Tag Archives: Brian Fargo

Thu, Apr 25, 2013 | 02:19 BST

InXile head talks crowdfunding and audience focus

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CEO of InXile, Brian Fargo, not only successfully Kickstarted Wasteland II but also a second project, the Planescape: Torment based RPG, Torment: Tides of Numenera. He discusses why it makes sense to run the projects this way, focusing game development on the audience, crowdfunding and more.
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Tue, Apr 16, 2013 | 06:32 BST

“I could not be happier”: Fargo on fans as publishers

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Free from the dictates of tradition-bound publishers, inXile boss Brian Fargo is answerable to at least 74,00 bosses, and as our huge GDC 2013 interview reveals, he wouldn’t have it any other way.

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Fri, Mar 22, 2013 | 11:54 GMT

Torment: Numenera stretch goal adds Chris Avellone

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Chris Avellone will join the Torment: Tides of Numenera team if inXile’s Kickstarter campaign hits $3.5 million. inXiles Brian Fargo speaks with VG247 about his involvement.

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Wed, Jan 09, 2013 | 21:47 GMT

Torment game set in Numenera universe to be developed by inXile

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inXile’s Brian Fargo has announced a new Torment game is in the works with Planescape Torment designer Monte Cook and other members of the original team.

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Mon, Oct 29, 2012 | 15:05 GMT

Wasteland 2′s Fargo wants to return to Kickstarter for round two

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InXile’s Brian Fargo has stated that – regardless of whether or not Wasteland 2 is a success – he will return to Kickstarter again with future projects. Fargo also believes that the potential rewards of crowd-funding are too great to pass up.

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Wed, Oct 17, 2012 | 08:50 BST

Wasteland 2 interview: Fargo’s wonderful apocalypse

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Wasteland 2 has been a dream of InXile’s Brian Fargo for over 20 years, and Kickstarter made it possible. VG247′s Dave Cook speaks with Fargo about the game’s development, combat & design.

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Sun, Oct 14, 2012 | 10:53 BST

Wasteland 2: Fargo talks perma-death, squad combat

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Wasteland 2 is going to be a hardcore RPG experience right down to the last pixel, according to inXile founder Brian Fargo. The developer gave VG247 more insight into the game’s companion system, perma-death mechanic and fast turn-based combat as part of a new interview.

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Fri, Oct 12, 2012 | 15:25 BST

Wasteland 2′s Fargo on Unity: ‘I can’t imagine us using any other engine’

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Wasteland 2′s Brian Fargo has discussed the game’s development progress with VG247, stating that as far as the studio was concerned, Unity was the only choice.

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Tue, Oct 09, 2012 | 10:30 BST

Project Eternity: Obsidian adds first expansion & Wasteland 2 as funding reward

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Project Eternity developer Obsidian Entertainment has added a new $165+ funding tier to its Kickstarter funding initiative. Backers pledging the amount or above will receive the game’s first expansion as well as InXile’s post apocalyptic RPG Wasteland 2. See the rewards below.

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Thu, Sep 06, 2012 | 16:01 BST

Wasteland 2 video shows a deserted area with a giant scorpion

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Wasteland 2 was shown by inXile’s Brian Fargo during his “Power of the Crowd” speech at Unite 2012. That video is below, courtesy of EvilAvatar and the fella who posted it on YouTube. It shows the location seen in the first in-game screeenshot released back in July. Wasteland 2 is expected on PC in October 2013.

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Thu, Aug 23, 2012 | 12:12 BST

Wasteland 2 development ‘kicking ass’ thanks to lack of corporate meddling – Fargo

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Wasteland 2, the successful Kickstarter revival of Interplay’s Fallout predecessor is in development now and is ‘kicking ass’, according to InXile’s Brian Fargo. The reason? Independence and a lack of corporate interference.

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Sat, Aug 18, 2012 | 15:17 BST

OnLive denies closure rumor as massive round of layoffs occur

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OnLive’s the recipient of the latest rumor du jour, as an email stating it’s closing down has been sent to Polygon and a high profile developer; however, VG247 understands that a large round of layoffs are happening, with only key, upper management positions remaining unaffected.

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Mon, Aug 13, 2012 | 02:54 BST

Black Isle veteran joins Wasteland 2 team

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InXile boss Brian Fargo has gleefully announced that Colin McComb has come on board Kickstarted CRPG sequel Wasteland 2. A writer and game designer, McComb served a stint at Black Isle Studios, once part of Interplay, and contributed to Fallout 2 and more notably Planescape: Torment. Wasteland 2 is expected on PC in October 2013.

Thanks, GameInformer.

Sat, Jul 21, 2012 | 16:48 BST

inXile releases first screenshot of Wasteland 2

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inXile’s Brian Fargo has updated the firm’s Kickstarter page with the first screenshot of Wasteland 2.

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Tue, Jul 10, 2012 | 14:41 BST

Wasteland 2 to include 1980′s prequel

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Crowd-funded RPG Wasteland 2 will include ageing prequel, Wasteland, Polygon has reported.

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Tue, Jun 12, 2012 | 01:27 BST

Wasteland 2 vision document available for perusal

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Following through on his promise to keep the fan community informed, Brian Fargo and inXile have released a vision document for Wasteland 2. The Kickstarter-funded sequel has a vocal support base, and feedback is invited over on the game’s forum. For those of us less charmed by nitty-gritty details, the document also includes some new art to gaze upon. Wasteland 2 is expected in October for PC.

Mon, Jun 04, 2012 | 03:56 BST

Fargo: Players frustrated with ‘dumbed down’ RPGs and re-imaginings

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Wasteland 2 lead and inXile boss Brian Fargo certainly doesn’t sound keen on making a new-school, watered-down RPG full of romances and action tropes.

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Fri, May 18, 2012 | 17:45 BST

Distribution fees for successfully crowd-funded titles waived for 90 days on Origin

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EA has announced it’s to waive distribution fees for 90 days on Origin for any developer with a “successfully crowd-funded, ready-to-publish downloadable PC game.”

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Mon, May 14, 2012 | 00:44 BST

Wasteland 2 to be built on Unity, but not browser-based

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Brian Fargo has announced that inXile will employ the Unity engine in developing Wasteland 2.

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Mon, Apr 16, 2012 | 01:53 BST

Wasteland 2 greenlight party to be livestreamed; new concept art

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Check out the return of the Scorpitron as Wasteland 2 counts down to project launch date.

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