Tag Archives: Bob Colayco
Tue, Mar 09, 2010 | 15:21 GMT
Interview: StarCraft II’s Dustin Browder on the beta, GDC, and finally going home

Dustin Browder, StarCraft II’s lead designer, wants to go home. He’s a tired bunny. He’s been working on a game that’s been in development since 2003 and finally, thankfully, the end is in sight: StarCraft II is gearing to launch in the first half of this year.
At least Dustin hopes so. The developer was kind enough to break off a Hard difficulty play-through last night to give us 20 minutes of his time on the phone, and talked about the monster RTS’s ongoing beta, what’s going on with Battle.net 2.0, StarCraft II’s day one patch and tons more.
Hit the link.
Thu, Feb 05, 2009 | 20:43 GMT
Blizzard won’t attend E3

Blizzard PR boss Bob Colayco’s confirmed that the firm won’t make it to E3 this year.
“Blizzard Entertainment will not be attending or participating in E3 2009,” he told Edge today.
The last time Blizzard attended E3 was in 2007. It’s Blizzcon or bust, apparently.
Activision will be attending the show, however.
Tue, Oct 14, 2008 | 21:10 BST
StarCraft II: “We’ll take as long as we need”
Speaking to VE3D, Blizzard’s Bob Colayco has stood up for the decision to split StarCraft II into three separate parts, saying the firm won’t be rushed into bringing the game to market.
“We’ll take as long as we need,” he said.
“We’re talking about 26-30 missions for each chapter of the trilogy, more cutscenes, more interactive elements, and campaign choices that become more meaningful,” he added.
More on Shacknews.
Tue, Oct 14, 2008 | 07:51 BST
Blizzard: We’re not milking StarCraft
Speaking to Edge, Blizzard PR chap Bob Colayco has said that the firm isn’t trying to exploit StarCraft II by releasing it in three parts.
From the interview:
Some people say that the decision to release StarCraft II as a trilogy is a sign of Activision flexing its muscle over Blizzard—to “milk” the StarCraft franchise. Is the trilogy format related at all to the Activision merger?
No, absolutely not. [Activision] does not play a factor at all. One of the things that [StarCraft II lead producer] Chris Sigaty was saying in interviews this weekend is that we had always planned to do two expansion packs for StarCraft II. This structure just reshuffles how we were going to do things.
Just to give you some context, typically with Blizzard RTSes, we release a single-player campaign that gives players just a taste of each race. The original StarCraft had 10 missions each or so for Terrans and Protoss. When we released the Brood Wars expansion pack, there was another eight or so missions for each of the missions.
All we’re really doing is reshuffling how players are going to experience the single-player content. In StarCraft II, we’re going to have a campaign that focuses strictly on the Terran. It’ll be 26-30 missions long, and you’ll play as Jim Rainer. When we release first expansion set, that’s going to focus on Zerg. So that’s going to be another 26-30 missions strictly focusing on Zerg. When we go to the final expansion pack, it will be the Protoss experience, probably another 26-30 missions.
I think the readers aren’t understanding that there’s a full, gi-normous single-player campaign experience in each of these three products. Instead of getting all three race experiences at once, to make it a more epic experience, we’re focusing on one faction per entry for the single-player.
So there we are. More through the link.




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