Tag Archives: Blue Omega
Wed, Jul 01, 2009 | 07:29 BST
Blue Omega programmer Geoff Rowland has confirmed on his Twitter account that the Damnation team is no more.
“The entire Blue Omega team was laid off today (well, starting Friday),” he said.
Shacknews has dug up some legal docs surrounding Damnation’s development, none of it pretty.
There’s plenty there to pick over, should you be the vulture type.
Thu, May 21, 2009 | 23:58 BST
Blue Omega and Codemasters will release Damnation on Steam, PC, PS3 and X360 in the UK tomorrow, and to get folks ready, some screens and a multiplayer video were handed out.
The video is after the break and the screens are over on Shack.
Come May 27, North America will get its hands on the game as well.
Sat, May 16, 2009 | 16:24 BST
Tue, May 12, 2009 | 20:56 BST
The video posted after the break shows loads of footage from Damnation, along with lead game designer Jacob Minkoff chatting about the villains you will be up against in the game.
Looks and sounds interesting, what with all the steam powered machines, guns and what look like super soldiers.
Game’s out for PC, PS3 and Xbox 360 on May 22 and 26 in the UK and US respectively.
Wed, Apr 22, 2009 | 19:16 BST
Damnation assets popped up over on CVG earlier this afternoon. Five screens and a trailer are posted.
Looks mighty fine. You should go take a look.
Codemasters confirmed a May 22 release for the shooter on PS3 and Xbox 360 just last week.
Tue, Apr 14, 2009 | 14:46 BST
Thu, Feb 26, 2009 | 16:32 GMT
Blue Omega has released a few new shots of upcoming steampunk-inspired shooter, Damnation.
Images show some guns, people hanging from things, and a dark, dreary environment.
Codematers says it’ll be out for PC, PS3 and Xbox 360 sometime this spring.
After the break.
Tue, Nov 04, 2008 | 13:13 GMT
Never saw this coming. Codemasters has told Eurogamer that Blue Omega’s Damnation has moved out of 2008 into next year.
“Damnation is being rescheduled for an early 2009 release,” said a rep.
“The game will be much stronger and better as a result, and will also give people time to get all the pre-holiday releases out the way – ready for the fresh (and vertical) gaming experience that Damnation offers.”
Thu, Sep 25, 2008 | 18:10 BST
On Shacknews. The Blue Omega steampunk action title is about the “shooter gone vertical,” apparently, and it’s looking not half bad.
There are new screens over there as well. Game’s out this “winter” for PC, 360 and PS3.
Fri, Jun 27, 2008 | 16:58 BST
Visually, Damnation is looking nice. There’s a sort of Wild West steampunk look to the characters and weapons, as well as a great sense of scale given to you as you gaze over the chasm at the beginning of the level, with the Rocky Mountains towering in the distance. The voice acting seems a little stiff at this point, but that may or may not be a product of its early stage of development. Damnation is scheduled for release later this year on the PC, PlayStation 3, and Xbox 360. You can expect to see more coverage as information becomes available.
Fri, Apr 04, 2008 | 12:57 BST
RPS got hold of a couple of new bits of art for Codemasters’ upcoming open-level action thingy, Damnation, thanks to the fact the kids over there slagged off the announcement press release. We might try doing that. If we didn’t already. Can we have some exclusive art now, please? Your press releases are rubbish, Codemasters. We’re waiting nicely, OK?
We had a chat with Blur Omega’s Jacob Minkoff about Damnation recently, and it’s all sounding very promising. Have a look.
Wed, Mar 19, 2008 | 12:06 GMT
Blue Omega-developed Damnation – the “shooter gone vertical” to be published by Codemasters this winter – will feature buddy-buddy action from beginning to end.
“The single-player campaign is fully playable in two-player co-op,” chief designer Jacob Minkoff told videogaming247, adding, “After just one multiplayer match, trust me – you’ll see what makes it different, and I think you’ll love it. I know we do.”
The steampunk action title – described by Minkoff as a “hardcore shooter” – adds co-op to what sounds like sprawling cityscapes, over which up and down matters just as much as across. Sounds a bit like Crackdown fused with Assassin’s Creed. With loads of vehicles.
“You’ll start out a level standing on the top of a tall cliff and looking far into the distance where you’ll see a sprawling cityscape, dominated by a huge tower that is miles away,” explained Minkoff. “Your goal is to get to the top of that tower and defeat the boss enemy atop it but, to get there, you’re going to have to make your way through the city, climbing across rooftops, ducking inside buildings, descending into sewers, etc – until you can finally climb your way up to the top of that tower.
“Then, you’ll be able to look back at the city and see all the places you’ve been to and fought in. Rather than making a hallway shooter that consists of tiny alleys, warehouses, and office buildings, we’ve made an epic, expansive, varied would for the player to explore.”
Colour us interested. Read all of Jacob’s answers to our questions after the link. Damnation releases for PC, PS3 and 360 in the fourth quarter.