Tag Archives: brian martel
Tue, Apr 23, 2013 | 10:25 BST
Pending court approval, Borderlands and Aliens: Colonial Marines developer Gearbox Software is the new owner of the Homeworld IP.
Fri, Nov 04, 2011 | 00:49 GMT
Gearbox co-founder Brian Martel has suggested reviewers failed to account for Duke Nukem Forever’s context when handing out low scores.
Thu, Aug 25, 2011 | 15:31 BST
Gearbox CCO Brian Martel has said the developer is looking to scare the player a bit with Aliens: Colonial Marines, but at the end of the day, it’s more of a co-op shooter than a horror title.
Mon, Aug 22, 2011 | 10:13 BST
Fox has given a fair bit of leg room with the Aliens IP to Colonial Marines, developer Gearbox has said.
Thu, Jul 07, 2011 | 09:57 BST
Gearbox co-founder Brian Martel has said Wii U is a “cool” intermission between the current and next-gen cycles of hardware.
Mon, Jun 20, 2011 | 07:40 BST
According to Gearbox’s Brian Martel, Aliens: Colonial Marines is a game everybody wanted to make.
Sat, Sep 04, 2010 | 18:51 BST
Kotaku’s posted up a bunch of Duke Nukem-related photos from PAX.
Fri, Sep 03, 2010 | 20:36 BST
Duke Nukem Forever is releasing for PS3, PC and 360 next year. Gearbox said so this morning in Seattle. After playing the game and sending back impressions, VG247′s Steph Nunneley got herself in front of Gearbox co-founder Brian Martel to quiz him on the story of the game surviving the 3DRealms meltdown, diversity and linearity in the shooter, vehicle combat, multiplayer, and loads more.
Interview by Stephany Nunneley.
Fri, Oct 23, 2009 | 08:51 BST
Want to kill some more Nazis? Sure you do. Who doesn’t?
“I think you can probably expect at some point there’ll be another Brothers in Arms game,” Gearbox vice president Brian Martel told CBS11tv.
“You can probably expect that… If you look at the history of where we’ve been, where we’re going… That’ll be in the future for sure.”
Get some Borderlands in your life before going back to Germany. You may as well.
Mon, Jun 01, 2009 | 08:44 BST
Borderlands art director Brian Martel has been discussing the whys and wherefores of the dramatic change in art style with IGN revealing that UK pop band Gorillaz, Disney’s Pixar and Valve’s Team Fortress 2 gave the team inspiration for the sidestep.
“I think pop culture like The Gorillaz, Pixar, and our own concept art had the biggest impact,” he said.
“But of course Team Fortress 2 is an inspiration for any artist in the industry. Prince of Persia and Mirror’s Edge helped to reinforce our decision to try something radical.”
Much more through the links.