Tag Archives: braid
Sat, Jun 09, 2012 | 18:15 BST
Humble Bundle V has, as of this post, has been purchased 495,134 times, and has accumulated $4,094,061.75 in sales.
Thu, Jun 07, 2012 | 22:35 BST
Humble Bundle V organizers have added Lone Survivor, Braid, and Super Meat Boy to what in our opinion is the best indie bundle yet. The bundle already includes: Bastion, Limbo, Superbrothers: Sword & Sworcery EP, Psychonauts, and Amnesia: The Dark Descent as well as the soundtracks, but if you pay over the current average price – $7.98 at press time – you’ll get all the above. Those who already purchased the bundle, will get the additions as well. So far, 435,891 bundles have been sold, generating $3,340,127.23 and counting.
Wed, Nov 30, 2011 | 22:33 GMT
Indie Game: The Movie, a feature documentary about “video games, their creators and the craft,” will make its world premiere as an official selection in World Documentary Competition at the 2012 Sundance Film Festival.
Mon, Apr 11, 2011 | 07:04 BST
The only thing better than getting new games is getting new games without having to spend a fortune. Here’s my selection of the best cut price gaming deals available right now, scoured from all corners of the internet, so you can have your digital fun and still have cash left to spend on more frivolous things. If you want more cheap games, SavyGamer.co.uk is the home of bargain gaming for the UK. Read on for the deals.
Tue, Dec 14, 2010 | 17:04 GMT
Five games. For charity. Pay whatever you like.
Sat, Jan 09, 2010 | 19:38 GMT
Stardock’s Impulse service has quite a few games on sale this weekend, including Braid for 50 percent off the regular price.
Sat, Dec 12, 2009 | 18:24 GMT
Game Developers Conference organizers announced today that Naughty Dog and Double Fine will both provide presentations at GDC 2010.
Five different lectures pertaining to Uncharted 2 and its production will be given by Naughty Dog at the conference, one by director Bruce Straley and co-lead designer Neil Druckmann discussing story and gameplay integration, and the second known presentation will be from art directors Robh Ruppel and Erick Pangilinan discussing the artsy end.
Double Fine’s lead programmer Peter Demoreuille and technical/VFX artist Drew Skillman will discuss visual design for Brutal Legend, and it was also announced that Jonathan Blow will discuss the programming behind Braid.
The conference takes place March 9-13 in San Fransisco, with more speakers and events to be announced.
Wed, Nov 04, 2009 | 23:13 GMT
Update: The US PS Blog has a video up now.
Original: Good news folks. Braid lands on PS3 in North America on November 12.
Of course this makes you happy, because you’ve been gagging for it since it was announced for the system back in August.
Therefore, set back $14.99 in the kitty for it, because that’s how much it’s gonna run you.
No word yet on a European PS3 release, but it can’t be too off now.
Still don’t know what the fuss is all about? Shame on you. Steam has a PC demo of it here. We’re sure it’s elsewhere too, so find it and play it already.
Tue, Oct 27, 2009 | 01:35 GMT
It would appear that Jonathan Blow, the time-defying mind behind Braid, is looking to set a new project into motion. Over on the official Braid blog, Blow’s hoping to hire a programmer to “do very interesting work with full-body motion tracking.”
When asked by Joystiq if motion controls were being applied to his previously announced new project, The Witness, Blow was only able to say that he “can’t talk about this right now,” and added that “it may not even actually happen (depending on whether I can find someone qualified to do it!).”
So there we are.
Fri, Sep 11, 2009 | 11:07 BST
Mon, Aug 03, 2009 | 22:59 BST
The platform-puzzler is set to hit both North American and European PS3s. However, no other details — like release date or price — have been given.
That’s that. As you were, then.
Fri, Jul 31, 2009 | 20:49 BST
Germany’s ratings board, Unterhaltungssoftware Selbstkontrolle (USK) has Braid listed for PS3.
The listing has Hothead Games as doing the port.
While the USK has no reason to lie, keep it as rumor until an announcement is made.
Sat, Jul 18, 2009 | 22:03 BST
Braid creator Jonathan Blow has elaborated a bit on the project 3D puzzle-exploration game he is hiring for.
According to a chat with Joystiq, Blow can up with the concept behind the game before the release of Braid but was unsure if he could pull it off due to it being “a more-expensive, harder-to-make 3D game.”
He stated that he and the team just started “working on the game in earnest” a few weeks ago, and folks should not expect it for at least another two years.
More through the links.
Fri, Jul 17, 2009 | 18:47 BST
According to a post over on Braid’s official website, the game’s creator Jonathan Blow is looking to hire a 3D Environment Concept Artist for the development of a 3D “puzzle-exploration game.”
The project is described as “a puzzle-exploration game that is philosophical, and quiet, and is being made for reasons other than crass profit motive.”
Hilariously, here is what Jonathan is not looking for:
The majority of [your] portfolio should consist of things absent from the following list: Girls With Big Tits; Barbarians Wielding Axes, Covered in Blood; Aliens; Space Ships; Gangsters Getting Shot in the Face; Orcs; Giant Robots; and, of course, Postapocalyptic Wastelands.
Good for him.
Sat, Apr 25, 2009 | 19:13 BST
Xbox Live customers who purchased Braid back in February will be getting 500 points credited to their account, due to a technical glitch that overbilled for the game.
Gamers were charged 1200 MS points instead of 800 when the game was the “Deal of the Week”.
Realizing its mistake, Microsoft’s crediting the extra 400 points back into gamer accounts plus an extra 100 points.
If you were one of those that experienced this glitch, Microsoft said that your credit will post within “the coming weeks”.
Fri, Apr 24, 2009 | 15:20 BST
GamersGate has announced that over 1,000 different titles appear in its online distribution library, including Braid.
“Braid not only challenges traditional game design, it challenges the very fabric of the industry by achieving critical success as a download only title,” said GamersGate CEO Theodore Bergquist.
“Our goal is to enable market access for small development companies in order to foster innovation in the industry, and having Braid as our 1000th title is a symbol of our success.”
Originally part of Paradox Interactive, the service became independent of the publisher by way of budgets, goals and management – yet still maintains close ties.
The site just recently added X3: Gold, Happy Tree Friends False Alarm, Fishdom H2O: Hidden Odyssey, Modern Warrior Special Tactics, and is currently running a 75 percent-off special on Space Siege.
Wed, Apr 15, 2009 | 12:09 BST
Jon Blow’s confirmed on the Steam forum that a level editor has been included in the PC version of Braid:
Yeah, after I get a new version out in a few days that fixes the problems some people are having, and when more people have played/finished the game, I am going to post some documentation for the editor. The way it works is you can make levels with the editor (up to a full game, potentially) and run that with -universe later… also a tool will be released that lets you take Photoshop files and import them into the game, if you want to put new graphics in your levels.
The editor’s already in the game, apparently. Press F11 and see what happens.
Sat, Apr 11, 2009 | 20:59 BST
Braid is finally available on PC, folks. Start dancing in the streets right now.
Available through various direct download sites, the folks over at Steam were the ones who sent us notice, so they get the credit.
It’ll set you back $14.99.
Fri, Apr 10, 2009 | 09:42 BST
Sat, Mar 28, 2009 | 18:04 GMT