Tag Archives: Bodycount
Thu, Oct 18, 2012 | 10:16 BST
Stuart Black’s career in games development hasn’t progressed as smoothly as he would have liked. Since the release of Criterion’s Black in 2006, the well-known industry professional has struggled to make much of an impact. From Enemy Front to Bodycount, his projects haven’t turned out as planned. This is for a number of reasons.
Sat, Jan 14, 2012 | 20:21 GMT
Former Codemasters Guildford programmer, Semi Essessi, has spoken out against the firm, stating it imposed long hours without lawful breaks, and threatening former staff members “with bankruptcy” proceedings for not returning wages the firm “mistakenly” paid after shuttering the studio.
Wed, Sep 14, 2011 | 12:00 BST
Codemasters has announced it’s “proposing to retire” its Guildford studio.
Wed, Aug 31, 2011 | 13:39 BST
Sony has updated the European end of the PlayStation Store. Get the highlights below.
Tue, Aug 23, 2011 | 05:16 BST
Bodycount’s not a game that takes itself too seriously, so Codemasters had no problem turning over some grunty sound assets to YouTube star Freddie Wong for this new trailer.
Thu, Aug 18, 2011 | 13:07 BST
In a recent interview, level designer, Andrew Parsons, from Codemasters’ Guilford studio explained the cover system, the scavenger character class and a lack of females in the upcoming PS3 and 360 shooter.
Tue, Aug 16, 2011 | 14:01 BST
Codemasters has announced that the demo fro Bodycount is now available on XBL.
Tue, Aug 09, 2011 | 02:44 BST
There’s quite a bit of insight in this new Bodycount developer diary, which discusses how Codemasters Guildford arrived at key features of the game’s visual style.
Tue, Aug 09, 2011 | 07:55 BST
Bodycount makes no bones about its aims. Martin Mathers clocks up some time with the explosive first game out of Codemasters’ Guildford studio.
Tue, Aug 02, 2011 | 05:21 BST
Codemasters likes guns. If you were in any doubt on that fact, this Bodycount developer diary devoted entirely to firearms should help.
Wed, Jun 29, 2011 | 10:12 BST
Codemasters has just announced FPS Bodycount will launch on September 2 in Europe.
Fri, Jun 24, 2011 | 22:07 BST
It’s Friday. Let’s get you caught up on shorts so you can get the hell out of the house for a change.
Tue, Jun 07, 2011 | 22:37 BST
Codemasters stuck out a new trailer of the forever-in-dev Bodycount today, showing a great deal of first-person shooting. If you’re looking for a game in which you open fire and things explode, then you, my friend, have found it.
It’s out this August.
Wed, Jun 01, 2011 | 17:02 BST
Wed, Jun 01, 2011 | 16:03 BST
Tue, May 31, 2011 | 21:58 BST
The usual short, weird, or just plain strange stuff is posted for you below the break.
Tue, May 24, 2011 | 21:07 BST
THQ’s announced this evening that it’s to publish four Codemasters titles in the US via its THQ Partners program.
Fri, Nov 05, 2010 | 13:45 GMT
Mon, Jul 19, 2010 | 12:35 BST
Codemasters has confirmed to VG247 that swear-meister Stuart Black “has decided to move on” from the Bodycount team.
Sat, Jun 12, 2010 | 09:58 BST
Some people build sandcastles. Others knock them down. Bodycount is definitely a game for the latter type of person. In Bodycount, your gun is the bull, and everyone and everything around you is the china shop. If you can see it, it can be broken or blown to smithereens by anything from a bullet to a cool summer breeze.
Who said Black 2 was canceled? As far as we’re concerned, it’s still alive, kicking, and exploding violently. Check out the first Bodycount trailer after the break, courtesy of GameTrailers.