move support is because it was designed specifically with console controllers in mind.

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Thu, Feb 17, 2011 | 19:42 GMT

Portal 2 does not support Move despite earlier reports

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Valve has sent word that Portal 2 will not contain Move support as reported earlier by the German PlayStation Blog. According to the developer, the misunderstanding was caused due to Chet Faliszek’s quote being “lost in translation.”

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Tue, Feb 08, 2011 | 14:59 GMT

Portal 2 gives “you more to do, more complexity but not necessarily difficulty,” says Faliszek

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Valve’s Chet Faliszek has said the puzzles in Portal 2 may seem to look more difficult than the one’s in Portal 1, but “more complexity,” doesn’t necessarily mean the gameplay is more difficult.

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Sat, Jan 29, 2011 | 13:12 GMT

Valve: Portal 2 console versions to be “identical,” but PS3 to be better updated

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Now, now, 360 owners. If you’re gonna point those pitchforks anywhere, you’d best press them right against Microsoft’s throbbing Adam’s Apple.

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Tue, Jan 25, 2011 | 17:44 GMT

Valve “not worried about” Portal releasing on PS3 after recent hacks

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Valve’s Chet Faliszek has said the firm isn’t worried about Portal 2 being released on PS3 after recent hacks exposed the console.

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Mon, Jan 24, 2011 | 10:12 GMT

Portal 2 to feature user-created levels on all platforms, two end credit sequences, says Valve

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Valve writer Chet Falliszek has told Videogamer that Portal 2 will feature two end credit sequences, one for single-player and one for co-op.

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Sat, Jan 22, 2011 | 19:23 GMT

Core Portal 2 game is the same “whether you buy it on PS3 or 360″, says Valve

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Valve’s Chet Faliszek has said this Portal 2 on PS3 was the first 100 percent internally created product for the firm, because it had external help with The Orange Box on the platform.

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Fri, Nov 06, 2009 | 20:16 GMT

Faliszek: 360 community is “head and shoulders above the PS3″

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Valve’s Chet Faliszek has said since the Xbox 360 community is “head and shoulders above the PS3″, it’s one of the reasons that the developer bypasses the Sony console.

“Right now for Left 4 Dead 2 we’re looking at PC and 360 because the community aspects really fit the game – it’s all about playing with your friends,” he said. “But that’s the short term. What we’re looking at for the long term… if it works out, it works out.

“Right now don’t not buy it on the 360 because you think it’s coming out on the PS3 – it’s not going to. Right? It’s coming out on the PC and 360. It’s going to be exclusive for that.

“In hooking up with your friends and the community aspects, I think the Xbox 360 is head and shoulders above the PS3. The 360 and PC are on par, right?”

More through CVG.

Thu, Nov 05, 2009 | 17:38 GMT

Valve’s Faliszek doesn’t think Brits chat enough while gaming online

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Valve’s Chet Faliszek has said that British gamers have a tendency to clam-up during online play, and just don’t chat enough, apparently.

He does, however feel that the Realism mode included in Left 4 Dead 2 will remedy the situation.

“One thing I wanted to add before I go for you Brits: communicate. Don’t be scared of a microphone,” reports CVG. “You guys are notorious non-talkers on both 360 and PC. Americans are just chattering away, working together as a team. If you want to work together as a team you’ve got to talk!

“You can go into a random 360 game on US servers and it’s crazy talk. It’s fun. I think a lot of people knock that community but again and again I’m surprised by how fun that is. I’ve played expert campaigns where by the end of it we’re best buddies.

“Realism mode will prod you – you have to talk. If you don’t talk you’re not going to make it. Instead of being harder Realism’s actually more challenging as a team because you have to communicate. When a Smoker pulls you off somewhere you’ve got to yell because nobody can see where you are.

“The first time you see people play, somebody will go in a house to get some stuff, turn around a be like ‘shit, I can’t see anybody’. It’s a scary feeling. We’ll see if that maybe stimulate the British sternness.”

OK stern ones. You heard the man. Get online and start shouting away. Throw some obscenities out there too, and while you’re at it, for good measure insult, your fellow gamer’s lineage. They’ll love you for it.

More through the link.

Thu, Nov 05, 2009 | 15:31 GMT

Valve: Left 4 Dead 2 preorders are four times that of original

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Valve’s Chet Faliszek has revealed that the number of preorders for zombie shooter Left 4 Dead 2 are “four times” that of the original.

“As we get closer to launch we see the reaction to the demo, preorders are four times what Left 4 Dead 1 was, people’s excitement, the boycott itself and how it’s changed… I think people are just excited now,” he told CVG.

Ad far as the complaints over a sequel being released so soon and the subsequent petition is concerned, Faliszek seemed slightly indifferent to the criticism.

“One of the weird things at E3 was we knew we weren’t showing the complete package, we knew there was a whole bunch of stuff we were holding back but we wanted to show something. Honestly I made the joke and it’s true: If you put $20 in a box and charge $10 for it someone would complain you didn’t put $50 in a box.

“Not to say some of the concerns raised aren’t valid, but you’re always going to have some kind of upset and that’s not how we work. We work at looking at the project and trying to get it out.”

Game’s out this month.

Tue, Nov 03, 2009 | 13:25 GMT

L4D2 Realism mode: Glows dropped, one-hit-kill Witch

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Valve’s finally confirmed proper details on Left 4 Dead 2′s Realism mode, saying it’ll be playable at all difficulty settings, will remove character glows to force teams to greatly increase communication, and give the Witch super-kill powers.

“Realism mode isn’t just making Expert harder,” Valve boss Chet Faliszek said at the London leg of the EG expo last week.

“We have our four skill levels again, and you can play Realism mode with any of them.

“We find that people play with the same people a lot… And those teams don’t necessarily want to play Expert or Hard, they want to be challenged as a team.”

Faliszek outlined an intrigued proposition at the Expo, one designed to take closely knit player-groups to the limit.

“It’s real easy to say, ‘Let’s make the creatures harder for you to kill and you easier to kill.’ It’s less interesting,” he added.

“With this, we remove the glows, we make events like the Witch more important now, because if the Witch hits you once, she kills you. And you die. You don’t come back.

“There’s no safe closets. You can use the defib to get back, but your team has to do that for you.”

No glows? No glows.

“Way back in development of Left 4 dead 1 we didn’t have glows for a while, and it was really frustrating and hard,” Faliszek said.

“The first time you turn around, and you run off by yourself and you’re going to get something out of this building, and you turn and go, ‘I’ve got the pipe bomb! Oh, man, where is everybody?’ And you have no idea. It’s a really different experience.

“Realism mode is really about pushing the skill of the team.”

Left 4 Dead 2 hits on November 17. The 360 demo’s out now for all Gold subs.

Sat, Oct 31, 2009 | 20:03 GMT

L4D2: “Miracle Pack” and “Apocalyptic Pack” are spaceholder names only

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During his Left 4 Dead 2 talk today at EG Expo 2009, Valve’s Chet Faliszek explained that the DLC pack names found in the demo were spaceholders only, put there as required test by Microsoft.

“If you’re reading in the forums and you’re reading about the “Miracle” DLC or whatever, that’s test code,” said Faliszek. “To get tested through Microsoft certification, we had to do test scenarios with DLC.

“We haven’t actually come out internally with what we’re going to do yet.”

Also, as far as the original survivors are concerned:

“They’re not dead, so we’ll see what happens with that,” he said. “They’re not undead either.”

There’s loads more through the links there.

Sat, Oct 31, 2009 | 15:04 GMT

Liveblog: Chet Faliszek presenting Left 4 Dead 2 at EG Expo

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Valve’s Chet Faliszek has decided to grace the Eurogamer Expo in order to show off Left 4 Dead 2.

His presentation will be liveblogged by Tom Bramwell, and is set to go live at 3.30pm GMT.

You can read what happens when it happens through here.