Tag Archives: BlizzCon 2010
Fri, Oct 29, 2010 | 10:09 BST
Interview – WoW: Cataclysm’s Alex Afrasiabi on console MMOs, Hero Classes, Cryptic’s “mediocre” MMO comment, more

The funnest part of building a sandcastle? Knocking it down.
With World of Warcraft’s Cataclysm expansion, Blizzard appears to be taking that philosophy to a whole new level. After letting players frolic about in its multi-million dollar sandcastle for nearly six years, the developer’s decided to shatter Azeroth into tiny little pieces and then put it back together again. The result? Suddenly, old is new, up is down, and Stranglethorn Vale doesn’t royally suck anymore. Needless to say, it’s an exciting time to be a WoW player.
Perhaps even more exciting, however, is being a WoW developer. To see years-upon-years’ worth of blood, sweat, and tears finally manifest into a complete experience has to be immensely satisfying, and speaking with lead world designer Alex Afrasiabi during BlizzCon, that was more than evident. It was kind of amazing, if we’re being honest, to see a developer so fired up over his own game – a game that’s been around for more than half a decade, no less.
Click past the break to hear Afrasiabi’s thoughts on the future of WoW expansions, why Cataclysm doesn’t have its own Hero Class, why MMOs and consoles don’t mix, why Cryptic’s wrong to call MMO content “mediocre,” moving the MMO genre forward, and tons more.
[Interview by Nathan Grayson]
Thu, Oct 28, 2010 | 09:22 BST
Interview – StarCraft II’s Kaeo Milker on multiplayer cheating, Real ID, Activision, the E-sport stigma, tons more

StarCraft II finally dropped into the hands of more than three million eager fans this summer, and Heart of the Swarm probably won’t see the light of day until long after we’ve locked horns with an actual race of hiveminded aliens. So, in the meantime, why even bring the game to BlizzCon? What’s left to talk about?
Tons, as it turns out. This year, Blizzard took the wraps off four brand new games it’s developing within StarCraft II – each of which look equal parts excellent and bizarre. Oh, and let’s not forget the “waves and waves” of free content that will continue to zerg rush the game until Heart of the Swarm finally comes out. Also, cheating! That’s always fun to deal with. And what about the fallout from the forum tweak that was heard around the world, Real ID?
We sat down with game director Kaeo Milker to discuss all of the above topics and more. Also puns, briefly. Read the full thing after the break!
[Interview by Nathan Grayson]
Wed, Oct 27, 2010 | 08:47 BST
Interview – Diablo III’s Jason Bender and Christian Lichtner talk Demon Hunters, PVP, Blizzard on consoles, tons more

BlizzCon has come to a close. We came, we saw, we conquered.
OK, no we didn’t. We actually spent the whole time playing Diablo III. But then, the game’s mix of hack ‘n’ slash demon-dicing and subtle strategy is already – near as we can tell – polished to perfection – even though Blizzard’s still keeping any sort of release schedule so tightly under wraps that we wouldn’t be surprised if there were exploding collars involved. And of course, let’s not forget the Demon Hunter and PVP arenas. Both made incredibly strong debuts at this year’s show, putting new and disturbingly addictive twists on the classic Diablo formula.
Put simply, Blizzard’s Diablo team’s still got it, so we took a couple of its members hostage and demanded a pre-release copy of the gam- er, we mean, we sat down for a nice, polite chat with senior designer Jason Bender and art director Christian Lichtner, and there was no duct tape involved. Read on for their thoughts on why Diablo III still has no release date, the origins of the Demon Hunter, what it’s like to balance a game where each class has 97 billion potential builds, female characters in games, why Diablo III isn’t on consoles, and more.
[Interview by Nathan Grayson]
Sat, Oct 23, 2010 | 22:13 BST
Blizzard: “We’d happily put a game on console if it played well on console”
Sat, Oct 23, 2010 | 21:50 BST
Blizzard: Diablo III “way over half-way” done

Another BlizzCon, another year without a concrete date for Diablo III.
But hey, here’s the next best thing.
Sat, Oct 23, 2010 | 05:41 BST
Blizzard DOTA to be a “larger” project than other mods, release “further out”

We played Blizzard DOTA. It’s hilarious and fun and delightful. We rarely use the word delightful. This is a Big Deal.
So we were both saddened and excited when Blizzard talked about the StarCraft II spin-off during its StarCraft II and Battle.net press conference earlier today.
Sat, Oct 23, 2010 | 05:11 BST
Blizzard: “Waves and waves” of new StarCraft II features to come out before Heart of the Swarm

StarCraft II’s done and dusted. Time to settle in for a long, cold 18-month winter before Heart of the Swarm, right?
Wrong.
Sat, Oct 23, 2010 | 20:00 BST
BlizzCon 2010 Diablo panel: “97 billion builds per class,” more about Demon Hunter

We’re live at Tenacious-D-and-Chris-Metzen-Con 2010, and hey, they have videogames here too.
This is one of them.
Thu, Jun 03, 2010 | 15:52 BST
Shocker: First round of BlizzCon tickets sold out

The first round of BlizzCon tickets went up for sale last night, and sold out within 30-minutes.
Thu, Nov 12, 2009 | 23:52 GMT
Convention Center confirms BlizzCon 2010 will be in Vegas

BlizzCon 2010 may be held in Las Vegas, if the Las Vegas Convention Center is correct.
According to the website, and a spokesperson for the center, the event takes place July 30-31.
If so, it looks like there will be loads of folks going home with empty pockets.
Blizzard has yet to confirm this, but we’ll send a mail off just in case.
Thanks, WoW.com.




Remedy to “create something new for Alan Wake when the time is right”