Tag Archives: cevat yerli

Fri, Apr 16, 2010 | 15:36 BST

Crytek taking 3D “very seriously”, working close with Move, Natal

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Crytek CEO Cevat Yerli has revealed that the developer is working “very closely” with Microsoft and Sony’s new motion controls.

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Wed, Apr 14, 2010 | 17:28 BST

Crysis 2 gets “slightly more performance” out of PS3 than 360

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Those who own both PS3 and Xbox 360 wondering which version to pick up when Crytek releases Crysis 2 need wonder no longer.

Either one will do.

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Wed, Apr 14, 2010 | 15:07 BST

Games without narrative from get-go will become “obsolete”, says Yerli

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Games that don’t build in a narrative process from the beginning of its development will become “obsolete,” Crytek CEO Cevat Yerli has told VG247.

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Wed, Apr 14, 2010 | 14:11 BST

Yerli: Uncharted 2 didn’t do “justice to the medium of game”

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Crysis 2 writer Richard Morgan may think it was “the perfect example” of interactive storytelling, but Crytek CEO Cevat Yerli thinks Uncharted 2 didn’t do “justice to the medium of game”.

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Wed, Apr 14, 2010 | 13:37 BST

Interview: Cevat Yerli on narrative in Crysis 2 (part 2)

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EA reckons Crysis 2 might be one of the biggest games of 2010. EA might well be right, and for more than one reason. While the title is obviously spectacular on a tech level, as proven in a first trailer and initial gameplay showing last week, Crytek’s convinced it’ll set a new benchmark in games-based storytelling, showing seriousness of intentions by hiring celebrated sci-fi author Richard Morgan to pen the plot. Narrative is a major concern in Crysis 2′s development; we figured it deserved its own interview.

While we got the chance to speak to Crytek boss Cevat Yerli immediately after the game’s New York reveal last week, we were gifted another session with the exec the following day. The first interview was held in a packed room and focused more on the shooter sequel’s most immediate aspects, but the second chat took place in a quiet hotel lobby and dwelt on story only. See what happened below.

[Interview by Patrick Garratt]

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Mon, Apr 12, 2010 | 19:50 BST

Crytek planning free-to-use CryEngine 3 for developers

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Crytek CEO Cevat Yerli has revealed that the developer has plans to develop a free-to-use CryEngine 3 for developers, modders and more.

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Fri, Apr 09, 2010 | 19:42 BST

Modern Warfare 2 was “an immense disappointment”, says Crysis 2 writer

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Crysis 2 writer and novelist Richard Morgan has said that Modern Warfare 2 was an “immense disappointment” to him, with an implausible story.

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Fri, Apr 09, 2010 | 16:39 BST

Yerli: Crysis 2 on consoles “not about sales”

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Crytek CEO Cevat Yerli has told VG247′s Patrick Garratt that Crysis 2 on PlayStation 3 and Xbox 360 are “not about sales”.

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Fri, Apr 09, 2010 | 16:48 BST

Yerli: Crytek UK, nee Free Rad, focused on Crysis 2 multiplayer

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Crytek CEO Cevat Yerli has said there are many different plans for the online functionality of Crysis 2, and due to the firm’s recent acquisition of Free Radial, it now has a team that can focus only on the multiplayer bits of the game.

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Fri, Apr 09, 2010 | 15:59 BST

Yerli: “There’s nothing below” 30fps in Crysis 2

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Crytek CEO Cevat Yerli has confirmed to VG247 that “nothing below” 30fps will suffice in Crysis 2.

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Fri, Apr 09, 2010 | 14:53 BST

Crytek: Crysis 2′s about “making gameplay that’s unique” to both consoles and PC

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During the Crysis 2 event in New York City this week, Pat had a chance to sit down with Crytek president Cevat Yerli and chat about the game and how the developers wanted the console version of the game to be on par with the PC version.

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Fri, Apr 09, 2010 | 15:13 BST

Interview: Crytek CEO Cevat Yerli on Crysis 2 (part 1)

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We saw Crytek president Cevat Yerli lead Crysis 2′s reveal in New York this week, and were the first to speak to him after the developer had aired 360 gameplay for the first time. Hit the link for an excited CEO shouting in a packed room.

You’ll find eyes-on gameplay impressions here, and the first major trailer and images here.

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Fri, Apr 09, 2010 | 14:29 BST

Impressions: Crysis 2 gameplay world premiere in New York

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I saw the world premiere of Crysis 2 in the city of the sequel’s setting, New York, earlier this week. Here’s what happened. I think.

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Tue, Mar 30, 2010 | 17:51 BST

Crytek had a few issues getting CryEngine 3 to work on consoles

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Crytek has revealed that it had a few issues getting CryEngine 3 to work on consoles during development of Crysis 2.

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Thu, Oct 15, 2009 | 09:21 BST

New CryEngine movie rocks next-gen’s joint, blows current gen’s mind

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Bloody hell. EG just posted a new demo video of CryEngine 3 running on 360 and PS3, as well as showing some completely frigging bonkers real-time visuals and physics – must-watch.

It’s got “next gen ready” stamped all over it. It’s not hard to see why, frankly.

“With CryEngine 3 we are releasing the best development solution available today and tomorrow,” said CryTek boss Cevat Yerli.

“With its scalable graphics and computation it is Next Gen ready and with new features like CryEngine 3 Live Create the best choice for game developers and companies developing serious games applications alike. It is the only game engine solution that enables real-time development.”

Hit it.

Mon, Aug 17, 2009 | 18:39 BST

Crytek: Current gen will last “until 2012″

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Crytek president Cevat Yerli has said, speaking during a keynote at GDC Europe, that he doesn’t expect the next generation of consoles until 2012 at the very latest, although he and the studio has doubts to if there will be a next-gen.

“…there’s a big debate about whether there will be a next generation at all”, said Yerli.

During the speech, he also mentioned the criticism the studio got for Crysis when it was released in 2007 for making the game high spec, meaning most computers wouldn’t have had a chance of running it.

“We are very often criticized for this but it’s the company’s intent to make things highly scalable. Therefore, users can play the game now, and then, “when you buy a PC in two years time, the game will look better.”

Find out more on Yerli’s keynote at Gamasutra. The studio currently have Crysis 2 in development for PS3, PC and 360.

Tue, Aug 04, 2009 | 23:25 BST

Cevat Yerli: Crytek will leave Germany if action games are banned

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Crytek’s Cevat Yerli has stated that if Germany bans action games, the company will be forced to relocate to another country.

“A ban on action games in Germany is concerning us because it is essentially like banning the German artists that create them,” he stated. “If the German creative community can’t effectively participate in one of the most important cultural mediums of our future, we will be forced to relocate to other countries.

“The current political discussion will deprive German talent of its place on the global game development stage, and deprive German consumers of entertainment that is considered safe and fun around the world.”

German legislators are contemplating a ban on action games due to the inherent violence contained in them.

This would mean that not only would retailers be prohibited from selling titles of this genre, but companies could no longer manufacture or develop action titles either.

More over on PC Games Germany.

Thu, May 13, 2010 | 20:51 BST

Crytek CEO Cevat Yerli to give keynote at GDC Europe

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Cevat Yerli, CEO and president of Crytek, will be giving a keynote titled The Future of Gaming Graphics at GDC Europe in August.

“As a German based company, we are proud to participate in GDC Europe in Cologne,” said Yerli. “We are very excited to share and communicate our success story with our fellow European developers and inspire the newer generation.”

The keynote will focus on Crytek’s success in developing 3D technology on PC and consoles, and what the future holds for gaming graphics.

More through GI.biz.

Mon, Jun 15, 2009 | 15:28 BST

Crysis 2: “Discipline” kept Crytek off consoles for so long

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Crysis on consoles was a big obvious, right? And it never happened, right? EA Partners group general manager David Demartini has told Gama console gamers had to wait for the second game thanks to Crytek’s “discipline”.

“Crytek has shown a tremendous amount of discipline, because the simple thing would’ve been to make… compromises and put it on PS3 and 360 before it was industry standard-setting,” said the exec.

“But as a company they have a reputation for not going to a platform just to exploit the platform, but they go to the platform when they have something that’s as good as anything in the industry, if not the best on that platform, so I think what consumers can look forward to is them setting a new bar against any game whatsoever on those platforms.”

Crysis 2 was announced as a cross-platform title at E3. Hit the link to see Cevat Yerli say PS3′s “difficult to program”.

Thu, Jun 11, 2009 | 09:41 BST

Console Crysis was “literally inevitable”

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Console versions of Crysis were “literally inevitable,” Crytek boss Cevat Yerli’s told Gamespot. Not even figuratively.

“It’s a question of more than economics,” Yerli said when asked about the reasoning behind Crysis 2′s multi-plat strategy.

“At the end of the day we’re paying salaries and we all have to live, but that’s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, ‘Why aren’t you going to consoles?’ It’s kind of like bothering people. We’ve been asked a lot in the last three or four years now, ‘When consoles? When consoles? When consoles?’

“It was literally inevitable that we would bring it.”

There’s literally more through the link.