Tag Archives: Bruce Straley

Wed, Jul 18, 2012 | 23:31 BST

The Last of Us to emphasises consequences in gameplay, not just story

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Lots of games promise repercussions based on player choice, which mostly means a little choose-your-own-adventure branching. With The Last of Us, Naughty Dog wants you to have to weigh up everything – even down to opening your inventory.

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Fri, Jun 08, 2012 | 04:57 BST

The Last of Us character change and Ellen Page Beyond announce “coincidental”

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Remember how Ellie in The Last of Us used to look a lot like Ellen Page, and doesn’t any more? It doesn’t have anything to do with the fact that Page actually is involved in another first-party PlayStation 3 game.

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Wed, Feb 08, 2012 | 22:16 GMT

The Last of Us setting inspired by “ruin porn”

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The city seen in The Last of Us is noticeably dilapidated, which may seem a little unrealistic given that only twenty years have passed since the apocalyptic event which broke down society, but Naughty Dog explained that the highly deteriorated environments are based on research into what would actually happen.

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Tue, Dec 13, 2011 | 21:44 GMT

The Last of Us not a “zombie game,” but a father-daughter-like “love story”

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Naughty Dog has said the inspiration for the fungus affecting the human population in The Last of Us, was inspired by the Cordyceps fungi showing in BBC’s Planet Earth series, meaning the title is most definitely not a “zombie game.”

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Sat, Dec 12, 2009 | 18:24 GMT

Naughty Dog and Double Fine to present at GDC 2010

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Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.

Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.

Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.

The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.

Thanks, Cinemablend.

Mon, Jan 19, 2009 | 15:03 GMT

Uncharted as, if not more, popular than Tomb Raider, says Naughty Dog

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Uncharted: Among Thieves game director Bruce Straley has told CVG that he reckons the Uncharted franchise is already as popular as Tomb Raider, and perhaps even more so.

“Why, do you think he’s not already there, if not beyond that point already, in terms of popularity?” said Straley.

“I feel that Nathan Drake can stand on his own in any line up of the video game pantheon.”

We’re just checking with the Eidos team to see what they have to say on the matter.

More through the link.

By Mike Bowden

Thu, Jan 15, 2009 | 13:51 GMT

Nathan Drake is not your typical videogame hero, he doesn’t shoot 50ft aliens, says Naughty Dog

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In and interview with CVG, Uncharted: Among Thieves game director, Bruce Straley, said that it is Nathan Drake’s human qualities as a videogame character that sets him apart from the rest of the pack.

“We worked hard to make Nathan Drake feel like a real person, and as grounded a hero as we’ve yet seen in video games, ” said Straley. “He’s not your typical video game hero, destroying 50 foot aliens in his armored space suit.”

“He’s a real dude existing somewhere on this planet right now, dealing with the people he’s surrounded himself by, and the situations he finds himself in.”

You can find all our Uncharted: Among Thieves coverage here.

Full interview through the link.

By Mike Bowden