Tag Archives: chair entertainment
Thu, Jul 07, 2011 | 15:28 BST
Apple has announced 15 billion apps have been downloaded from the App Store by the more than 200 million iPhone, iPad and iPod touch users worldwide.
Tue, May 17, 2011 | 22:01 BST
Chair Entertainment has announced a multiplayer update for Infinity Blade, which is set to be released for free through the App Store.
Mon, Mar 14, 2011 | 22:11 GMT
Chair Entertainment’s Donald Mustard has commented that post-Infinity Blade, graphics won’t be enough.
Mon, Mar 14, 2011 | 00:48 GMT
Chair Entertainment creative director Donald Mustard has promised a sequel to XBLA hit Shadow Complex.
Sat, Mar 12, 2011 | 21:36 GMT
iPad 2 launched in the US yesterday, and according to Chair Entertainment, the device is “a game-changer.”
Sun, Mar 06, 2011 | 21:49 GMT
Epic Games’ Mark Rein has said iPhone hit Infinity Blade has been more successful than Xbox Live Arcade favourite Shadow Complex.
Wed, Mar 02, 2011 | 14:23 GMT
Chair Entertainment’s confirmed that Infinity Blade is to get a new content update soon, and has also told a GDC crowd that the iOS game took five months to make.
Wed, Dec 15, 2010 | 11:22 GMT
Playthroughs numbering well into the double-digits. Every weapon, ring, and piece of armor mastered. So many duels with the God King that we’ve started attempting to translate his weird gibberish language for fun.
We need more of this game. Like, now.
Wed, Dec 15, 2010 | 08:50 GMT
Mon, Dec 13, 2010 | 12:02 GMT
Fri, Nov 05, 2010 | 23:00 GMT
A video for Infinity Blade has been released and we have it for you below the break.
Thu, Nov 04, 2010 | 13:28 GMT
Chair Entertainment boss Donald Mustard has said the Epic-owned studio has “sweet ideas” for a Shadow Complex sequel.
Thu, Oct 22, 2009 | 07:59 BST
Chair Entertainment co-founder Donald Mustard has confirmed to MTV Multiplayer that the developer is working on a new game, saying only as much that it’s in “the design phase.”
“We’re definitely working on…things. I’m just not going to tell you what it is…we’re still evaluating in the design phase.”
Is it Shadow Complex 2? We’d like to think so. It’s one of the best games released this year.
Find more through the link.
Wed, Sep 16, 2009 | 03:24 BST
Dirty, rotten, no-good cheaters beware: The Major‘s got the best good/bad surveillance system this side of Santa Claus, and he knows what you’re up to. Case in point: Shadow Complex.
If you’re caught pulling a fast one in Shadow Complex, you’ll be removed from the game’s leaderboard, “investigated” for a complete Gamerscore reset, and – if your ill-gained Gamerscore is wiped clean – branded as a cheater on Xbox Live.
So yeah. Stop cheating. Otherwise, you’ll get something far worse than coal in your stocking from Chair Entertainment and Microsoft.
Tue, Sep 01, 2009 | 00:09 BST
Shadow Complex sold more than 200,000 copies in its first week, making it the fastest-selling single-player XBLA game yet.
“Congratulations to Chair Entertainment and Epic Games for creating an outstanding game,” said Scott Austin, director of digitally distributed games at Microsoft. “As the capstone title of the second annual Summer of Arcade program, Shadow Complex has raised the bar for downloadable games. We’re proud to offer such high-quality content on Xbox LIVE Arcade.”
Whoever thought side-scrolling console games were a dying art must be feeling pretty foolish right now.
Thanks, Industry Gamers.
Mon, Aug 17, 2009 | 21:29 BST
Sat, Jul 25, 2009 | 21:13 BST
Chair Entertainment’s Donald Mustard was at Comic-Con, and he talked a bit about Shadow Complex, the side-scrolling action title Chair’s working on with Epic.
There’s a video over on Destructiod featuring Mustard discussing weaponry, speed runs, and the foam gun which allows you to cover an enemy with quick-hardening foam or use to create a path of sorts to reach certain platforms.
Game’s out later this year on XBLA and will run you 1200 MS Points ($14.99/£10.20).
Mon, Jul 06, 2009 | 22:13 BST
MTV Multiplayer got a chance to speak with Chair Entertainment about its upcoming Xbox Live Arcade side-scroller Shadow Complex. According to Chair co-founder Donald Mustard, his company’s game will be beatable in under two hours!
This, of course, conflicts with prior reports, which stated that running the game’s gauntlet would take anywhere from 10-15 hours. However, that’s also correct. As it turns out, Chair is including “sequence breaks” in its game. A sort of gaming artifact, sequence breaks allow players of games like Metroid to slip past sections of a game and acquire certain items before they’re supposed to.
Granted, sequence breaks are normally exploits discovered by players, but Chair claims it’s included the possibility of sequence breaks in the development of its game. Thus, the developer hopes Shadow Complex becomes the talk of the speed running town, and has even included an achievement for players who complete the game in under two hours.
Back in our day, we didn’t get any rashin-frashin points for speed runs, and we liked it. Kids these days.
More through the link.
Wed, May 21, 2008 | 06:48 BST
Epic’s confirmed is acquisition of Chair Entertainment, the developer of XBLA game Undertow.
The smaller company has now become a wholly owned subsidiary of the Gears of War developer and will continue to, like, make games using the Unreal Engine.
Financial terms weren’t disclosed. Press release after the link.
Tue, Jan 29, 2008 | 08:41 GMT
Chair Entertainment, the studio responsible for the recently freely distributed Xbox Live peace offering, Undertow, has claimed the rights to create a game based on Orson Scott Card’s classic sci-fi novel, Ender’s Game, says this.
“From the moment I started working with [creative director] Donald Mustard and his team at Chair, I knew that these were the guys I wanted to do the first Ender’s Game video game,” said Card. “It’s not enough to slap the Ender’s Game name on just any game–it has to be exciting, memorable, and endlessly replayable. Chair shares my understanding of this and I am looking forward to working with them to ensure the game is as authentically Enderish as possible.”
No release date has been given but work is expected to start later this year.