Tag Archives: Brad Wardell
Wed, Apr 15, 2009 | 17:28 BST
Stardock working on multiplayer fix for Demigod

Stardock’s Brad Wardell has promised a multiplayer fix for Demigod, speaking on the game’s forum.
Wardell said that connectivity issues with custom games or skirmish problems is due to server overload, and the issue’s being addressed.
To make it up to players, Wardell said that many of the staffers who worked on Demigod will be online to play with gamers this week. Not only for fun, but to also give out tips and provide general help in playing the game.
Most of the online issues were to be addressed before release, but thanks to the GameStop snafu, the team had to come in during Easter vacation and do a quick release to combat piracy.
Tue, Apr 14, 2009 | 07:05 BST
Demigod DD released early thanks to Gamestop gun-jumping

Stardock’s released Demigod’s digital version early thanks to Gamestop going live with the game early.
You can buy it here, now, for $39.95 (£26.89).
“Many of us had just finished a good solid 8 weeks of massive crunch and were looking forward to the weekend to recover. Instead, we found ourselves back at work having to turn on and configure the multiplayer matchmaking servers…[because of the early release by GameStop] piracy on this title will, in theory, be maximized,” said Stardock boss Brad Wardell.
Whoops. More on Examiner. Help Brad out and get busy with the credit card.
Mon, Nov 10, 2008 | 21:10 GMT
Stardock to release a new game every Q1, every year for the next 5 years
In an interview with Gamasutra, Stardock CEO Brad Wardell has said that the company will release a new game in Q1 every year until 2013. Ish.
“What we try to do is we want to release a title every first quarter of every year,” said Wardell. “For as far out as our schedule goes — that’s five or six years — there’s a game coming out.”
Full thing through the link. Via Joystiq, via Evil Avatar.
By Mike Bowden
Fri, Sep 05, 2008 | 07:30 BST
Sins of a Solar Empire moves 500,000 units
Stardock’s Sins of the Solar Empire has sold more than 400,000 boxed copies and 100,000 digital units, according to this Gama report.
Apparently the RTS’s success is partly owed to the fact it’ll run on ancient graphics hardware.
“Sins of a Solar Empire was explicitly designed to work on a wide variety of machines,” said Stardock boss Brad Wardell. “It will run on a four-year-old video card, and it looks great.”
More through the link.
Fri, Mar 21, 2008 | 15:50 GMT
Stardock boss issues rallying cry: ignore the pirates
While talking about PC gaming’s dwindling sales figures, Stardock CEO Brad Wardell has claimed that pirates simply shouldn’t matter to desktop developers.
“‘So here is the deal: When you develop for a market, you don’t go by the user base. You go by the potential customer base. That’s what most software companies do,” wrote Bardell on his blog.
“Instead of worrying about pirates, just leave the content out in the open. The market (Trent) Reznor [Nine Inch nails] plays to will still buy the music; he’s simply stopped worrying about the pirates. He came to the same conclusion: they weren’t customers, they might never be customers, so spending money to try to stop them serves no purpose.”
So there you go, PC games developers. Just ignore copyright theft and it’ll go away.
By Mike Bowden



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