Tag Archives: bug
Thu, Dec 15, 2011 | 02:48 GMT
Nintendo to fix glitched Skyward Sword saves
Nintendo of Japan has proposed a solution for players caught out by The Legend of Zelda: Skyward Sword’s main quest-breaking bug.
Wed, Dec 07, 2011 | 09:46 GMT
Skyrim PS3 fix not in next patch, says Bethesda
In an update to its previous post on patching, Bethesda has copped to continuing issues with the PlayStation 3 version of The Elder Scrolls V: Skyrim.
Wed, Jul 13, 2011 | 12:58 BST
Naughty Dog: Uncharted 3 beta data gone for good
Naughty Dog will not be able to restore data lost to a reset bug in in the Uncharted 3: Drake’s Deception multiplayer beta, but is working to find the cause.
Thu, Jun 16, 2011 | 03:06 BST
DC Universe Online still suffering PS3 freezes after hotfix
SoE has dropped an update on the PlayStation 3 -freezing DC Universe Online bug. It’s not the news you were hoping for.
Mon, Mar 28, 2011 | 08:19 BST
3DS “black screen of death” error reports creep in
Reports from multiple users suggest the 3DS is suffering from a recurring crash issue, across multiple titles.
Fri, Feb 18, 2011 | 05:18 GMT
The Sims 3 console bug causing widespread crashing, EA baffled
A recently discovered and very nasty bug in the console versions of The Sims 3 has caused dismay among players, and e no explanation from EA.
Wed, Jan 26, 2011 | 02:51 GMT
Report: Mass Effect 2 PS3 save files easily corrupted [Update]

A number of posts on the Bioware forums suggest PlayStation 3 owners are suffering from failed Mass Effect 2 save files, resulting in loss of progress and data across all playthroughs.
Wed, Jan 19, 2011 | 06:42 GMT
Left 4 Dead 2 achievements restored with title update

The Xbox 360 version of Left 4 Dead received a bit of spit and polish with a recent patch, with the happy result of restoring achievements to those who lost their progress thanks to add-on The Sacrifice.
Mon, Mar 01, 2010 | 17:17 GMT
Sony details “fat” PS3 bug, aiming for fix “within the next 24 hours”

Sony has issued a full status update on the crippling “fat” PS3 blog plaguing machines worldwide today, “caused by a bug in the clock functionality incorporated in the system.”
Sat, Dec 20, 2008 | 13:17 GMT
PS3 Trophy error pops up, Sony to hammer it down – eventually
According to a CVG report, PS3 Trophies’ ability to, er, do nothing in particular has run into a potentially shelf-smashing error. Apparently, after PSN users alter their PSN ID or password, Trophy data can become “corrupt.”
Should that happen, certain games will then notify players that Trophy data has failed to sync – sometimes leading to a series of looping “quit and try again” messages.
Titles like Burnout Paradise, LittleBigPlanet, Pain, and WipEout HD have fallen victim to the Trophy-gobbling glitch since October, but the recently released 2.53 firmware update failed to sweep the bug under the rug.
Fortunately, Sony community guy “MusterBuster” claimed that, “A fix is on the way, but I don’t have an ETA yet”.
If your e-life absolutely depends on a healthy, bustling Trophy case, click through the link for a “quick” fix. (Hint: it’s not quick.)
Otherwise, just remember that waiting builds character or whatever. So don’t worry; Sony’s got your back.
Sun, Oct 26, 2008 | 10:52 GMT
Fable II abbott glitch being fixed as “priority,” says Lionhead
A game-snapping glitch in Fable II is being fixed as a priority, Lionhead has said.
“We are aware that a minority of people playing Fable II over the last few days have encountered an issue where the Abbot becomes unresponsive at the beginning of Monks Quest in Oakfield,” said a spokesperson on the developer’s forums.
“This is an isolated issue, but we are currently looking into it as a matter of priority. If you have already encountered this issue, there is unfortunately no work-around at this time, but we will keep you updated on any progress made.”
The problem arises if you cut a conversation short with the abbott and leave the area: the game then stops you progressing any further.
Fri, Oct 24, 2008 | 18:08 BST
Fable II players report game breaking bug
According to this X3F story – citing a thread on the Lionhead forums – Fable II contains a game-breaking bug in one of its quests.
From the piece:
The glitch occurs during the quest called “Monk’s Quest,” in which players are tasked with speaking to the Abbot of the Temple of Light in Oakfield. Apparently, if players run into the temple, begin the conversation with the Abbot, and then leave the region before the conversation is finished, they are be unable to resume the quest, thus preventing them from completing the main story. Lionhead is currently working on the issue and advises all players to make sure to finish the conversation and cut scene before leaving the area. At the moment there is no fix for those who have already encountered the glitch.
Whoops. And that’s the not the only problem. Hit the link for more.






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