Tag Archives: Carnival Games
Thu, Sep 15, 2011 | 07:05 BST
Whether or not Rockstar Games is hard at work on a sequel, Take-Two Interactive has paused for a moment to reflect on just how very well it has done for itself. The publisher has just released a bunch of sales data for Grand Theft Auto IV, and it’s none too shabby.
Wed, Jan 14, 2009 | 12:53 GMT
2K boss Christoph Hartmann told MCV that the market is “flooded by crappy titles” for Wii and therefore makes it very hard for a new game to shine.
“Where people go wrong in the casual market is that, while the development costs are exploding on the casual side, they’re treating the Wii like the old PC market – making cheap, accessible games,” said Hartmann.
“They think if they make ten titles and two are hits, they will finance the other eight. But they forget these eight crappy titles will flood the market and will lead to problems in terms of production – and upset retailers.
“Also, the consumer will be pissed off because they’ll be confused,” he added.
2K has recently released Carnival Games. When asked as to any potential sales success for the game, Hartmann added:
“Had we released it last week, it would have been much tougher. There’s far too much stuff in the Wii market [now] and it’s hard to shine.
“While the Wii is the strongest growing console, it’s a risk not to have well known brands in your games.”
By Mike Bowden
Mon, Jun 16, 2008 | 08:00 BST
UBS analyst Ben Schachter has called for higher profile third party titles for the Nintendo Wii following the May NPD software numbers.
“While overall hardware and software trends for the Nintendo Wii continue to be strong, we would like to see more third-party hits on the platform,” said Schachter.
“To date, Guitar Hero III, Sega of America’s Mario and Sonic: Olympic Games, and TTWO’s Carnival Games are the only third-party Wii games that have sold more than 1 million units to-date according to NPD, and there are many third-party Wii exclusives that have come-and-gone with minimal reaction from the market,” he added.
“Nintendo’s share of software dollars on its platform has approximated almost 50% since the Wii was introduced, and reached an all-time high in May of 68%.”
The statement comes after it was revealed that Spielberg’s Boom Blox only sold 60k, although NPD analyst Anita Frazier puts the poor performance down to EA’s puzzler being released in amongst “Super Smash Bros. Brawl, GTA IV, Wii Fit, Mario Kart and the upcoming Metal Gear Solid 4″.
By Mike Bowden