Tag Archives: castle crashers

Mon, Jun 22, 2009 | 21:24 BST

Castle Crashers hits 1 million players

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The Behemoth just announced that more than 1 million players are now listed on the Castle Crashers leaderboards.

Someone very excitedly just posted on the developer’s blog: “This is really big news! Thanks to you guys Castle Crashers has become the fastest growing XBLA game in history!”

We saw some revenue figures for castle Crasher recently. Put it this way: it’s their round.

Hit the link.

Wed, May 13, 2009 | 13:29 BST

Castle Crashers hits 900,000 players

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More than 900,000 people have now played Castle Crashers, the Behemoth’s confirmed on its blog.

Approximately 3,532,940 princesses have now been saved with around 112,478,313,017 swings of a sword.

The developer’s launched a competition to guess the time and date of the millionth player. Hit the links for rules.

Bonkers. Someone, somewhere, is laughing all the way to a very large bank.

Mon, Mar 23, 2009 | 22:42 GMT

Castle Crashers wins XBLA Game of the Year award

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Castle Crashers has won this year’s XBLA Game of the Year award, shocking less than no people.

Hit the link for the full results.

More »

Wed, Jan 14, 2009 | 08:42 GMT

Castle Crashers ‘King Pack’ DLC releases today

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The Major tells us that we now have to wait a week for Twisted Pixel’s The Maw, but to tide us all over, there’s some Castle Crashers DLC called the ‘King Pack’ that will be available to download from XBLA today.

It will cost you 160 MS Points and according to the GamerscoreBlog the will present you with two new characters – Open Faced Grey Knight and The King – a new seal animal orb named Pelter, three new weapons and a King’s Heal potion that heals your entire party.

More through the links.

By Mike Bowden

Tue, Dec 02, 2008 | 09:06 GMT

After three months, Castle Crashers networking patch reaching “end of the process”

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This is waiting. After claiming that XBLA title Castle Crashers would be patched up and good to go “as soon as possible” back in September, The Behemoth is finally nearing the end of its residence under the hood.

“We’re working with Microsoft to get the title update out as quickly as we can. Sadly, we can’t get into details about the certification process, but we’ve resolved the game’s issues with data loss and networking in addition to other bugs,” The Behemoth crew told Xbox 360 Fanboy.

“We can’t really comment on the release yet as we’re not allowed to talk about it because of Microsoft, but the update’s release is definitely reaching the end of the process.”

We never doubted you, The Behemoth. Not even for a month.

By Nathan Grayson

Tue, Sep 02, 2008 | 06:44 BST

Castle Crashers patch on the way, DLC planned

Speaking in this interview with Joystiq, Behemoth art director Dan Paladin has conceded that there are problems with daftly popular XBLA game Castle Crashers, but has assured that help is on the way.

“Yeah, there are certain network settings where, if you’re in a very specific network environment, it won’t work with another person’s connection and that’s what’s happening,” he said.

“But that’s something we’re already addressing by working with Microsoft to get a patch out as fast as possible.”

Lead programmer Tom Fulp also confirms there that DLC is on the way, but refuses to confirm what it is. Some people are just so fussy.

Through the link for more.

Wed, Aug 27, 2008 | 09:30 BST

Castle Crashers up on Live

The Major sends word that Castle Crashers is now up on Live for 1,200 MS Points. Blurb:

Local Multiplayer 2-4, Xbox LIVE Multiplayer 2-4, HD (High Definition). Unlock the full version of Castle Crashers and start your journey into a world of magic and mystery! Battle your way across frozen tundra’s, deadly lava fields, and rival kingdoms in search of your kidnapped princess in this epic adventure. Eliminate your enemies with over 20 unlockable characters, 40 weapons to customize your hero with, and an arsenal of combos and magical attacks to choose from. Adventure together like never before – up to 4 can team up on the same console or over Xbox LIVE! This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.

Go get.

Fri, Aug 15, 2008 | 07:41 BST

Castle Crashers to cost 1,200 MS Points

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According to this Destructoid story – ripped from this NeoGAF thread – Castle Crashers is to be priced at 1,200 MS Points on XBLA.

“The price for Castle Crashers will be 1,200 Microsoft points,” said developer Dan Paladin. “This month’s only online multiplayer XLA game launches on Wednesday, August 27th, 2008, so get ready to grab some friends and prepare to smash stuff!”

The pricing comes after Braid cost 1,200 Points, much to the ire of people who don’t like seeing things cost more than they used to. Plenty more through the link.