Tag Archives: Bruce Straley
Mon, Sep 23, 2013 | 22:56 BST
New information on DLC for The Last of Us will be revealed this week, Naughty Dog game director Bruce Straley confirmed on Twitter. We had expected to hear something about the game’s first single-player DLC in August, but nothing materialised – although we have had multiplayer updates.
Sat, Aug 31, 2013 | 18:18 BST
Tue, Aug 06, 2013 | 16:19 BST
Thu, Aug 01, 2013 | 11:45 BST
The Last of Us developer Naughty Dog has taken to Reddit to confirm that the game’s first batch of DLC will drop at some point in August.
Mon, Jun 24, 2013 | 09:33 BST
The Last of Us developer Naughty Dog has shed light on the game’s minimalist soundtrack and sound design in a new interview, in which game director Bruce Straley discusses his ‘less is more’ approach to creating nerve-shredding, poignant moments.
Wed, Jul 18, 2012 | 23:31 BST
Lots of games promise repercussions based on player choice, which mostly means a little choose-your-own-adventure branching. With The Last of Us, Naughty Dog wants you to have to weigh up everything – even down to opening your inventory.
Fri, Jun 08, 2012 | 04:57 BST
Wed, Feb 08, 2012 | 22:16 GMT
The city seen in The Last of Us is noticeably dilapidated, which may seem a little unrealistic given that only twenty years have passed since the apocalyptic event which broke down society, but Naughty Dog explained that the highly deteriorated environments are based on research into what would actually happen.
Tue, Dec 13, 2011 | 21:44 GMT
Naughty Dog has said the inspiration for the fungus affecting the human population in The Last of Us, was inspired by the Cordyceps fungi showing in BBC’s Planet Earth series, meaning the title is most definitely not a “zombie game.”
Sat, Dec 12, 2009 | 18:24 GMT
Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.
Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.
Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.
The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.
Mon, Jan 19, 2009 | 15:03 GMT
Uncharted: Among Thieves game director Bruce Straley has told CVG that he reckons the Uncharted franchise is already as popular as Tomb Raider, and perhaps even more so.
“Why, do you think he’s not already there, if not beyond that point already, in terms of popularity?” said Straley.
“I feel that Nathan Drake can stand on his own in any line up of the video game pantheon.”
We’re just checking with the Eidos team to see what they have to say on the matter.
More through the link.
By Mike Bowden
Thu, Jan 15, 2009 | 13:51 GMT
In and interview with CVG, Uncharted: Among Thieves game director, Bruce Straley, said that it is Nathan Drake’s human qualities as a videogame character that sets him apart from the rest of the pack.
“We worked hard to make Nathan Drake feel like a real person, and as grounded a hero as we’ve yet seen in video games, ” said Straley. “He’s not your typical video game hero, destroying 50 foot aliens in his armored space suit.”
“He’s a real dude existing somewhere on this planet right now, dealing with the people he’s surrounded himself by, and the situations he finds himself in.”
You can find all our Uncharted: Among Thieves coverage here.
Full interview through the link.
By Mike Bowden