Tag Archives: call of duty 5
Mon, May 18, 2009 | 08:04 BST
Had to happen, really: someone’s gone and scanned all ten pages of Game Informer’s Call of Duty: Modern Warfare 2 piece. Naughty.
Fill your boots here.
Expect much more Modern Warfare info to blast its way out of E3 in June.
Thu, Nov 13, 2008 | 16:21 GMT
Carnage. MCV’s reporting that CoD: World At War will be sold at £27 when Asda puts it on sale at midnight tonight.
MCV says Asda’s promoting the deal in the national UK press.
Tue, Nov 11, 2008 | 18:07 GMT
Activision’s patched the PC version of Call of Duty: World at War, releasing a 317Mb update for the just-released shooter.
To sum up:
- Mods are now enabled in Co-op, Single Player, and Multiplayer.
- Players will now be notified when a new patch is available.
- Improvements for SLI support.
- G_Spawn: no free entities crash has been fixed.
- Server no longer runs out of script variables.
- License key is no longer required to run a Dedicated Server.
- A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
- Various fixes in Server Browser.
- Players will no longer see multiple friend invites from the same friends.
- When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
- Clan Tags will now display in game where appropriate.
- Map holes fixed
- Spawn improvements and weapon balancing
- Remote desktop now works with dedicated servers
Get the file from WorthPlaying.
Sun, Nov 09, 2008 | 14:11 GMT
You can watch the first five minutes of Call of Duty: World at War after the break. Be warned: it’s not for the squeamish. There’s real footage in the intro of people being executed. Just so you know, and that.
The Treyarch shooter’s out next week.
Wed, Oct 29, 2008 | 07:08 GMT
As you can see here, multiplayer betas for both the 360 and PC versions of Call of Duty: World at War are now live.
You need to sign up as a CallofDuty.com member to be eligible for the PC test. US gamers will need to have pre-ordered the 360 game to get involved.
Get killing. Game’s out on November 14.
Sun, Oct 26, 2008 | 11:03 GMT
Nazis are awesome. Best uniforms ever. Great news, then, comes in the form of this weekend’s GameTrailers TV episode, which confirms a Nazi zombie survival mode for Call of Duty: World at War.
You unlock it by completing the game’s single-player campaign. It’s a four-way co-op thing, in which you and three Nazi zombie-hating buddies have to defend against increasingly angry waves of snappily dressed undead.
Day one purchase for us. Nazi fucking zombies, for God’s sake. Genius.
You can see the mode in action through the link.
Mon, Sep 29, 2008 | 11:49 BST
Call of Duty: World at War’s been confirmed for the first Eurogamer Expo, taking place on October 28-29 at the Truman Brewery on London’s Brick Lane.
Another few titles were also announced this morning, including a first proper look at Konami’s GTI Club+.
All details after the link.
Thu, Sep 25, 2008 | 07:00 BST
In this FAQ on CallofDuty.com, Treyarch advised that pre-ordering Call of Duty: World at War through GameStop and signing up to the site as a community member are the only two ways you’re going to be in with a chance of getting on the game’s beta.
QUESTION: Who gets to be in the CoD: WW Xbox 360 Beta?
ANSWER: For U.S. consumers, read on to find out more. For our international comrades, many more countries will have access to the Beta program, so stay tuned! People interested in joining the beta in the U.S. can join one of two ways:
- Guarantee a spot by pre-ordering the game through GameStop or
- Getting first-crack at a token by heading to CallOfDuty.com and signing on as a new community member. Remember, space is limited so the earlier you register, the more likely you’ll get a token.
QUESTION: If I already have an account on Callofduty.com, should I create a new one?
ANSWER: No! See below for how the handout of tokens will work, but if you already have an account with us there is no need to sign up anywhere, you’re already in line!
QUESTION: How does token distribution work for members of CallofDuty.com?
ANSWER: To reward the most dedicated CoD fans, the order of distribution on CallofDuty.com is as follows:
- Charlie Oscar Delta members who migrated their accounts over to CallOfDuty.com
- CallofDuty.com members (CallofDuty.com members will be prioritized by they date in which they joined CallofDuty.com. The longer they’ve been a member, the better chance they have of getting a Beta Token.)
Glad that’s sorted out. No date on when it’s actually going to happen yet. More through the link.
Wed, Sep 17, 2008 | 22:06 BST
Activision’s released an official co-op trailer of Call of Duty: World at War, and it’s all looking just dandy from where we’re sitting. There’s no fixed date for the game’s release at the moment, but shooter fans should definitely be looking forward to a four-way play option from the look of this.
See for yourself.
Fri, Sep 05, 2008 | 19:54 BST
Thu, Sep 04, 2008 | 19:44 BST
Acti-Blizz confirmed today that Treyarch’s amazingly violent Call of Duty: World at War is to release on November 11.
In addition there are going to be multiplayer betas for both the PC and Xbox 360 versions.
“We are excited to share a sneak peak of Call of Duty: World at War multiplayer with the community,” says Mark Lamia, Treyarch studio head.
“The team has worked hard to build upon the great history and foundation of Call of Duty multiplayer and we can’t wait to go online to ramp up for our November launch.”
Press release after the link.
Wed, Aug 20, 2008 | 20:56 BST
The more we see, the more we’re impressed. Treyarch’s CoD 5 is shaping up very nicely indeed, we reckon. The environments look massive, and that’s a good thing.
After the drop.
Fri, Aug 22, 2008 | 09:09 BST
Treyarch has revealed in its Games Convention press conference that actor Gary Oldman will play a Russian sergeant in Call of Duty: World at War.
More to follow.
Mon, Aug 18, 2008 | 07:13 BST
On 9Lives. Looks fine, yet again. Sensible system requirements for the win. No matter what the CoD4 boohooers say, we’re going to play this. Videos look great. We’re going to play Brothers in Arms as well. We love WWII, us. See how much Treyarch’s shooter will cost you below. In Dutch.
- Processor: AMD 64 3200+ of Intel Pentium 4 3.0GHz+
- Geheugen: 512MB (XP) / 1GB (Vista)
- Vrije ruimte op de harde schijf: 8GB
- Videokaart: nVidia 6600GT / ATI Radeon 1600XT of beter met 256MB aan geheugen
Sat, Aug 09, 2008 | 09:21 BST
After the link. It’s a long, edited movie taken from a co-op session on one of the console versions of Treyarch’s Pacific WWII shooter. Looks good, but most certainly not for the fainthearted. Out for PC, PS3, Wii and 360 this winter.
Wed, Jul 16, 2008 | 10:35 BST
According to this GoNintendo story, Kiefer Sutherland will voice one of the characters in Call of Duty: World at War. We don’t fancy his chances much: that ringtone will get on the Japanese prison camp guards within two minutes.
Fri, Jul 11, 2008 | 09:08 BST
On Gamespot. Looks as though there’s going to be shooting from planes as well as shooting on the ground. Really mixing it up there. Take a look.
Tue, Jun 24, 2008 | 12:53 BST
Put on your thinking caps, boys and girls, because this one’s a doozy. When asked by Joystiq about his firm’s feelings on returning to WWII with Call of Duty: World at War, Treyarch studio head Mark Lamia replied that his company isn’t going back at all.
See, when CoD5 was conceived, CoD3 had just been unceremoniously shoved out the door. Therefore, by that logic, “there was no modern warfare,” said Lamia, because CoD4 was still a twinkle in Infinity Ward’s collective brain matter.
Ah, semantics. Don’t you love ‘em?
Mon, Jun 23, 2008 | 19:51 BST
Activision’s finaly announced Call of Duty: World at War, confirming four-player co-op online and two-player split-screen play locally.
“With Call of Duty: World at War, we’re re-defining what it means to play a WWII game,” said Treyarch boss Mark Lamia. “We’re excited to give players a host of new enemies that employ entirely new tactics, as well as new, groundbreaking tools – like co-op and the flamethrower – to succeed in the epic fight.”
There’s a new preview on IGN now, as well. The embargo on all this stuff lifts today, so expect more this morning and afternoon.
After the break.
Mon, Jun 23, 2008 | 17:26 BST
Speaking at a Call of Duty: World at War event, developer Treyarch told Videogamer.com that there aren’t going to be any numbers attached to Call of Duty sequels from here on in.
“We’re getting rid of the number in Call of Duty for a very specific reason,” said senior producer Noah Heller. “It’s because we want you to know that when you’re playing Call of Duty: World at War you’re playing the best shooter, the best WW2 game ever. Likewise when you’re playing Modern Warfare, likewise when you play any game that will be called Call of Duty.”
There’s a massive interview with Heller and creative lead Rich Farrelly right here.