Tag Archives: bioshock
Mon, Dec 03, 2012 | 02:03 GMT
2K has sent over the box art for BioShock Infinite featuring protagonist Booker DeWitt. It looks the same for all three formats, except for the PS3 version, which contains Move and original BioShock logos – both of which were announced for the game in March 2012. Irrational’s Ken Levine said on Twitter he’d have “something to show” regarding Elizabeth on the back of the box, “the tv ad, and the key art soon.” Enjoy the box art below. Game’s out on PC, PS3, and Xbox 360 February 26, 2013.
Fri, Nov 09, 2012 | 14:05 GMT
BioShock is now available for free to celebrate the launch of GameFly’s PC client. Can’t say much fairer than that can you?
Tue, Jun 26, 2012 | 06:52 BST
Sony has opened pre-orders on LittleBigPlanet Vita, and offered a tempting bonus for those who slap their money down – a set of five costumes for your Sackperson. BioShock’s Big Daddy and Little Sister join a knight in armour, damsel in distress and dragon, with the latter three coming in an exclusive colour which will never be offered elsewhere. LittleBigPlanet Vita has not been dated but is expected this year.
Fri, Jun 15, 2012 | 13:59 BST
A listing for Bioshock Ultimate Rapture Edition cropped up on the British Board of Film Classification, before being removed, Eurogamer is reporting. The bundle includes both Bioshock and Bioshock 2, along with all previously released DLC and has been handed a mature, 18+ rating. There’s currently no word on platforms, release date or price but we’ve contacted publisher 2K for further details.
Wed, May 09, 2012 | 00:18 BST
‘Allo allo allo, what’s all this then? Zavvi has only gone and whacked a September 7 release date on the BioShock game for Vita. The project – which will be a stand alone game, not a port – has gone largely unrevealed, and last we heard, was pretty much on hold while Irrational focuses on October’s BioShock: Infinite – so the date doesn’t seem terribly likely. That said, video game companies sometimes tell lies to make things more fun for everyone. I know right. I was shocked too. We’ve asked 2K what’s up.
Fri, May 04, 2012 | 16:37 BST
Ken Levine has said he and is team are “still focused” on getting the BioShock movie made, but as he has said previously, it’s not a top priority.
Wed, Apr 18, 2012 | 17:32 BST
GameFly has expanded its partnership with 2K Games to deliver titles such as BioShock, Sid Meier’s Civilization IV and X-Com: Enforcer to the rental service’s Unlimited PC Play catalog. The games are available for immediate download. “We’re excited that 2K Games has partnered with GameFly, giving our members access to games in their top franchises to play for free in the Unlimited PC Play,” said Sean Spector, GameFly co-founder and SVP of business development and content. “We’re working hard to continue adding major publishers and chart-topping games to our library.” BioShock Infinite, Sid Meier’s Civilization V: Gods & Kings and XCOM: Enemy Unknown will be available for rental as well upon each title’s respective release.
Tue, Mar 20, 2012 | 12:36 GMT
2K’s released the third and penultimate video for BioShock Infinite’s heavy hitters series, this time taking on the Boys of Silence. There’s not a great shown compared to past videos, but the enemy is detailed in it. It’s also very creepy from the outset. Sold.
The Irrational shooter’s out on October 19 in the UK for PS3, 360 and PC.
Mon, Mar 19, 2012 | 23:45 GMT
Series creator Ken Levine has said the writing for BioShock: Infinite vastly outweighs that of the original BioShock.
Wed, Mar 14, 2012 | 17:06 GMT
Thu, Mar 08, 2012 | 19:08 GMT
Sat, Mar 03, 2012 | 17:26 GMT
Ken Levine has said he’s kept much regarding BioShock Infinite secret from the public in order not to ruin the experience before the game releases. In fact, he’s even gone so far as to keep parts of it secret from his team at Irrational.
Thu, Jan 05, 2012 | 07:52 GMT
Irrational head Ken Levine has said it’s “disappointing” the online community has focused on BioShock Infinite heroine Elizabeth’s “chest” instead of her character, saying any sex symbol status was never his “intent”.
Wed, Nov 16, 2011 | 22:00 GMT
The Lost, a game which has never seen release in English-speaking territories, laid the foundations for Irrational Games’ masterpiece.
Tue, Nov 15, 2011 | 10:34 GMT
Ken Levine has said there is still a deal in place to have a BioShock movie made, but that it’s not being pushed.
Thu, Nov 10, 2011 | 21:01 GMT
“We’ve got the Move controls working now back at the studio, certainly more so than we had when we announced it at E3, and really we’re just waiting for the opportunity to show that with a new piece of content. It’s working well but we still have a lot of polishing to do. Of all the motion controllers in the world, the Move is the one best suited to a first-person shooter, and a lot of PlayStation games have done a great job incorporating it. I will say that we’re discovering some great opportunities with the Skyline gameplay, but rather than show it to people with an old demo, I’d prefer to show it with a new piece of content.” – Irrational’s Ken Levine to the PS Blog on how the Move controls in Infinite are coming along.
Tue, Oct 18, 2011 | 21:05 BST
Irrational’s Ken Levine has said the team is handling boss battles in Infinite a bit differently than it did with the original BioShock.
Tue, Oct 18, 2011 | 00:59 BST
Reaffirming that a planned BioShock game on Vita won’t be a port of an existing game, Ken Levine has said some development may be outsourced – but only if the right partners can be found.
Thu, Sep 15, 2011 | 07:05 BST
Whether or not Rockstar Games is hard at work on a sequel, Take-Two Interactive has paused for a moment to reflect on just how very well it has done for itself. The publisher has just released a bunch of sales data for Grand Theft Auto IV, and it’s none too shabby.
Sat, Aug 13, 2011 | 18:13 BST
“When I was working on Andrew Ryan, the two things that were most formative to me were reading [Ayn] Rand, and then I watched a documentary about Joseph Goebbels. It wasn’t his evil that struck me, it was the fact that he felt like such a victim. Even though he’s obviously a villain, in his mind, he wasn’t. Everybody’s the hero of their own story; if you can’t find something that makes them great, you don’t have a tragic character. These [are] characters that struggle between their view of the world and their realities of the world. There’s that dissonance that turns them into an antagonist for the player. It’s not just because they want to be.” – Irrational’s Ken Levine on creating villains to Gamasutra.