Tag Archives: Brink
Fri, May 20, 2011 | 23:12 BST
Splash Damage has detailed the next patch for PC and console editions of Brink, and we’ve got some highlight for you below.
Mon, May 16, 2011 | 16:28 BST
Mon, May 16, 2011 | 09:50 BST
Bethesda’s Brink has taken over at the top of the UK charts, its been confirmed this morning.
Sat, May 14, 2011 | 15:26 BST
Wed, May 11, 2011 | 23:19 BST
Splash Damage CEO Paul Wedgewood feels that single-player shooters can be too restrictive, so with Brink, the studio tried to change things a bit.
Thu, May 12, 2011 | 22:44 BST
It’s hump day. Lucky you. Not much left of the week, or today for that matter, so, no need in trying to escape. Have some short stuff to close it out with instead.
Wed, May 11, 2011 | 20:58 BST
Splash Damage has posted a Brink update over on the firm’s official site, which details some of the in-game issues which the firm is aware of or have already addressed with an update.
Thu, May 12, 2011 | 18:28 BST
The verdicts on Splash Damage’s Brink are go. And they’re unlikely to be what you were expecting.
Mon, May 09, 2011 | 18:59 BST
Bethesda’s confirmed that it’ll still release the PS3 version of multiplayer-focused shooter Brink this Friday in the UK despite the ongoing crisis surrounding PSN. A rep for the publisher told EG: “We’re still going ahead with launch this week.” Bethesda US has told GiantBomb it’s also going ahead with its launch tomorrow. And there you have it.
Mon, May 09, 2011 | 18:03 BST
Bethesda’s put out what promises to be the final Brink trailer before the Splash Damage shooter releases in the US tomorrow. Europeans will get the game on Friday. The near-future team-based game has been delayed by a year, but there’s no doubting a debut on PC, PS3 and 360 this week. Check out Johnny’s just-published chat with studio head Paul Wedgwood here. The video’s below.
Mon, May 09, 2011 | 21:26 BST
With Brink launching tomorrow in the US and Friday in the EU, we speak to game director and Splash Damage boss Paul Wedgwood about the challenge of making a new IP, transforming into a multi-platform studio, and what comes next.
Tue, May 10, 2011 | 18:52 BST
Some weeks just eat you alive, or at least grab you by the neck an maul you a bit. To cope, read up on some smaller things that don’t bite as hard.
Fri, May 06, 2011 | 13:52 BST
Did you know that Brink has 100 quadrillion unique character variations? Did you know it had 4,500 weapon sounds? What about that bit about 26,000 lines of dialogue? You do now.
Thu, May 05, 2011 | 16:36 BST
Bethesda’s wrapping up its six-strong series of Brink training videos today with a look at the shooters battlefield furniture. The game’s reviews are hotly anticipated now, as Splash Damage is clearly aiming to make a significant game, packing it with offline, online, movement, co-op and mission features that set it well away from the traditional FPS.
Look at see. It’s out for PC, 360 and PS3 next week.
Thu, May 05, 2011 | 07:59 BST
Bored of the grey in your first-person shooters? Splash Damage is too, hence the rainbow-coloured Brink.
Wed, May 04, 2011 | 16:01 BST
As Splash Damage’s Brink soldiers inexorably towards release next week, you might want to start thinking about what class you’re going to want to play. Lucky day, Diana: you can switch between all of them at command posts. Take a look at the video after the break. The offline-online-overtheline FPS is out for PC, 360 and PS3 next Friday.
Tue, May 03, 2011 | 16:25 BST
A new Brink training video has been released, and in it, players get acquainted with displays on the screen. One such bit of information pertains to the health bar, the length of which is determined by body type.
Mon, May 02, 2011 | 01:11 BST
Splash Damage CEO Paul Wedgwood has said with Brink, as with all its titles, the developer has aimed for AAA status, and would rather go under than compromise on that.
Fri, Apr 29, 2011 | 20:21 BST
Fri, Apr 29, 2011 | 17:22 BST
Splash Damage’s art director Olivier Leonardi and senior game designer Ed Stern, have provided a glimpse at the concept art behind Brink along with Stern’s idea of visual storytelling, through a discussion of a one of the maps and some of the environmental hightlights included in the upcoming shooter.